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[Mod request] Realistic hang glider #380
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output.mp4 |
I doubt the server can handle 500 n/s :p gunpowder, needed for rockets, shouldn't be a problem. I don't see why the current glider would have to go, both could be installed at the same time, just call this one hangglider. |
right.... maybe disabling rockets would be a sane idea.... or making them slower (maybe a speed cap?)
It doesn't have to go, yes |
I just realized, the one in use now is already called hangglider, so there wouldn't even be a conflict there. |
still, it would create a bunch of confusion about the names. Similar to 'inspection tool' vs 'node inspection tool' only that more players will be using these (and have access to) |
WIP but ready for beta testers: It should be more stable than the one on CDB. The use of rockets can be disabled per server and if enabled, there is a delay setting so players can't use a barrage of rockets. I've also included features from [hangglider] like colours and FLAK. (I'm still not sure this is a good match for pandorabox) |
Why it wouldn't be a good match for pandorabox? |
exactly, why would it be a good match? Main reason why not, is there is already the hangglider, xenos, horses, digtrons that can be used to travel around swiftly. More savy people will have to test these hypothosis' out and prove my guesswork wrong. Don't get me wrong, I love flight simulations, partly why I was so motivated to improve the mod. I'm just a bit concerned about the server load and a little also about the confusion of having two so similarly named items with quite different use cases. If [glider] does get added, I would PR a way to not allow users to use both at the same time. |
I see, if this is a big issue, maybe its speed could be nerfed
Yes but this glider is unique because it isn't teleporting and it's a beautiful way to explore new terrain or cities from the sky, and as you mentioned it can be used as a mini-game
i don't think this will be an issue |
that sounds like [hangglider], with [glider] my experience has been more of: crashing in weird places and trying to figure out how to get back for my bones :p [glider] passes through cities so quickly it's hard to call that sight-seeing. Especially when pilot is more concerned about not crashing :)
That's still something I haven't exactly added to the mod yet. To have lift there needs to Anyway it's not my decission luckily :D |
well, if you have fast priv or wear armor that makes you go fast or use rockets that make you go fast, then yeah the glider will be fast... With speed there is risk and i think that's a good thing, but we will probably need more feedback on this
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just use [hangglider] to go slow. [glider] needs more speed to stay airborne. |
Yes risk a good thing. It's not what I'm concerned about the speed. It's the server and network load that speed entails. |
right... what would be an acceptable speed i think roughly little less than speed beacon+normal hangglider+lava boots would be good(?) so a speed of 10 maybe? (beacon+lava boots+hangglider is 14.7, you can measure this with a client side mod) |
Bump: [deltaglider] has been improved and now maintained by mt-mods. https://github.com/mt-mods/deltaglider It's now worth testing on testserver and deciding about adding or closing this issue. |
https://content.minetest.net/packages/CBugDCoder/glider/
Basically our current glider but like way way way more fun (and way more risky)
Requires tnt mod for rocket recipe (where you can go 500 nodes/s and crash into a mountain [and die])
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