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main.yml
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name: Build
on:
release:
types: [created]
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
RELEASE_URL: ''
jobs:
get-release:
name: Get Release
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v2
- name: Get release
id: get_release
uses: bruceadams/[email protected]
env:
GITHUB_TOKEN: ${{ github.token }}
outputs:
upload_url: ${{ steps.get_release.outputs.upload_url }}
deploy-to-itch:
name: Deploy to Itch ${{ matrix.channel }}
needs: [buildAndTestForSomePlatforms]
runs-on: ubuntu-latest
strategy:
fail-fast: true
matrix:
channel:
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- WebGL # WebGL. Disabled for now due to issues with URP and building from here
steps:
- name: Download Artifacts
uses: actions/download-artifact@v2
with:
name: Build (${{ matrix.channel }})
- name: Archive Content
uses: thedoctor0/zip-release@master
with:
filename: ${{ matrix.channel }}.zip
- uses: KikimoraGames/[email protected]
with:
butlerApiKey: ${{secrets.BUTLER_API_KEY}}
gameData: ${{ matrix.channel }}.zip
itchUsername: ${{secrets.ITCH_USERNAME}}
itchGameId: ${{ secrets.ITCH_GAME_ID }}
buildChannel: ${{ matrix.channel }}
buildNumber: ${{github.ref_name}}
upload-release:
name: Upload build files to the release
runs-on: ubuntu-latest
needs: [get-release, buildAndTestForSomePlatforms]
strategy:
fail-fast: false
matrix:
projectPath:
- ./
targetPlatform:
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- WebGL # WebGL. Disabled for now due to issues with URP and building from here
- Android # Android APK
steps:
- name: Download Artifacts
uses: actions/download-artifact@v2
with:
name: Build (${{ matrix.targetPlatform }})
- name: Archive Content
uses: thedoctor0/zip-release@master
with:
filename: ${{ matrix.targetPlatform }}.zip
- name: Upload assets to release
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.ARTIFACT_TOKEN }}
with:
upload_url: ${{ needs.get-release.outputs.upload_url }}
asset_path: ${{ matrix.targetPlatform }}.zip
asset_name: ${{ matrix.targetPlatform }}.zip
asset_content_type: application/zip
buildAndTestForSomePlatforms:
name: Build for ${{ matrix.targetPlatform }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- ./
targetPlatform:
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- WebGL # WebGL. Disabled for now due to issues with URP and building from here
- Android # Android APK
steps:
- name: Checkout code
uses: actions/checkout@v2
- name: Create LFS file list
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
- name: Restore LFS cache
uses: actions/cache@v2
id: lfs-cache
with:
path: .git/lfs
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
- name: Git LFS Pull
run: |
git lfs pull
git add .
git reset --hard
- name: Restore Library cache
uses: actions/cache@v2
with:
path: ${{ matrix.projectPath }}/Library
key: Library-buildAndTest-${{ matrix.projectPath }}-buildAndTest-${{ matrix.targetPlatform }}
restore-keys: |
Library-${{ matrix.projectPath }}-buildAndTest-
Library-${{ matrix.projectPath }}-
- name: Build project
uses: game-ci/unity-builder@v2
with:
unityVersion: 2021.3.0f1
targetPlatform: ${{ matrix.targetPlatform }}
allowDirtyBuild: true
versioning: Tag
buildMethod: OmegaLeo.BuildScript.Build
- name: Upload Artifacts
uses: actions/upload-artifact@v2
with:
name: Build (${{ matrix.targetPlatform }})
path: build/${{ matrix.targetPlatform }}