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Adding new content to the warzone #335
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Related NSSM issues : kiedtl SX It is true that area is actually large and it wouldn't exactly be empty very quickly but actual density of useful stuff can get very low very fast, kinda better rewards vs more rewards and I think more would be better for this. So while things are built using nodes they could spawn kind of like any mobs. kiedtl If I do get to working on the mod, I'd probably have 3-4 models: a scout ship, an assault ship, and a larger station. Then there could be alien ruins on the moon and earth: drones, larger ship bays, checkpoints. Of course, they wouldn't have any reward, just flavor. As for randomization, perhaps each ship could be composed of 4 "quadrants", where there could be many variations of each quadrant which the mod fits together into a bunch of schematics at load time then registers. https://www.gridsagegames.com/blog/2015/11/garrisons/ Where garrisons fit in the world structure, with a detailed review of their layout, inhabitants, and a slew of new mechanics. SX kiedtl SX kiedtl SX kiedtl SX kiedtl SX kiedtl SX NSSM been suggested before, maybe one or two of those could fit. NSSM mobs have some special abilities: https://wiki.minetest.net/Mods/Not_So_Simple_Mobs kiedtl SX MCLV SX Hedgehog SX MCLV Hedgehog SX Hedgehog SX Hedgehog MCLV kiedtl MCLV kiedtl Hedgehog MCLV kiedtl kiedtl Hedgehog kiedtl Hedgehog kiedtl Hedgehog The best part of NSSM is that all the mobsters have a king or queen SX Hedgehog SX Hedgehog Hedgehog SX Hedgehog MCLV Hedgehog SX Hedgehog kiedtl Hedgehog kiedtl MCLV Hedgehog MCLV kiedtl Hedgehog MCLV kiedtl The4spaceconstants kiedtl The4spaceconstants |
To give an idea ... https://youtu.be/ZBuAi1sQJxQ NSSM 3.0 trailer, music best to be muted. :) There IS an NSSM repos here in Github, but tht is notthe most recent one. Spoke with Telesight earlier today, he will check with another dev who has been upgrading NSSM, and where that repo is. |
Copied over from @S-S-X's comment on #10 (#10 (comment)) 2020messages edited a bit to drop irrelevant stuff jessicara: about issue 434 (armor making nearly immortal), maybe the armor would become more balanced if get around to adding more aliens which do enough damage not to get rounded down to zero all the time 2021SX: Some generated stuff would still be nice to have, and possibly some way more dangerous mobs. SX: Actually would be interesting to do thing like that without actually using mapgen but randomly placing schematics to large enough empty space... section of warzone defended by aliens that jump in with their ships and shoot at you :) 2022Huhhila: [#47] instead of outright closing 47, tag it controversial and/or limit the effects to warzone and above or similar. FeXoR: I think dragons in the warzone would fit, yes. The mesedragon ... wasn't that something that kept crashing SurvivalWorld(LandOfSurvivors?)? :p SX: And again warzone would be so much better if there actually was some valuable stuff and somewhat more dangerous environment even if you're alone there... like those alien ships or something else that popped up before.. |
I haven't really said anything in this discussion, but I do support the alien ship idea. Having wrecked ships in the warzone fits perfectly, and gives a opportunity to have some rare (potentially new) resources spawning there. Some ideas for structures that would spawn in the warzone:
As for a potentially new and rare ore, one thought I had was to have the alien ships be built out of an exotic metal, where you would have to salvage the parts and melt them down to obtain ingots of the metal. I don't really like the idea of just having it spawn in a chest on a ship (too easy), or spawn randomly inside an asteroid (too random). |
Klaranth |
On the NSSM server there is a mob, easily dubbed Slenderman. Very thin, totally black, lives inside caves and mountains. That mob would do so well inside Pandora's moon. Also, adding stone bloco nests to the moon would make the exploration a bit more fun :) Once you remove their eggs from their nests, they can be killed. Eggs can then be replaced elsewhere, like in a zoo ... |
Klaranth BuckarooBanzai |
Please use #8 from now on. |
#8 is about adding new stuff above the warzone, this issue is about adding new stuff in the warzone. |
well i tried to add more content to the warzone (see https://github.com/birdlover32767/warzone_modified) it has:
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The name is confusing. Looking at code, it does not protect against radioactivity but is itself radioactive and has no protective properties. |
well it's used to protect the stash with radiation to make it harder to crack in |
