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SurveyClass.cpp
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#include "SurveyClass.h"
SurveyClass::SurveyClass() { //const
this->members=new LinkedList();
}
SurveyClass::SurveyClass(const SurveyClass& other) { //copy const
this->members = new LinkedList(*(other.members));
}
SurveyClass& SurveyClass::operator=(const SurveyClass& list) { //oopy assign
delete this->members;
this->members = new LinkedList(*(list.members));
return *this;
}
SurveyClass::SurveyClass(SurveyClass&& other) { //move const
this->members=move(other.members);
other.members=NULL;
}
SurveyClass& SurveyClass:: operator=(SurveyClass&& list) { //move assign
delete this->members;
this->members=move(list.members);
return *this;
}
SurveyClass::~SurveyClass() {
delete this->members;
}
void SurveyClass::handleNewRecord(string _name, float _amount) {
Node* temp=this->members->head;
while(temp){
if(temp->name==_name){
this->members->updateNode(_name, _amount);
return;
} else
temp = temp->next;
}
this->members->pushTail(_name,_amount);
}
float SurveyClass::calculateMinimumExpense() {
float min = members->head->amount;
Node* temp = members->head;
while(temp){
if(temp->amount < min) {
min=temp->amount;
}
temp=temp->next;
}
min=(int)(min * 100);
min=(min/100.0);
return min;
}
float SurveyClass::calculateMaximumExpense() {
float max = members->head->amount ;
Node* temp=this->members->head;
while(temp){
if(temp->amount > max) {
max=temp->amount;
}
temp=temp->next;
}
max=(int)(max * 100);
max=max/100.0;
return max;
}
float SurveyClass::calculateAverageExpense() {
float sum=0;
float avg=0;
Node* temp=this->members->head;
while(temp != NULL) {
sum+=temp->amount;
temp=temp->next;
}
avg=sum/this->members->length;
avg=(int)(avg * 100);
avg=avg/100.0;
return avg;
}