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entityptcreator.go
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/*
* This file is part of Golaxy Distributed Service Development Framework.
*
* Golaxy Distributed Service Development Framework is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 2.1 of the License, or
* (at your option) any later version.
*
* Golaxy Distributed Service Development Framework is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Golaxy Distributed Service Development Framework. If not, see <http://www.gnu.org/licenses/>.
*
* Copyright (c) 2024 pangdogs.
*/
package core
import (
"git.golaxy.org/core/ec"
"git.golaxy.org/core/ec/pt"
"git.golaxy.org/core/service"
"git.golaxy.org/core/utils/exception"
"github.com/elliotchance/pie/v2"
)
// BuildEntityPT 创建实体原型
func BuildEntityPT(svcCtx service.Context, prototype string) EntityPTCreator {
if svcCtx == nil {
exception.Panicf("%w: %w: svcCtx is nil", ErrCore, ErrArgs)
}
c := EntityPTCreator{
svcCtx: svcCtx,
}
c.atti.Prototype = prototype
return c
}
// EntityPTCreator 实体原型构建器
type EntityPTCreator struct {
svcCtx service.Context
atti pt.EntityAttribute
comps []any
}
// SetInstance 设置实例,用于扩展实体能力
func (c EntityPTCreator) SetInstance(instance any) EntityPTCreator {
c.atti.Instance = instance
return c
}
// SetScope 设置实体的可访问作用域
func (c EntityPTCreator) SetScope(scope ec.Scope) EntityPTCreator {
c.atti.Scope = &scope
return c
}
// SetComponentNameIndexing 设置是否开启组件名称索引
func (c EntityPTCreator) SetComponentNameIndexing(b bool) EntityPTCreator {
c.atti.ComponentNameIndexing = &b
return c
}
// SetComponentAwakeOnFirstTouch 设置当实体组件首次被访问时,生命周期是否进入唤醒(Awake)
func (c EntityPTCreator) SetComponentAwakeOnFirstTouch(b bool) EntityPTCreator {
c.atti.ComponentAwakeOnFirstTouch = &b
return c
}
// SetComponentUniqueID 设置是否为实体组件分配唯一Id
func (c EntityPTCreator) SetComponentUniqueID(b bool) EntityPTCreator {
c.atti.ComponentUniqueID = &b
return c
}
// SetExtra 设置自定义属性
func (c EntityPTCreator) SetExtra(extra map[string]any) EntityPTCreator {
for k, v := range extra {
c.atti.Extra.Add(k, v)
}
return c
}
// AddComponent 添加组件
func (c EntityPTCreator) AddComponent(comp any, name ...string) EntityPTCreator {
switch v := comp.(type) {
case pt.ComponentAttribute, *pt.ComponentAttribute:
c.comps = append(c.comps, v)
default:
c.comps = append(c.comps, pt.BuildComponentAttribute(comp).SetName(pie.First(name)))
}
return c
}
// Declare 声明实体原型
func (c EntityPTCreator) Declare() {
if c.svcCtx == nil {
exception.Panicf("%w: svcCtx is nil", ErrCore)
}
c.svcCtx.GetEntityLib().Declare(c.atti, c.comps...)
}
// Redeclare 重新声明实体原型
func (c EntityPTCreator) Redeclare() {
if c.svcCtx == nil {
exception.Panicf("%w: svcCtx is nil", ErrCore)
}
c.svcCtx.GetEntityLib().Redeclare(c.atti, c.comps...)
}