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entity.go
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/*
* This file is part of Golaxy Distributed Service Development Framework.
*
* Golaxy Distributed Service Development Framework is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 2.1 of the License, or
* (at your option) any later version.
*
* Golaxy Distributed Service Development Framework is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Golaxy Distributed Service Development Framework. If not, see <http://www.gnu.org/licenses/>.
*
* Copyright (c) 2024 pangdogs.
*/
package framework
import (
"git.golaxy.org/core/ec"
"git.golaxy.org/core/extension"
"git.golaxy.org/core/runtime"
"git.golaxy.org/core/service"
"git.golaxy.org/core/utils/reinterpret"
)
// EntityBehavior 实体行为,在需要扩展实体能力时,匿名嵌入至实体结构体中
type EntityBehavior struct {
ec.EntityBehavior
}
// GetRuntime 获取运行时
func (e *EntityBehavior) GetRuntime() IRuntimeInstance {
return reinterpret.Cast[IRuntimeInstance](runtime.Current(e))
}
// GetService 获取服务
func (e *EntityBehavior) GetService() IServiceInstance {
return reinterpret.Cast[IServiceInstance](service.Current(e))
}
// GetAddInManager 获取插件管理器
func (e *EntityBehavior) GetAddInManager() extension.AddInManager {
return runtime.Current(e).GetAddInManager()
}
// GetLiving 是否活跃可用
func (e *EntityBehavior) GetLiving() bool {
return e.GetState() <= ec.EntityState_Alive
}