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Adding new content to the warzone #335

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Klaranth opened this issue Jun 23, 2023 · 27 comments
Open

Adding new content to the warzone #335

Klaranth opened this issue Jun 23, 2023 · 27 comments
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Addition Idea for a new feature or item Discussion In-depth discussion with many comments Help wanted Extra attention is needed TODO This will be worked on.

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@Klaranth
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Related issues :
#10
#82

kiedtl
Nether-like area, but it's a larger/fancier procgen'd dungeon that's found rarely at certain depths (something along the lines of Minecraft's strongholds)
Bonus if it has powerful bosses that are actually, you know, deadly to armored players. Deadly enough that the best thing to do would be to take a ship down there to fight it. That way whatever it drops on death would be a valuable trophy worth displaying.

The4spaceconstants
make it another ship please

kiedtl
What? You mean add a little jumpdrive in the center?

The4spaceconstants
nah, the boss is a ship, and the rare drop helps make ships smaller than usual with the same power.

SX
I could see abandoned alien spaceships being source for some over powered single use weapons like some very special space cannon ammunition (after kiedtl's space cannon improvements gets merged).
That could introduce unique reward: overpowered weapon that you cannot simply craft but have to collect stuff from dangerous area (see bunker buster I've suggested for space cannon mod, requires kiedtl's space cannon improvements).
So it would be either not getting it or wandering into area where crashed alien space ships might have some unused salvageable ammunition and other stuff left behind... but might also have some automated defense systems online and actually attempt to shoot you as you approach.

kiedtl
Love that idea. Perhaps those ships would spawn in the warzone, enhancing the usefulness of that area?

The4spaceconstants
"alien"
Why is it that in every sci-fi story that includes extraterrestrials, they have better tech?

kiedtl
I still would like to explore giant strongholds though...
Well, story about humans steamrolling primitive aliens isn't that interesting I guess

SX
Because we already have aliens in space, I would add some ships for them.

kiedtl
Technically xenos would count as the alien's pet gone feral rather than actual aliens

The4spaceconstants
About that, but why never in identicality?
Example:
They have achieved around the same technological advancement, but with different methods and PoVs.
After discovering each other, they try to understand each-others' languages, and by communicating their methods and PoVs, they mutualistically advance.

kiedtl
But killing stuff is fun!
I mean, who wants a mod that forces you to discuss peace treaties with aliens instead of blasting them?

SX
I think here it would be about identically right?

kiedtl
Then again, such a mod might be interesting if it was made in the spirit of Dwarf Fortress' elves (where the elves repeatedly harrass the player for cutting down trees, and try to make the player sign a treaty limiting lumber usage)

SX
And of course better and unique stuff could be added but someone has to actually do it, what I am looking for is new ways to reuse what has been done keeping actual required work on new stuff minimal. So far issue with adding big things is that nobody really has been ready to work hard enough / long enough.

SX
In my suggestion it would be warzone (we have this) + aliens (we have this) + randommly spawning space ships (partially have this) + defense systems for ships (partially have this)

kiedtl
I had been planning to do a nether mod after the spacecannon stuff is done, time permitting. Maybe I could pivot to alien mod instead
About the warzone, I wonder whether it would be a good idea to have rare chance for a deserted ship to spawn on land as well
Ideally with a few villagers in cages still inside

SX
Could be but probably should not come with some unique extremely powerful loot. Could be something different but all overpowered stuff should not be obtainable without real risk (provided by warzone).

kiedtl
Fair. In that case the ships could be partly damaged and appear to have been evacuated to account for lack of loot.

SX
Space ships or any other randomly spawning special stuff would be really cool anywhere but warzone stuff could come with over powered limited use items (there's list of items somewhere).

kiedtl
Agreed

The4spaceconstants
What if blueprints were a thing

kiedtl
blueprints for what?

The4spaceconstants
Items that don't appear in the crafting guide, but are still craftable.

kiedtl — 05/26/2023 6:47 PM
I like that idea, bonus if it's one-time-use or something
But would be difficult to work around minetest engine's limitations, I'm guessing. Maybe someone more experienced could weigh in

The4spaceconstants
"1-time use" that's not how blueprints work

kiedtl
I feel like it'd be overpowered otherwise
As for theming, maybe it's some kind of computer chip that self-destructs after it has been read from

SX
Crafted items cannot be too powerful if ingredient collection can be automated in any way.
Xenomorph eggs as ingredient might work.

