From 9ca1b21b6473d74c70ddb696dfda735d020f6288 Mon Sep 17 00:00:00 2001 From: Koji Hasegawa Date: Mon, 16 Oct 2023 23:10:33 +0900 Subject: [PATCH 1/7] Add ScenesUsingInTest attribute --- Runtime/AssemblyInfo.cs | 1 + .../Attributes/ScenesUsingInTestAttribute.cs | 39 ++ .../ScenesUsingInTestAttribute.cs.meta | 3 + Tests/Editor/AssemblyInfo.cs | 6 - Tests/Editor/AssemblyInfo.cs.meta | 3 - .../ScenesUsingInTestAttributeTest.cs | 40 ++ .../ScenesUsingInTestAttributeTest.cs.meta | 3 + Tests/Scenes.meta | 8 + Tests/Scenes/NotInScenesInBuild.unity | 480 ++++++++++++++++++ Tests/Scenes/NotInScenesInBuild.unity.meta | 7 + Tests/Scenes/NotInScenesInBuild2.unity | 480 ++++++++++++++++++ Tests/Scenes/NotInScenesInBuild2.unity.meta | 7 + 12 files changed, 1068 insertions(+), 9 deletions(-) create mode 100644 Runtime/Attributes/ScenesUsingInTestAttribute.cs create mode 100644 Runtime/Attributes/ScenesUsingInTestAttribute.cs.meta delete mode 100644 Tests/Editor/AssemblyInfo.cs delete mode 100644 Tests/Editor/AssemblyInfo.cs.meta create mode 100644 Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs create mode 100644 Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs.meta create mode 100644 Tests/Scenes.meta create mode 100644 Tests/Scenes/NotInScenesInBuild.unity create mode 100644 Tests/Scenes/NotInScenesInBuild.unity.meta create mode 100644 Tests/Scenes/NotInScenesInBuild2.unity create mode 100644 Tests/Scenes/NotInScenesInBuild2.unity.meta diff --git a/Runtime/AssemblyInfo.cs b/Runtime/AssemblyInfo.cs index c360b65..0a5509f 100644 --- a/Runtime/AssemblyInfo.cs +++ b/Runtime/AssemblyInfo.cs @@ -3,4 +3,5 @@ using System.Runtime.CompilerServices; +[assembly: InternalsVisibleTo("TestHelper.Editor")] [assembly: InternalsVisibleTo("TestHelper.Tests")] diff --git a/Runtime/Attributes/ScenesUsingInTestAttribute.cs b/Runtime/Attributes/ScenesUsingInTestAttribute.cs new file mode 100644 index 0000000..a9c9f7d --- /dev/null +++ b/Runtime/Attributes/ScenesUsingInTestAttribute.cs @@ -0,0 +1,39 @@ +// Copyright (c) 2023 Koji Hasegawa. +// This software is released under the MIT License. + +using System; +using NUnit.Framework; + +namespace TestHelper.Attributes +{ + /// + /// Temporarily build scene files not added to "Scenes in Build" when running a test. + /// It has the following effects: + /// - Can specify only scene name to `SceneManager.LoadScene()` method + /// - Can load in `SceneManager.LoadScene()` method when running a test on a standalone player. + /// + /// This attribute is effective for the entire test run, not individual tests. + /// So, I recommend specifying it at the assembly level. + /// + /// + /// The name is "Scene*s*" to like a "Scenes in Build". + /// The argument is a single string, but can attach multiple this attribute. + /// + [AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Method, AllowMultiple = true)] + public class ScenesUsingInTestAttribute : NUnitAttribute + { + internal string ScenePath { get; private set; } + + /// + /// Specify scene file path to temporarily build when running a test. + /// + /// Scene path not in "Scenes in Build". + /// The scene file path starts with `Assets/` or `Packages/`, and ends with `.unity`. + /// Use `name` instead of `displayName` in package paths. + /// + public ScenesUsingInTestAttribute(string scenePath) + { + ScenePath = scenePath; + } + } +} diff --git a/Runtime/Attributes/ScenesUsingInTestAttribute.cs.meta b/Runtime/Attributes/ScenesUsingInTestAttribute.cs.meta new file mode 100644 index 0000000..a1cf587 --- /dev/null +++ b/Runtime/Attributes/ScenesUsingInTestAttribute.