i have since fixed the (trivial) 2 bugs:
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I'm a bit sceptical about that radioactive liquid. won't that eventually droop down onto mars? |
well yea, probably better off either excluding the stash completely (which I did) or making the radioactive liquid a radioactive solid |
a solid would work for me. (also means one less node registered) Edit: and if you use a solid, you could use one from [technic] when that mod is available. |
Any chance you could make a PR to the official repo, it's a bit difficult to see what changed and what not. |
chernobylite is meh, and hv nuclear reactor cores are not ideal, maybe 3.5 uranium could work btw @BuckarooBanzay sure i will do |
I was thinking 0.8 or less. |
💀 i forgot to make my modified warzone a fork so i can't do it (unless i make a new fork) EDIT: fixed it |
I'm assuming this is your newest version: It doesn't seem to have worked out quite as we hoped. e.g. the diff of skybox.lua shows changes on every line, but I can't see any changes. Same for protector.lua and your changes in https://github.com/birdlover32767/warzone_modified don't seem to be applied (yet) pandorabox-io/warzone@master...birdlover32767:warzone_fork:master |
If your commit "fea6ce5 Add files via upload" is clean version then you could just apply rest of the commits directly on top of newly create fork (or clean copy / standalone repo whichever you prefer). |
right i forgot to add the fixes also fea6ce5 is not the clean version yet EDIT: ad899de should be the clean version |
2b25621 fixes the mapgen to have more asteroids because they were absurdly rare |
wf13 |
also about the blueprint chip thing: instead of making tons of recipes just for a chip we make a "decoder" node |
Hedgehog |
Related issues :
#10
#82
kiedtl
Nether-like area, but it's a larger/fancier procgen'd dungeon that's found rarely at certain depths (something along the lines of Minecraft's strongholds)
Bonus if it has powerful bosses that are actually, you know, deadly to armored players. Deadly enough that the best thing to do would be to take a ship down there to fight it. That way whatever it drops on death would be a valuable trophy worth displaying.
The4spaceconstants
make it another ship please
kiedtl
What? You mean add a little jumpdrive in the center?
The4spaceconstants
nah, the boss is a ship, and the rare drop helps make ships smaller than usual with the same power.
SX
I could see abandoned alien spaceships being source for some over powered single use weapons like some very special space cannon ammunition (after kiedtl's space cannon improvements gets merged).
That could introduce unique reward: overpowered weapon that you cannot simply craft but have to collect stuff from dangerous area (see bunker buster I've suggested for space cannon mod, requires kiedtl's space cannon improvements).
So it would be either not getting it or wandering into area where crashed alien space ships might have some unused salvageable ammunition and other stuff left behind... but might also have some automated defense systems online and actually attempt to shoot you as you approach.
kiedtl
Love that idea. Perhaps those ships would spawn in the warzone, enhancing the usefulness of that area?
The4spaceconstants
"alien"
Why is it that in every sci-fi story that includes extraterrestrials, they have better tech?
kiedtl
I still would like to explore giant strongholds though...
Well, story about humans steamrolling primitive aliens isn't that interesting I guess
SX
Because we already have aliens in space, I would add some ships for them.
kiedtl
Technically xenos would count as the alien's pet gone feral rather than actual aliens
The4spaceconstants
About that, but why never in identicality?
Example:
They have achieved around the same technological advancement, but with different methods and PoVs.
After discovering each other, they try to understand each-others' languages, and by communicating their methods and PoVs, they mutualistically advance.
kiedtl
But killing stuff is fun!
I mean, who wants a mod that forces you to discuss peace treaties with aliens instead of blasting them?
SX
I think here it would be about identically right?
kiedtl
Then again, such a mod might be interesting if it was made in the spirit of Dwarf Fortress' elves (where the elves repeatedly harrass the player for cutting down trees, and try to make the player sign a treaty limiting lumber usage)
SX
And of course better and unique stuff could be added but someone has to actually do it, what I am looking for is new ways to reuse what has been done keeping actual required work on new stuff minimal. So far issue with adding big things is that nobody really has been ready to work hard enough / long enough.