The4spaceconstants
Self-destructs when read if the correct password wasn't input.
Would be an interesting idea if we had cryptography as a game mechanic.

SX
Well with random stuff it kind of is but probably not what you meant :p

The4spaceconstants
We craft the items with reusable password number items, the password is: how many items in the crafting grid 2~9, where the chip is in the grid, and what number items are used.

kiedtl
One idea for alien loot would be alien armor, which could be similar to diamond/mithril armor but come with some special characteristics (maybe fire resistant, increased breathing times in vacuum/water, reflecting damage). This armor could maybe then drop from OP "alien warrior" bosses.
Hm, theming the armor as a single-item "exoskeleton" would be nice
That way it could be OP but have tradeoffs (unable to wear lava boots in conjunction with it)

The4spaceconstants
(11^8 - 1)*9

SX
Special armor I guess could possibly disable realistic vacuum suffocation. Or even extended if special air bottles can be obtained only by actually doing something like taking down more bosses :)

kiedtl
By "disable" do you mean give full vacuum breathing? Because that might infringe on spacesuits too much imo
Ideally each set of armor has meaningful difference, benefits, disadvantages, etc from other armor sets

SX
By disable I mean disable realistic suffocation and turn it to regular suffocation like underwater.

kiedtl
Ah.

SX
As in it would be like you're underwater instead of like actually being in vacuum.

kiedtl
Yeah, forgot that there are two types of suffocation ingame

ProbMaxino's_twin
Power meter is basically where you buy electricity

kiedtl
Is this something that would be found on an alien ship? Or is this a separate idea. I'm confused

The4spaceconstants
With my method, I'm thinking that there would be 1 929 229 929 possible combinations.
That's a lot.

Huhhila
I'd actually like having some thermal and vacuum weapons... or damage-type specific WMDs in general. Since using replacer with torches for removing everything feels rather silly.

SX
There's one issue with this idea: standard crafting does not know item count and cannot use stacks, only single items. Well, I guess it could be done through on_craft callbacks or with special crafting tool but would be rather complicated.
But I guess it would anyway have to be some custom crafting thing if it would need blueprints too.

The4spaceconstants
no, I mean items with numbers on them.
09, not 099.

SX
Oh well yes then that works with standard crafting, I guess then only thing to do is actually hiding recipes. What about numbers, how'd players obtain them?

Randomizing normal registered recipes could do the trick to some degree but not completely. Works and would be enough if it's fine to give recipes to other players. I guess not randomizing anyway would be pointless because then anyone can just read the code to obtain recipes. If recipes should be unique for each player then it has to be active checking.

Huhhila
locator:beacon_{1,2,3} + digtron:digtron_core => ?
Maybe also locator:beacon_{1,2,3} + digtron:digtron_core + digistuff:nic but the previous crafting recipe ought to result in something quite a bit simpler...

The4spaceconstants
1 iron+ 1 copper spool shapeless : number item "0"
place it in the crafting grid, left side subtracts 1, right side adds 1, middle resets
{"cryptography:5","",""} outputs "cryptography:4 1"

@Klaranth Klaranth added Mod request Request for a new mod to be installed Addition Idea for a new feature or item Discussion In-depth discussion with many comments Coders wanted labels Jun 23, 2023
@Klaranth Klaranth changed the title Alien ship mod - Warzone usage - Coders needed Alien ship mod - Warzone usage - Coders needed (implementing NSSM ) Jun 23, 2023
@Klaranth
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Related NSSM issues :
#8
#86
#185
#260

kiedtl
Question about the warzone alien thing: is it possible to rapidly regenerate map chunks while guaranteeing that the alien ship decoration will spawn somehow? I'm wondering how hard it would be to iterate on schematic designs
Also, somewhat related: if such a mod is added to pandorabox, would it be a good idea to periodically "flush" out the warzone, or at least chunks without certain nodes (tnets, telemosaics, protection blocks)? That way the warzone will never be "fully" explored and players will never run out of alien ships to loot.

SX
I think there's probably no really need to flush anything, for consumables we'd probably like to spawn ships on generated areas continuously anyway possibly self destructing visited ships. Ships probably would use some selected models, also things could be randomized a bit but of course every addition requires more work.
Warzone isn't very large area, if there's not much interest it would last very long also without respawning but if there's enough interest and distances are something similar to dungeons it wont stay very interesting very long.

