-
Notifications
You must be signed in to change notification settings - Fork 11
/
Copy pathcursor.go
397 lines (342 loc) · 9.16 KB
/
cursor.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
package femto
import (
"github.com/atotto/clipboard"
)
// The Cursor struct stores the location of the cursor in the view
// The complicated part about the cursor is storing its location.
// The cursor must be displayed at an x, y location, but since the buffer
// uses a rope to store text, to insert text we must have an index. It
// is also simpler to use character indicies for other tasks such as
// selection.
type Cursor struct {
buf *Buffer
Loc
// Last cursor x position
LastVisualX int
// The current selection as a range of character numbers (inclusive)
CurSelection [2]Loc
// The original selection as a range of character numbers
// This is used for line and word selection where it is necessary
// to know what the original selection was
OrigSelection [2]Loc
// Which cursor index is this (for multiple cursors)
Num int
}
// Goto puts the cursor at the given cursor's location and gives
// the current cursor its selection too
func (c *Cursor) Goto(b Cursor) {
c.X, c.Y, c.LastVisualX = b.X, b.Y, b.LastVisualX
c.OrigSelection, c.CurSelection = b.OrigSelection, b.CurSelection
}
// GotoLoc puts the cursor at the given cursor's location and gives
// the current cursor its selection too
func (c *Cursor) GotoLoc(l Loc) {
c.X, c.Y = l.X, l.Y
c.LastVisualX = c.GetVisualX()
}
// CopySelection copies the user's selection to either "primary"
// or "clipboard"
func (c *Cursor) CopySelection(target string) {
if c.HasSelection() {
clipboard.WriteAll(c.GetSelection())
}
}
// ResetSelection resets the user's selection
func (c *Cursor) ResetSelection() {
c.CurSelection[0] = c.buf.Start()
c.CurSelection[1] = c.buf.Start()
}
// SetSelectionStart sets the start of the selection
func (c *Cursor) SetSelectionStart(pos Loc) {
c.CurSelection[0] = pos
}
// SetSelectionEnd sets the end of the selection
func (c *Cursor) SetSelectionEnd(pos Loc) {
c.CurSelection[1] = pos
}
// HasSelection returns whether or not the user has selected anything
func (c *Cursor) HasSelection() bool {
return c.CurSelection[0] != c.CurSelection[1]
}
// DeleteSelection deletes the currently selected text
func (c *Cursor) DeleteSelection() {
if c.CurSelection[0].GreaterThan(c.CurSelection[1]) {
c.buf.Remove(c.CurSelection[1], c.CurSelection[0])
c.Loc = c.CurSelection[1]
} else if !c.HasSelection() {
return
} else {
c.buf.Remove(c.CurSelection[0], c.CurSelection[1])
c.Loc = c.CurSelection[0]
}
}
// GetSelection returns the cursor's selection
func (c *Cursor) GetSelection() string {
if InBounds(c.CurSelection[0], c.buf) && InBounds(c.CurSelection[1], c.buf) {
if c.CurSelection[0].GreaterThan(c.CurSelection[1]) {
return c.buf.Substr(c.CurSelection[1], c.CurSelection[0])
}
return c.buf.Substr(c.CurSelection[0], c.CurSelection[1])
}
return ""
}
// SelectLine selects the current line
func (c *Cursor) SelectLine() {
c.Start()
c.SetSelectionStart(c.Loc)
c.End()
if c.buf.NumLines-1 > c.Y {
