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somewhat side note but teaching how to package/export game is gonna be important too another thing is how to actually load levels on game start, maybe actually provide a gem because i don't think its possible without going into c++ |
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We have the O3DE Game jam coming up on the 20th. I'd like to get a discussion going about getting an installer that would be usable for that game jam. It wont be going up on the O3DE website as an official installer, but instead a linked installer for the O3DE Game Jam based on the new main when stab/2106 is merged in. We will post that it is still a developer preview and set expectations as well.
Lets figure out what is the easiest path for someone to use the installer to get the editor up and going, as well as what they need to get some script canvas going, a gem started, and other simple related items.
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