It is true that area is actually large and it wouldn't exactly be empty very quickly but actual density of useful stuff can get very low very fast, kinda better rewards vs more rewards and I think more would be better for this. So while things are built using nodes they could spawn kind of like any mobs.

kiedtl
Sorry, should've clarified: my question about regenerating mapgen was for developing the mod, to avoid having to create a new world and search for the decoration each time I made a minor change
About ship models, that'd probably be the easiest bit if I'm using a level editor-like utility (e.g. rexpaint)

If I do get to working on the mod, I'd probably have 3-4 models: a scout ship, an assault ship, and a larger station. Then there could be alien ruins on the moon and earth: drones, larger ship bays, checkpoints. Of course, they wouldn't have any reward, just flavor.

As for randomization, perhaps each ship could be composed of 4 "quadrants", where there could be many variations of each quadrant which the mod fits together into a bunch of schematics at load time then registers.
something along the lines of what's described here:

https://www.gridsagegames.com/blog/2015/11/garrisons/
Garrisons - Cogmind / Grid Sage Games

Where garrisons fit in the world structure, with a detailed review of their layout, inhabitants, and a slew of new mechanics.

SX
My point was that mapgen is not needed for generating ships.

kiedtl
Okay, I've misunderstood your message then. My bad

SX
What I suggested was to drop ships onto already generated areas instead of having mapgen, that allows respawning without clearing map.

kiedtl
Got it, that makes a lot more sense than how I was reading it.

SX
Of course could be added through decorator onto newly generated areas but then could possibly even add some jd effects like particles and sound so it feels like ship actually just jumped there :)

kiedtl
That would be really neat, but the ships are supposed to be abandoned with only auto-defense systems still intact...

SX
But underlying should probably allow just placing ship without affect whole mapblock but just nodes ship actually contain.

kiedtl
True
Now that I think of it, an "abandoned" alien moon base that appears empty when first walking in, then suddenly spawns 2-3 ships full of alien warriors after player triggers some kind of alarm sounds interesting

SX
Maybe some ships aren't actually abandoned... but that probably needs some additional work unless just using mobs we're already familiar with.

kiedtl
Though that's probably beyond the scope of an alien-ruins-found-in-warzone mod? Not to mention, it would then have to be possible for alien ships to damage player's protected nodes.
I was thinking of adding special alien warriors, yes. (Those aren't already in the game somewhere, are they?)

SX
I think xenomorph is most alien thing on pandorabox currently but there's some mods that might have something usable..

NSSM been suggested before, maybe one or two of those could fit. NSSM mobs have some special abilities: https://wiki.minetest.net/Mods/Not_So_Simple_Mobs

kiedtl
I'd personally prefer to package a new mob rather than rely on other mods, mainly for consistent theming and also so that the equipment they drop can be controlled for as part of the "reward" aspect of looting ships
Thanks, I'll take a look

SX
A Mordain is a hostile mob that likes teleporting.
Not sure how well that works in space though... depends on actual mob behavior
I think TenPlus1 maintains most recent version https://notabug.org/TenPlus1/nssm

MCLV
ooh. sounds creepy. I like

SX
But NSSM can't be added as is to pandorabox, suggested many times before but spawning areas has to be restricted or almost everyone on earth surface will be dead in no time...

Hedgehog
Either in Mars caves, ... or the second above Warzone ...?

SX
If kiedtl likes some of those then maybe at warzone :)

MCLV
how 'bout mars? it's so safe, it's almost boring :D

Hedgehog
Ive played and survived on NSSM server.
But agree with SX , the death toll here will be impressive.

SX
We really can't add all of those tools and weapons, fairly simple with those but without I guess not so much.

Hedgehog
IF NSSM/NSSB gets implemented, I strongly suggest to NOT dump all mobsters in one go. Start with the simpler ones, like the Ant Queen, the Stone and Sand Bloco's, the Ducks and Duck king and perhaps the Sandworms and King Sandworm.

SX
Giant ants and their nests from NSSB would be nice on earth maybe with some little adjustments. Also one can fairly easily run from ants if it comes to that and their nests are visible from far.