c.SetSelectionEnd(c.Loc.Move(1, c.buf))
} else {
c.SetSelectionEnd(c.Loc)
}
c.OrigSelection = c.CurSelection
}
// AddLineToSelection adds the current line to the selection
func (c *Cursor) AddLineToSelection() {
if c.Loc.LessThan(c.OrigSelection[0]) {
c.Start()
c.SetSelectionStart(c.Loc)
c.SetSelectionEnd(c.OrigSelection[1])
}
if c.Loc.GreaterThan(c.OrigSelection[1]) {
c.End()
c.SetSelectionEnd(c.Loc.Move(1, c.buf))
c.SetSelectionStart(c.OrigSelection[0])
}
if c.Loc.LessThan(c.OrigSelection[1]) && c.Loc.GreaterThan(c.OrigSelection[0]) {
c.CurSelection = c.OrigSelection
}
}
// SelectWord selects the word the cursor is currently on
func (c *Cursor) SelectWord() {
if len(c.buf.Line(c.Y)) == 0 {
return
}
if !IsWordChar(string(c.RuneUnder(c.X))) {
c.SetSelectionStart(c.Loc)
c.SetSelectionEnd(c.Loc.Move(1, c.buf))
c.OrigSelection = c.CurSelection
return
}
forward, backward := c.X, c.X
for backward > 0 && IsWordChar(string(c.RuneUnder(backward-1))) {
backward--
}
c.SetSelectionStart(Loc{backward, c.Y})
c.OrigSelection[0] = c.CurSelection[0]
for forward < Count(c.buf.Line(c.Y))-1 && IsWordChar(string(c.RuneUnder(forward+1))) {
forward++
}
c.SetSelectionEnd(Loc{forward, c.Y}.Move(1, c.buf))
c.OrigSelection[1] = c.CurSelection[1]
c.Loc = c.CurSelection[1]
}
// AddWordToSelection adds the word the cursor is currently on
// to the selection
func (c *Cursor) AddWordToSelection() {
if c.Loc.GreaterThan(c.OrigSelection[0]) && c.Loc.LessThan(c.OrigSelection[1]) {
c.CurSelection = c.OrigSelection
return
}
if c.Loc.LessThan(c.OrigSelection[0]) {
backward := c.X
for backward > 0 && IsWordChar(string(c.RuneUnder(backward-1))) {
backward--
}
c.SetSelectionStart(Loc{backward, c.Y})
c.SetSelectionEnd(c.OrigSelection[1])
}
if c.Loc.GreaterThan(c.OrigSelection[1]) {
forward := c.X
for forward < Count(c.buf.Line(c.Y))-1 && IsWordChar(string(c.RuneUnder(forward+1))) {
forward++
}
c.SetSelectionEnd(Loc{forward, c.Y}.Move(1, c.buf))
c.SetSelectionStart(c.OrigSelection[0])
}
c.Loc = c.CurSelection[1]
}
// SelectTo selects from the current cursor location to the given
// location
func (c *Cursor) SelectTo(loc Loc) {
if loc.GreaterThan(c.OrigSelection[0]) {
c.SetSelectionStart(c.OrigSelection[0])
c.SetSelectionEnd(loc)
} else {
c.SetSelectionStart(loc)
c.SetSelectionEnd(c.OrigSelection[0])
}
}
// WordRight moves the cursor one word to the right
func (c *Cursor) WordRight() {
for IsWhitespace(c.RuneUnder(c.X)) {
if c.X == Count(c.buf.Line(c.Y)) {
c.Right()
return
}
c.Right()
}
c.Right()
for IsWordChar(string(c.RuneUnder(c.X))) {
if c.X == Count(c.buf.Line(c.Y)) {
return
}
c.Right()
}
}
// WordLeft moves the cursor one word to the left
func (c *Cursor) WordLeft() {
c.Left()
for IsWhitespace(c.RuneUnder(c.X)) {
if c.X == 0 {
return
}
c.Left()
}
c.Left()
for IsWordChar(string(c.RuneUnder(c.X))) {
if c.X == 0 {
return
}
c.Left()
}
c.Right()
}
// RuneUnder returns the rune under the given x position
func (c *Cursor) RuneUnder(x int) rune {
line := []rune(c.buf.Line(c.Y))
if len(line) == 0 {
return '\n'
}
if x >= len(line) {
return '\n'