SX
In my suggestion it would be warzone (we have this) + aliens (we have this) + randommly spawning space ships (partially have this) + defense systems for ships (partially have this)
kiedtl
I had been planning to do a nether mod after the spacecannon stuff is done, time permitting. Maybe I could pivot to alien mod instead
About the warzone, I wonder whether it would be a good idea to have rare chance for a deserted ship to spawn on land as well
Ideally with a few villagers in cages still inside
SX
Could be but probably should not come with some unique extremely powerful loot. Could be something different but all overpowered stuff should not be obtainable without real risk (provided by warzone).
kiedtl
Fair. In that case the ships could be partly damaged and appear to have been evacuated to account for lack of loot.
SX
Space ships or any other randomly spawning special stuff would be really cool anywhere but warzone stuff could come with over powered limited use items (there's list of items somewhere).
kiedtl
Agreed
The4spaceconstants
What if blueprints were a thing
kiedtl
blueprints for what?
The4spaceconstants
Items that don't appear in the crafting guide, but are still craftable.
kiedtl — 05/26/2023 6:47 PM
I like that idea, bonus if it's one-time-use or something
But would be difficult to work around minetest engine's limitations, I'm guessing. Maybe someone more experienced could weigh in
The4spaceconstants
"1-time use" that's not how blueprints work
kiedtl
I feel like it'd be overpowered otherwise
As for theming, maybe it's some kind of computer chip that self-destructs after it has been read from
SX
Crafted items cannot be too powerful if ingredient collection can be automated in any way.
Xenomorph eggs as ingredient might work.
The4spaceconstants
Self-destructs when read if the correct password wasn't input.
Would be an interesting idea if we had cryptography as a game mechanic.
SX
Well with random stuff it kind of is but probably not what you meant :p
The4spaceconstants
We craft the items with reusable password number items, the password is: how many items in the crafting grid 2~9, where the chip is in the grid, and what number items are used.
kiedtl
One idea for alien loot would be alien armor, which could be similar to diamond/mithril armor but come with some special characteristics (maybe fire resistant, increased breathing times in vacuum/water, reflecting damage). This armor could maybe then drop from OP "alien warrior" bosses.
Hm, theming the armor as a single-item "exoskeleton" would be nice
That way it could be OP but have tradeoffs (unable to wear lava boots in conjunction with it)
The4spaceconstants
(11^8 - 1)*9
SX
Special armor I guess could possibly disable realistic vacuum suffocation. Or even extended if special air bottles can be obtained only by actually doing something like taking down more bosses :)
kiedtl
By "disable" do you mean give full vacuum breathing? Because that might infringe on spacesuits too much imo
Ideally each set of armor has meaningful difference, benefits, disadvantages, etc from other armor sets
SX
By disable I mean disable realistic suffocation and turn it to regular suffocation like underwater.
kiedtl
Ah.
SX
As in it would be like you're underwater instead of like actually being in vacuum.
kiedtl
Yeah, forgot that there are two types of suffocation ingame
ProbMaxino's_twin
Power meter is basically where you buy electricity
kiedtl
Is this something that would be found on an alien ship? Or is this a separate idea. I'm confused
The4spaceconstants
With my method, I'm thinking that there would be 1 929 229 929 possible combinations.
That's a lot.
Huhhila
I'd actually like having some thermal and vacuum weapons... or damage-type specific WMDs in general. Since using replacer with torches for removing everything feels rather silly.
SX
There's one issue with this idea: standard crafting does not know item count and cannot use stacks, only single items. Well, I guess it could be done through on_craft callbacks or with special crafting tool but would be rather complicated.
But I guess it would anyway have to be some custom crafting thing if it would need blueprints too.
The4spaceconstants
no, I mean items with numbers on them.
0
9, not 099.SX
Oh well yes then that works with standard crafting, I guess then only thing to do is actually hiding recipes. What about numbers, how'd players obtain them?
Randomizing normal registered recipes could do the trick to some degree but not completely. Works and would be enough if it's fine to give recipes to other players. I guess not randomizing anyway would be pointless because then anyone can just read the code to obtain recipes. If recipes should be unique for each player then it has to be active checking.
Huhhila
locator:beacon_{1,2,3} + digtron:digtron_core => ?
Maybe also locator:beacon_{1,2,3} + digtron:digtron_core + digistuff:nic but the previous crafting recipe ought to result in something quite a bit simpler...
The4spaceconstants
1 iron+ 1 copper spool shapeless : number item "0"
place it in the crafting grid, left side subtracts 1, right side adds 1, middle resets
{"cryptography:5","",""} outputs "cryptography:4 1"
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