Hedgehog
Icelamander still scares the shit out of me.
Icelamander kills you first with an ice spray, then turns your bones ( WITH content) into an ice node, so you lose all your gear.
And the black widow is why I dont feel comfy in Jungle area
Pumpking kills you when you get too close.
Scrausics destroys your hut when you place it near its spawn point

MCLV
This sounds like a totally different planet would be much more suitable

kiedtl
I have to say, the mod looks quite impressive but I don't like the theme ... none of the mobs feel alien enough, at least the type of alien I'd go for. I do agree though, Mars needs to be a lot more dangerous than it currently is

MCLV
So it will be the scary level of Pandora, like a horror level.
We'd warn players not to go there unless they have made peace with death

kiedtl
Maybe instead of alien moon bases we can have alien mars bases
Destroying bones sounds like a fun thing for aliens to do
Surely they wouldn't just leave your remains alone. They'd suck it up into a tube or something, liquify it, and send it to a molecular analysis suite

Hedgehog
As for the Morlendor creatures :
Morwa are statues, unless you place a torch in front of it, ... then it will try to kill you ( and often succeed).
Morgre is a flower girl, that is a flower during the day, but turns flower girl that goes BOOM when you are near it in the night ...
Water in Morlendor kills you .... Dont step in it.

MCLV
Oh, I'd be so pissed at an alien for destroying my level 100 multitool! I love it!

kiedtl
That sounds so creepy. I love it

kiedtl
Idea: Alien power source that outputs 80kEU with no fuel intake, but the tiniest exposure to water or sunlight causes it to explode with an intensity of 10.

Hedgehog
Here's the nasty part of Morlendor. It is black.
The floor is black, the water is blackish, all the mobsters are black, the sky is black, the light sources are non existing. The place is BLACK

kiedtl
So... how does one navigate there?

Hedgehog
kiedtl : VERY carefully, and bring tons of bright lights, and hope you dont place them in front of a Morwa :)

kiedtl
Huh
I really need to check this mod out :)

Hedgehog
Whatver you do, don't install the Masticone, unless their phoenix spawn rate is fixed.
Normal spawn rate is : kill 1, 2 come back. Keep it up, and the server dies.

The best part of NSSM is that all the mobsters have a king or queen

SX
Or alternatively also install advtrains and get OP starting gear right from beginning :p

Hedgehog
Kill royalty enough times, and you get a lot of their rare items, with which you can create the mese dragon egg, the Boss's boss so to speak.
Killing the mese dragon is TEAMWORK
Normal health : 333 but I have seen them health of 666. Armor 4, Damager at 8.
Claws kill you, Tail kills you, feet kills you, Bite kills you, Roar kills you, anything it touches turns into mese blocks.

SX
mantises are just... mantises, no bosses
Those mantises could fit Mars caves maybe?

Hedgehog
Mantis are awesome. So are most spiders
Same for ant queen
Octopus and Kraken in the seas ....

Hedgehog
Actually, SX, Ducks and the Duck king on Earth would be fun :)

SX
And I guess would probably get very messy very soon..
Maybe if not in "normal" amounts.

Hedgehog
Ducks can be killed fairly easily and are a great source of food/meat.

MCLV
This could be an attraction to some. but we wouldn't want to disturb the master builders on earth

Hedgehog
Kiedtl : I think I found the NSSM/NSSB server : http://www.telesight.nl/landofsurvivors/
*** LandofSurvivors *** by Telesight Heavy survival server. Definitely not a server for fearful or weak players. Be ready for some strong, fast, mean and scary creatures. Everything on this server will try to kill you. Everything! And when you have learned to master the life at the surface then an even more cruel world …

SX
Random duck here and there could work but would think twice before adding king.

Hedgehog
The king is fun part.
It will attack you by propelling dozens of ducks towards you

kiedtl
Issue with adding monsters to earth is not making it too difficult for newbs wearing steel armor
While at the same time making it challenging for players in lava armor

Hedgehog
Then dumping them on Mars solves that

kiedtl
Agreed

MCLV
I think TK423 would have some objections, unless there is some kind of shielding to those aliens

Hedgehog
Some more info on Morlendor characters :
Morvy likes to summon others
Morlu will steal your armor
Morde heals itself
Mordain teleports
Morgut will steal your food
Morgre explodes
Morwa is both range and melee fighter in one

MCLV
Ya know, I'm kinda liking this.
Not sure Mars is the right place for this tho, even tho I suggested it.
What kind of rare items are we talking about here really?

kiedtl
Alien items? I have a list somewhere
L-Cannon
Entropic vortex reactor -- 80kEU power output. Extremely radioactive, more so than corium. Requires special shielding to negate effects. Exposure to vacuum causes it to detonate.
Layered radiation plating -- needs 26 to cover EVR, but most ships will have them destroyed and only spawn w/ a few intact radiation platings
Quantum shearslug -- clips through some nodes without affecting them, destroys others (>10 velocity). Inf penetration within range. High intensity. No explosion. Intended for railgun
Alien broadsword -- reflects damage (?), very fast attacks
Alien exoskeleton -- extra walk speed (not as much as lava boots), jump bonus, extra breathing, negates realistic suffocation in vacuum, partial radiation resistance, very fragile (gold-level fragility?)

