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lifecycle_entity.go
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/*
* This file is part of Golaxy Distributed Service Development Framework.
*
* Golaxy Distributed Service Development Framework is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 2.1 of the License, or
* (at your option) any later version.
*
* Golaxy Distributed Service Development Framework is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Golaxy Distributed Service Development Framework. If not, see <http://www.gnu.org/licenses/>.
*
* Copyright (c) 2024 pangdogs.
*/
package core
// LifecycleEntityAwake 实体的生命周期进入唤醒(Awake)时的回调,实体实现此接口即可使用
type LifecycleEntityAwake interface {
Awake()
}
// LifecycleEntityStart 实体的生命周期进入开始(Start)时的回调,实体实现此接口即可使用
type LifecycleEntityStart interface {
Start()
}
// LifecycleEntityUpdate 如果开启运行时的帧更新特性,那么实体状态为活跃(Alive)时,将会收到这个帧更新(Update)回调,实体实现此接口即可使用
type LifecycleEntityUpdate = eventUpdate
// LifecycleEntityLateUpdate 如果开启运行时的帧更新特性,那么实体状态为活跃(Alive)时,将会收到这个帧迟滞更新(Late Update)回调,实体实现此接口即可使用
type LifecycleEntityLateUpdate = eventLateUpdate
// LifecycleEntityShut 实体的生命周期进入结束(Shut)时的回调,实体实现此接口即可使用
type LifecycleEntityShut interface {
Shut()
}
// LifecycleEntityDispose 实体的生命周期进入死亡(Death)时的回调,实体实现此接口即可使用
type LifecycleEntityDispose interface {
Dispose()
}