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I modified isometric example as follows; it works fine, but there is no collision detection; how can I prevent the player from walking over tiles? I think I cannot us physics engine in an isometric world. To test my example, just paste it into the editor.
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I modified isometric example as follows; it works fine, but there is no collision detection; how can I prevent the player from walking over tiles? I think I cannot us physics engine in an isometric world. To test my example, just paste it into the editor.
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