diff --git a/goalc/build_actor/main.cpp b/goalc/build_actor/main.cpp index 92844d69ff..234909ad07 100644 --- a/goalc/build_actor/main.cpp +++ b/goalc/build_actor/main.cpp @@ -34,11 +34,10 @@ int main(int argc, char** argv) { app.add_option("-g,--game", game, "Game version (only jak1 for now)")->required(); app.add_option("--proj-path", project_path_override, "Specify the location of the 'data/' folder"); - app.add_flag("-m,--mesh", params.gen_collide_mesh, "Whether to generate a collide-mesh for this model"); - app.add_option("--texture-bucket", params.texture_bucket, - "Texture bucket to set for this model"); - app.add_option("--texture-level", params.texture_level, - "Texture level to set for this model"); + app.add_flag("-m,--mesh", params.gen_collide_mesh, + "Whether to generate a collide-mesh for this model"); + app.add_option("--texture-bucket", params.texture_bucket, "Texture bucket to set for this model"); + app.add_option("--texture-level", params.texture_level, "Texture level to set for this model"); app.add_option("--joint-channel", params.joint_channel, "Amount of joint channels to set for this model"); app.validate_positionals(); diff --git a/goalc/build_level/jak1/build_level.cpp b/goalc/build_level/jak1/build_level.cpp index d379211595..e3051f2b36 100644 --- a/goalc/build_level/jak1/build_level.cpp +++ b/goalc/build_level/jak1/build_level.cpp @@ -337,7 +337,7 @@ bool run_build_level(const std::string& input_file, // Save the PC level if (gen_fr3) { save_pc_data(file.name, pc_level, - file_util::get_jak_project_dir() / "out" / output_prefix / "fr3"); + file_util::get_jak_project_dir() / "out" / output_prefix / "fr3"); } return true;