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entitycreator.go
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/*
* This file is part of Golaxy Distributed Service Development Framework.
*
* Golaxy Distributed Service Development Framework is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 2.1 of the License, or
* (at your option) any later version.
*
* Golaxy Distributed Service Development Framework is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Golaxy Distributed Service Development Framework. If not, see <http://www.gnu.org/licenses/>.
*
* Copyright (c) 2024 pangdogs.
*/
package framework
import (
"git.golaxy.org/core"
"git.golaxy.org/core/ec"
"git.golaxy.org/core/ec/pt"
"git.golaxy.org/core/runtime"
"git.golaxy.org/core/service"
"git.golaxy.org/core/utils/async"
"git.golaxy.org/core/utils/exception"
"git.golaxy.org/core/utils/iface"
"git.golaxy.org/core/utils/meta"
"git.golaxy.org/core/utils/option"
"git.golaxy.org/core/utils/uid"
)
// CreateEntityAsync 创建实体
func CreateEntityAsync(svcCtx service.Context, prototype string) EntityCreatorAsync {
if svcCtx == nil {
exception.Panicf("%w: %w: svcCtx is nil", ErrFramework, core.ErrArgs)
}
return EntityCreatorAsync{
ctx: svcCtx,
prototype: prototype,
}
}
// EntityCreatorAsync 实体构建器
type EntityCreatorAsync struct {
ctx service.Context
prototype string
rtInst IRuntimeInstance
rtCreator RuntimeCreator
parentId uid.Id
settings []option.Setting[ec.EntityOptions]
}
// Runtime 设置运行时(优先使用)
func (c EntityCreatorAsync) Runtime(rtInst IRuntimeInstance) EntityCreatorAsync {
c.rtInst = rtInst
return c
}
// RuntimeCreator 设置运行时构建器
func (c EntityCreatorAsync) RuntimeCreator(rtCreator RuntimeCreator) EntityCreatorAsync {
c.rtCreator = rtCreator
return c
}
// InstanceFace 实例,用于扩展实体能力
func (c EntityCreatorAsync) InstanceFace(face iface.Face[ec.Entity]) EntityCreatorAsync {
c.settings = append(c.settings, ec.With.InstanceFace(face))
return c
}
// Instance 实例,用于扩展实体能力
func (c EntityCreatorAsync) Instance(instance ec.Entity) EntityCreatorAsync {
c.settings = append(c.settings, ec.With.InstanceFace(iface.MakeFaceT(instance)))
return c
}
// Scope 设置实体的可访问作用域
func (c EntityCreatorAsync) Scope(scope ec.Scope) EntityCreatorAsync {
c.settings = append(c.settings, ec.With.Scope(scope))
return c
}
// PersistId 设置实体持久化Id
func (c EntityCreatorAsync) PersistId(id uid.Id) EntityCreatorAsync {
c.settings = append(c.settings, ec.With.PersistId(id))
return c
}
// ComponentNameIndexing 是否开启组件名称索引
func (c EntityCreatorAsync) ComponentNameIndexing(b bool) EntityCreatorAsync {
c.settings = append(c.settings, ec.With.ComponentNameIndexing(b))
return c
}
// ComponentAwakeOnFirstTouch 设置开启组件被首次访问时,检测并调用Awake()
func (c EntityCreatorAsync) ComponentAwakeOnFirstTouch(b bool) EntityCreatorAsync {
c.settings = append(c.settings, ec.With.ComponentAwakeOnFirstTouch(b))
return c
}
// ComponentUniqueID 设置开启组件唯一Id
func (c EntityCreatorAsync) ComponentUniqueID(b bool) EntityCreatorAsync {
c.settings = append(c.settings, ec.With.ComponentUniqueID(b))
return c
}
// Meta 设置Meta信息
func (c EntityCreatorAsync) Meta(m meta.Meta) EntityCreatorAsync {
c.settings = append(c.settings, ec.With.Meta(m))
return c
}
// ParentId 设置父实体Id
func (c EntityCreatorAsync) ParentId(id uid.Id) EntityCreatorAsync {
c.parentId = id
return c
}
// Spawn 创建实体
func (c EntityCreatorAsync) Spawn() (ec.ConcurrentEntity, error) {
if c.ctx == nil {
exception.Panicf("%w: ctx is nil", ErrFramework)
}
entity := pt.For(c.ctx, c.prototype).Construct(c.settings...)
rtInst := c.rtInst
if rtInst == nil {
rtCreator := c.rtCreator
if rtCreator.svcCtx == nil {
rtCreator = CreateRuntime(c.ctx)
}
rtInst = rtCreator.PersistId(entity.GetId()).Spawn()
}
err := core.CallAsync(rtInst, func(rtCtx runtime.Context, _ ...any) async.Ret {
if c.parentId.IsNil() {
if err := rtCtx.GetEntityManager().AddEntity(entity); err != nil {
return async.MakeRet(nil, err)
}
} else {
if err := rtCtx.GetEntityTree().AddNode(entity, c.parentId); err != nil {
return async.MakeRet(nil, err)
}
}
return async.VoidRet
}).Wait(c.ctx).Error
if err != nil {
if c.rtInst == nil {
rtInst.Terminate()
}
return nil, err
}
return entity, nil
}
// SpawnAsync 创建实体
func (c EntityCreatorAsync) SpawnAsync() async.AsyncRetT[ec.ConcurrentEntity] {
if c.ctx == nil {
exception.Panicf("%w: ctx is nil", ErrFramework)
}
entity := pt.For(c.ctx, c.prototype).Construct(c.settings...)
rtInst := c.rtInst
if rtInst == nil {
rtCreator := c.rtCreator
if rtCreator.svcCtx == nil {
rtCreator = CreateRuntime(c.ctx)
}
rtInst = rtCreator.PersistId(entity.GetId()).Spawn()
}
asyncRet := core.CallAsync(rtInst, func(rtCtx runtime.Context, _ ...any) async.Ret {
if c.parentId.IsNil() {
if err := rtCtx.GetEntityManager().AddEntity(entity); err != nil {
return async.MakeRet(nil, err)
}
} else {
if err := rtCtx.GetEntityTree().AddNode(entity, c.parentId); err != nil {
return async.MakeRet(nil, err)
}
}
return async.VoidRet
})
ch := async.MakeAsyncRetT[ec.ConcurrentEntity]()
go func() {
ret := asyncRet.Wait(c.ctx)
if ret.OK() {
ch <- async.MakeRetT[ec.ConcurrentEntity](entity, nil)
} else {
if c.rtInst == nil {
rtInst.Terminate()
}
ch <- async.MakeRetT[ec.ConcurrentEntity](nil, ret.Error)
}
close(ch)
}()
return ch
}