Hedgehog
Actually , before deciding you want NSSM/NSSB installed, you should try the other server first, just so you know what to expect.
I have always been a proponent of the mod, but it is NOT for everyone.

MCLV
I guess people really love the dangerous things eh?

kiedtl
Is it possible to get a dungeon master egg?
Asking for a friend.

The4spaceconstants
Excuse me-
Turning bones into an ice node? This isn't just hostility, this is hatred!

kiedtl
It's developer sadism
Every game needs a couple monsters like that
Not ice though. I would turn it into a noteblock playing Never Gonna Give You Up

The4spaceconstants
Yes
But since I look at fictional beings in both directions, I see the why and why nots of them.
My storyteller side is tingling with a sense of disgust, while my designer side is going "just a way to make the game harder".

@Klaranth Klaranth pinned this issue Jun 23, 2023
@OgelGames OgelGames unpinned this issue Jun 24, 2023
@Klaranth
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To give an idea ... https://youtu.be/ZBuAi1sQJxQ NSSM 3.0 trailer, music best to be muted. :)

There IS an NSSM repos here in Github, but tht is notthe most recent one. Spoke with Telesight earlier today, he will check with another dev who has been upgrading NSSM, and where that repo is.

@OgelGames OgelGames changed the title Alien ship mod - Warzone usage - Coders needed (implementing NSSM ) Warzone additions (aliens, ships, NSSM) Jun 25, 2023
@OgelGames OgelGames pinned this issue Jun 25, 2023
@OgelGames
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Copied over from @S-S-X's comment on #10 (#10 (comment))

2020

messages edited a bit to drop irrelevant stuff
jessicara: netherite has got me thinking, thoughts on adding an extremely rare ore to warzone to give incentive to go there? one which makes weapons/tools slightly better? with some kinda preparation steps to get it usable, like compressor and/or centrifuge
jihuu: yes from me it could perhaps be called nividium
jessicara: think it might need a mob more dangerous than xenomorphs though? to keep the exploring to find it interesting
jihuu: space flies scary and dangerous
SX: there was idea about adding some more or less wrecked space ships with some equipment like hv machinery, cannons etc. to warzone. it would also be interesting if cannons would randomly actually shoot when you're close enough
SX: so station wreckages and alien ships, some asteroids with some rare ores would also fit nicely
jihuu: aliens
jessicara: yeah so, more alien models too. alien spawners
thomas18F: station wreckages WITH aliens in it xD
jihuu: thomas18F: working stations with aliens in them. if they are wreckages, the aliens probably abandoned them
jessicara: unless the aliens caused the wreckages
jessicara: maybe somewhere in the universe there will be a bunch of aliens sitting on a bench complaining about these alien humans stealing their jobs
jihuu: anyone seen the morlendor mobs in nssm mod?

jessicara: about issue 434 (armor making nearly immortal), maybe the armor would become more balanced if get around to adding more aliens which do enough damage not to get rounded down to zero all the time
jessicara: then fill warzone with these mobs
BuckarooBanzai: jessicara: filling warzone with dangerous mobs sounds good, but there is no reason to get up there in the first place :P
BuckarooBanzai: there is currently no incentive to go to the warzone, no resources, nothing to see (yet)
jessicara: maybe if bring over crystal it could be restricted to warzone
BuckarooBanzai: "over crystal"
calculon: maybe the fun to capture them could make warzone attractive :)

2021

SX: Some generated stuff would still be nice to have, and possibly some way more dangerous mobs.
SX: I think I still like space station / ship wrecks with aliens inside, possibly with those still active automated defence systems like space cannons that you could get but those would also shoot at you when you approach.

SX: Actually would be interesting to do thing like that without actually using mapgen but randomly placing schematics to large enough empty space... section of warzone defended by aliens that jump in with their ships and shoot at you :)
FeXoR: SX, 1hit: Well, if the alien ships shoot back placing them into the warzone makes sense so the player at least has some risk ... though I guess that requires at least some rudimentary aito piloting for the player could just go in without a ship first.

