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asteroid.py
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from circleshape import CircleShape
import pygame
import random
from constants import ASTEROID_MIN_RADIUS
class Asteroid(CircleShape):
def __init__(self,x,y,radius):
super().__init__(x,y,radius)
def draw(self,screen):
pygame.draw.circle(screen,"white",self.position,self.radius,2)
def update(self,dt):
self.position += (self.velocity * dt)
def split(self):
if self.radius > ASTEROID_MIN_RADIUS:
new1 = Asteroid(self.position.x,self.position.y,self.radius - ASTEROID_MIN_RADIUS)
new2 = Asteroid(self.position.x,self.position.y,self.radius - ASTEROID_MIN_RADIUS)
angle = random.uniform(20,50)
vel1 = self.velocity.rotate(angle) * 1.1
vel2 = self.velocity.rotate(-angle) * 1.1
new1.velocity = vel1
new2.velocity = vel2
self.kill()
return (new1,new2)
else:
self.kill()
return