} else if x < 0 {
x = 0
}
return line[x]
}
// UpN moves the cursor up N lines (if possible)
func (c *Cursor) UpN(amount int) {
proposedY := c.Y - amount
if proposedY < 0 {
proposedY = 0
c.LastVisualX = 0
} else if proposedY >= c.buf.NumLines {
proposedY = c.buf.NumLines - 1
}
runes := []rune(c.buf.Line(proposedY))
c.X = c.GetCharPosInLine(proposedY, c.LastVisualX)
if c.X > len(runes) || (amount < 0 && proposedY == c.Y) {
c.X = len(runes)
}
c.Y = proposedY
}
// DownN moves the cursor down N lines (if possible)
func (c *Cursor) DownN(amount int) {
c.UpN(-amount)
}
// Up moves the cursor up one line (if possible)
func (c *Cursor) Up() {
c.UpN(1)
}
// Down moves the cursor down one line (if possible)
func (c *Cursor) Down() {
c.DownN(1)
}
// Left moves the cursor left one cell (if possible) or to
// the previous line if it is at the beginning
func (c *Cursor) Left() {
if c.Loc == c.buf.Start() {
return
}
if c.X > 0 {
c.X--
} else {
c.Up()
c.End()
}
c.LastVisualX = c.GetVisualX()
}
// Right moves the cursor right one cell (if possible) or
// to the next line if it is at the end
func (c *Cursor) Right() {
if c.Loc == c.buf.End() {
return
}
if c.X < Count(c.buf.Line(c.Y)) {
c.X++
} else {
c.Down()
c.Start()
}
c.LastVisualX = c.GetVisualX()
}
// End moves the cursor to the end of the line it is on
func (c *Cursor) End() {
c.X = Count(c.buf.Line(c.Y))
c.LastVisualX = c.GetVisualX()
}
// Start moves the cursor to the start of the line it is on
func (c *Cursor) Start() {
c.X = 0
c.LastVisualX = c.GetVisualX()
}
// StartOfText moves the cursor to the first non-whitespace rune of
// the line it is on
func (c *Cursor) StartOfText() {
c.Start()
for IsWhitespace(c.RuneUnder(c.X)) {
if c.X == Count(c.buf.Line(c.Y)) {
break
}
c.Right()
}
}
// GetCharPosInLine gets the char position of a visual x y
// coordinate (this is necessary because tabs are 1 char but
// 4 visual spaces)
func (c *Cursor) GetCharPosInLine(lineNum, visualPos int) int {
// Get the tab size
tabSize := int(c.buf.Settings["tabsize"].(float64))
visualLineLen := StringWidth(c.buf.Line(lineNum), tabSize)
if visualPos > visualLineLen {
visualPos = visualLineLen
}
width := WidthOfLargeRunes(c.buf.Line(lineNum), tabSize)
if visualPos >= width {
return visualPos - width
}
return visualPos / tabSize
}
// GetVisualX returns the x value of the cursor in visual spaces
func (c *Cursor) GetVisualX() int {
runes := []rune(c.buf.Line(c.Y))
tabSize := int(c.buf.Settings["tabsize"].(float64))
if c.X > len(runes) {
c.X = len(runes) - 1
}
if c.X < 0 {
c.X = 0
}
return StringWidth(string(runes[:c.X]), tabSize)
}
// StoreVisualX stores the current visual x value in the cursor
func (c *Cursor) StoreVisualX() {
c.LastVisualX = c.GetVisualX()
}
// Relocate makes sure that the cursor is inside the bounds
// of the buffer If it isn't, it moves it to be within the
// buffer's lines
func (c *Cursor) Relocate() {
if c.Y < 0 {
c.Y = 0
} else if c.Y >= c.buf.NumLines {
c.Y = c.buf.NumLines - 1
}
if c.X < 0 {
c.X = 0
} else if c.X > Count(c.buf.Line(c.Y)) {
c.X = Count(c.buf.Line(c.Y))
}
}