2022

Huhhila: [#47] instead of outright closing 47, tag it controversial and/or limit the effects to warzone and above or similar.
Huhhila: (for disease that doesn't happen to be capable of surviving on earth, which would be more newbie-friendly approach)
Huhhila: (or one that goes to hibernation mode when exposed to earth... extraterrestrial diseases can be applied quite liberal amounts of scifi since pretty much nothing is known about such anyway)

FeXoR: I think dragons in the warzone would fit, yes. The mesedragon ... wasn't that something that kept crashing SurvivalWorld(LandOfSurvivors?)? :p
Klaranth: Would adding a Mese dragon to live in the warzone be a good idea ? ( #10)

SX: And again warzone would be so much better if there actually was some valuable stuff and somewhat more dangerous environment even if you're alone there... like those alien ships or something else that popped up before..

@OgelGames
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I haven't really said anything in this discussion, but I do support the alien ship idea. Having wrecked ships in the warzone fits perfectly, and gives a opportunity to have some rare (potentially new) resources spawning there.

Some ideas for structures that would spawn in the warzone:

  • Small fighter ship - the remains of a warzone battle. Would mostly just be a wrecked shell of a ship, as the battle would have destroyed most of it. Maybe some would have a space cannon, or a chest with railgun ammo.
  • Large cargo ship - The remains of a space-pirate attack. Would have large quantities of common ores inside, with maybe a few valuable ones.
  • Xenomorph transporter - the remains of a xenomorph breakout. Would be damaged, but have some chests with mese (xeno food). Some would still have some xenomorphs caged inside.
  • Various small asteroids - to fill in some of the empty space between the ships. Would mostly be small versions of the asteroids we already have, with ice or iron inside, but some could have valuable ores.

As for a potentially new and rare ore, one thought I had was to have the alien ships be built out of an exotic metal, where you would have to salvage the parts and melt them down to obtain ingots of the metal. I don't really like the idea of just having it spawn in a chest on a ship (too easy), or spawn randomly inside an asteroid (too random).

@Klaranth
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Klaranth commented Jul 8, 2023

Klaranth
On NSSM :
Seems TenPlus1 is working on NSSM again: https://forum.minetest.net/viewtopic.php?p=426043#p426043 This post dates back to June 13, 2023 .....

@Klaranth
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Klaranth commented Jul 9, 2023

On the NSSM server there is a mob, easily dubbed Slenderman. Very thin, totally black, lives inside caves and mountains. That mob would do so well inside Pandora's moon. Also, adding stone bloco nests to the moon would make the exploration a bit more fun :) Once you remove their eggs from their nests, they can be killed. Eggs can then be replaced elsewhere, like in a zoo ...

@Klaranth Klaranth changed the title Warzone additions (aliens, ships, NSSM) Warzone + Planetary additions (aliens, ships, NSSM) Jul 16, 2023
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Klaranth
IF we ever decide to bring NSSM creatures into Pbox, we should also consider to let the mese dragon spawn and fly in just the warzone. It would create a whole new dimension for using warships to fight the beast. :)

BuckarooBanzai
Right, the nssm thing, I almost forgot: I wanted to check if the mob-registrations from that mob can be customized and/or removed individually. Looks good otherwise I think, mods don't consume that much cpu last time I checked so not really a resource issue. Hm, there are a lot of registrations to undo/modify: https://notabug.org/TenPlus1/nssm/src/master/spawn.lua :/

@Klaranth Klaranth added Duplicate This issue or pull request already exists Possible close Issue should probably be closed. labels Feb 18, 2024
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Please use #8 from now on.

@OgelGames OgelGames removed Duplicate This issue or pull request already exists Possible close Issue should probably be closed. labels Feb 18, 2024
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OgelGames commented Feb 18, 2024

#8 is about adding new stuff above the warzone, this issue is about adding new stuff in the warzone.

@OgelGames OgelGames added Help wanted Extra attention is needed and removed Coders wanted labels Feb 21, 2024
@OgelGames OgelGames changed the title Warzone + Planetary additions (aliens, ships, NSSM) Adding new content to the warzone Feb 21, 2024
@OgelGames OgelGames removed the Mod request Request for a new mod to be installed label Feb 21, 2024
@OgelGames OgelGames added the TODO This will be worked on. label Feb 21, 2024
@birdlover32767
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well i tried to add more content to the warzone (see https://github.com/birdlover32767/warzone_modified)

it has:

  • asteroids with maybe mithril inside
  • ships
  • protective radioactive liquid (used for the pandorabox secret stash)

@SwissalpS
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  • protective radioactive liquid (used for the pandorabox secret stash)

The name is confusing. Looking at code, it does not protect against radioactivity but is itself radioactive and has no protective properties.

@birdlover32767
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well it's used to protect the stash with radiation to make it harder to crack in
but yeah it really needs a better name

@birdlover32767
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i have since fixed the (trivial) 2 bugs:

  1. dependency mess
  2. warzone top and bottom can be protected

@SwissalpS
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I'm a bit sceptical about that radioactive liquid. won't that eventually droop down onto mars?

@birdlover32767
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well yea, probably better off either excluding the stash completely (which I did) or making the radioactive liquid a radioactive solid

@SwissalpS
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SwissalpS commented Apr 2, 2024

a solid would work for me. (also means one less node registered)

Edit: and if you use a solid, you could use one from [technic] when that mod is available.

@BuckarooBanzay
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well i tried to add more content to the warzone (see https://github.com/birdlover32767/warzone_modified)

Any chance you could make a PR to the official repo, it's a bit difficult to see what changed and what not.
Idea-wise it sounds pretty good IMO

@birdlover32767
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birdlover32767 commented Apr 4, 2024

a solid would work for me. (also means one less node registered)

Edit: and if you use a solid, you could use one from [technic] when that mod is available.

chernobylite is meh, and hv nuclear reactor cores are not ideal, maybe 3.5 uranium could work

btw @BuckarooBanzay sure i will do

@SwissalpS
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3.5 uranium

I was thinking 0.8 or less.
When technic is installed, the stash could be wrapped in various grades making this idea even more interesting. More of the lower grades and only a few higher grades.

@birdlover32767
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birdlover32767 commented Apr 4, 2024

💀 i forgot to make my modified warzone a fork so i can't do it (unless i make a new fork)

EDIT: fixed it

@SwissalpS
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I'm assuming this is your newest version:
https://github.com/birdlover32767/warzone_fork

It doesn't seem to have worked out quite as we hoped. e.g. the diff of skybox.lua shows changes on every line, but I can't see any changes. Same for protector.lua and your changes in https://github.com/birdlover32767/warzone_modified don't seem to be applied (yet)

pandorabox-io/warzone@master...birdlover32767:warzone_fork:master

@S-S-X
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S-S-X commented Apr 5, 2024

If your commit "fea6ce5 Add files via upload" is clean version then you could just apply rest of the commits directly on top of newly create fork (or clean copy / standalone repo whichever you prefer).
This allows you to apply commits and keep same history without having to actually copy/paste changes or files or anything.

@birdlover32767
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birdlover32767 commented Apr 5, 2024

right i forgot to add the fixes

also fea6ce5 is not the clean version yet

EDIT: ad899de should be the clean version

@birdlover32767
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birdlover32767 commented Apr 8, 2024

2b25621 fixes the mapgen to have more asteroids because they were absurdly rare

@Klaranth
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Klaranth commented Sep 9, 2024

wf13
add asteroids full of tin and diamonds, like the mese ones
frog
you can just use the shop, no need to make pandorabox even more unbalanced
wf13
very hard to mass buy diamonds, there are servers that had this and even more expensive mod ores that was not unbalanced.
wf13
im not, you have to constantly have to go with several bags full of mese just to buy about 2 1/2 bags of diamonds, which is hard to keep up to if you need diamonds to mass craft an item like a drawer upgrade, mining is a lot easier, just when you add more planets above the warzone, let them have diamonds and other things
frog
it still feels like lazyfying, and you usually don't need that many diamonds, just go like 5 trips in/out of spawn and you get enough diamonds for your drawer upgrades
The4spaceconstants
even then, nested obsidian drawers are better
obsidian drawer upgrades are renewable ;)

@birdlover32767
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also about the blueprint chip thing: instead of making tons of recipes just for a chip we make a "decoder" node

@Klaranth
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Hedgehog
Ooooh, there is even an NSSM Extra add-on for the main :)
Well, with the telesight servers still out, I know of no other server that holds NSSM/NSSB :)

https://content.minetest.net/packages/TenPlus1/nssm_extra/

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