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 3b18c8ded0304f06b2093dd31fe7803c +timeCreated: 1697385945 \ No newline at end of file diff --git a/Tests/Editor/AssemblyInfo.cs b/Tests/Editor/AssemblyInfo.cs deleted file mode 100644 index f4fca75..0000000 --- a/Tests/Editor/AssemblyInfo.cs +++ /dev/null @@ -1,6 +0,0 @@ -// Copyright (c) 2023 Koji Hasegawa. -// This software is released under the MIT License. - -using System.Runtime.CompilerServices; - -[assembly: InternalsVisibleTo("TestHelper.Editor.Tests")] diff --git a/Tests/Editor/AssemblyInfo.cs.meta b/Tests/Editor/AssemblyInfo.cs.meta deleted file mode 100644 index 4499430..0000000 --- a/Tests/Editor/AssemblyInfo.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: ab67a46afa2642ac8e0bfd22a1380d82 -timeCreated: 1684577391 \ No newline at end of file diff --git a/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs b/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs new file mode 100644 index 0000000..0e66370 --- /dev/null +++ b/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs @@ -0,0 +1,40 @@ +// Copyright (c) 2023 Koji Hasegawa. +// This software is released under the MIT License. + +using System.Collections; +using System.Diagnostics.CodeAnalysis; +using NUnit.Framework; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.TestTools; + +namespace TestHelper.Attributes +{ + [TestFixture] + [SuppressMessage("ReSharper", "Unity.LoadSceneUnexistingScene")] + public class ScenesUsingInTestAttributeTest + { + [UnityTest] + [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild.unity")] + public IEnumerator Attach_CanLoadSceneNotIncludedBuild() + { + yield return SceneManager.LoadSceneAsync("NotInScenesInBuild"); + var cube = GameObject.Find("CubeInNotInScenesInBuild"); + Assert.That(cube, Is.Not.Null); + } + + [UnityTest] + [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild.unity")] + [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild2.unity")] + public IEnumerator AttachMultiple_CanLoadScenesNotIncludedBuild() + { + yield return SceneManager.LoadSceneAsync("NotInScenesInBuild"); + var cube = GameObject.Find("CubeInNotInScenesInBuild"); + Assert.That(cube, Is.Not.Null); + + yield return SceneManager.LoadSceneAsync("NotInScenesInBuild2"); + var cube2 = GameObject.Find("CubeInNotInScenesInBuild2"); + Assert.That(cube2, Is.Not.Null); + } + } +} diff --git a/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs.meta b/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs.meta new file mode 100644 index 0000000..350878e --- /dev/null +++ b/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 8a037c539b07452eb4d65554fedf7664 +timeCreated: 1697385966 \ No newline at end of file diff --git a/Tests/Scenes.meta b/Tests/Scenes.meta new file mode 100644 index 0000000..70c4a9a --- /dev/null +++ b/Tests/Scenes.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7bcf4f77838e24762800c51c522453e8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Tests/Scenes/NotInScenesInBuild.unity 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b/Tests/Scenes/NotInScenesInBuild2.unity.meta new file mode 100644 index 0000000..3c5c3a8 --- /dev/null +++ b/Tests/Scenes/NotInScenesInBuild2.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7b74c0c27397143e7a7d4137b0cba1a7 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: From b3fca4ae2a56d8c2a2d07985e0a7b8eeee8b05a3 Mon Sep 17 00:00:00 2001 From: Koji Hasegawa Date: Tue, 17 Oct 2023 01:20:34 +0900 Subject: [PATCH 2/7] Add temporary build scenes when running play mode tests --- Editor/TemporaryBuildScenesUsingInTest.cs | 140 +++++ .../TemporaryBuildScenesUsingInTest.cs.meta | 11 + .../Attributes/ScenesUsingInTestAttribute.cs | 6 +- .../TemporaryBuildScenesUsingInTestTest.cs | 56 ++ ...emporaryBuildScenesUsingInTestTest.cs.meta | 3 + .../ScenesUsingInTestAttributeTest.cs | 45 +- Tests/Scenes/NotInScenesInBuild3.unity | 480 ++++++++++++++++++ Tests/Scenes/NotInScenesInBuild3.unity.meta | 7 + .../Scenes/NotInScenesInBuild_Assembly.unity | 480 ++++++++++++++++++ .../NotInScenesInBuild_Assembly.unity.meta | 7 + Tests/Scenes/NotInScenesInBuild_Class.unity | 480 ++++++++++++++++++ .../NotInScenesInBuild_Class.unity.meta | 7 + Tests/Scenes/Sub.meta | 8 + Tests/Scenes/Sub/NotInScenesInBuild4.unity | 480 ++++++++++++++++++ .../Scenes/Sub/NotInScenesInBuild4.unity.meta | 7 + Tests/Scenes/Sub/NotInScenesInBuild5.unity | 480 ++++++++++++++++++ .../Scenes/Sub/NotInScenesInBuild5.unity.meta | 7 + 17 files changed, 2695 insertions(+), 9 deletions(-) create mode 100644 Editor/TemporaryBuildScenesUsingInTest.cs create mode 100644 Editor/TemporaryBuildScenesUsingInTest.cs.meta create mode 100644 Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs create mode 100644 Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs.meta create mode 100644 Tests/Scenes/NotInScenesInBuild3.unity create mode 100644 Tests/Scenes/NotInScenesInBuild3.unity.meta create mode 100644 Tests/Scenes/NotInScenesInBuild_Assembly.unity create mode 100644 Tests/Scenes/NotInScenesInBuild_Assembly.unity.meta create mode 100644 Tests/Scenes/NotInScenesInBuild_Class.unity create mode 100644 Tests/Scenes/NotInScenesInBuild_Class.unity.meta create mode 100644 Tests/Scenes/Sub.meta create mode 100644 Tests/Scenes/Sub/NotInScenesInBuild4.unity create mode 100644 Tests/Scenes/Sub/NotInScenesInBuild4.unity.meta create mode 100644 Tests/Scenes/Sub/NotInScenesInBuild5.unity create mode 100644 Tests/Scenes/Sub/NotInScenesInBuild5.unity.meta diff --git a/Editor/TemporaryBuildScenesUsingInTest.cs b/Editor/TemporaryBuildScenesUsingInTest.cs new file mode 100644 index 0000000..2162322 --- /dev/null +++ b/Editor/TemporaryBuildScenesUsingInTest.cs @@ -0,0 +1,140 @@ +// Copyright (c) 2023 Koji Hasegawa. +// This software is released under the MIT License. + +using System; +using System.Collections.Generic; +using System.Linq; +using TestHelper.Attributes; +using TestHelper.Editor; +using UnityEditor; +using UnityEditor.TestTools; +using UnityEditor.TestTools.TestRunner.Api; +using UnityEngine; + +[assembly: TestPlayerBuildModifier(typeof(TemporaryBuildScenesUsingInTest.RunOnStandalonePlayer))] + +namespace TestHelper.Editor +{ + /// + /// Temporarily build scenes specified by ScenesUsingInTestAttribute when running play mode tests. + /// + public static class TemporaryBuildScenesUsingInTest + { + private static IEnumerable FindScenesUsingInTestAttributesOnAssemblies() + { + var assemblies = AppDomain.CurrentDomain.GetAssemblies(); + foreach (var attribute in assemblies + .Select(assembly => assembly.GetCustomAttributes(typeof(ScenesUsingInTestAttribute), false)) + .SelectMany(attributes => attributes)) + { + yield return attribute as ScenesUsingInTestAttribute; + } + } + + private static IEnumerable FindScenesUsingInTestAttributesOnTypes() + { + var symbols = TypeCache.GetTypesWithAttribute(); + foreach (var attribute in symbols + .Select(symbol => symbol.GetCustomAttributes(typeof(ScenesUsingInTestAttribute), false)) + .SelectMany(attributes => attributes)) + { + yield return attribute as ScenesUsingInTestAttribute; + } + } + + private static IEnumerable FindScenesUsingInTestAttributesOnMethods() + { + var symbols = TypeCache.GetMethodsWithAttribute(); + foreach (var attribute in symbols + .Select(symbol => symbol.GetCustomAttributes(typeof(ScenesUsingInTestAttribute), false)) + .SelectMany(attributes => attributes)) + { + yield return attribute as ScenesUsingInTestAttribute; + } + } + + internal static IEnumerable GetScenesUsingInTest() + { + var attributes = FindScenesUsingInTestAttributesOnAssemblies() + .Concat(FindScenesUsingInTestAttributesOnTypes()) + .Concat(FindScenesUsingInTestAttributesOnMethods()); + foreach (var attribute in attributes) + { + if (attribute.ScenePath.ToLower().EndsWith(".unity")) + { + yield return attribute.ScenePath; + } + else + { + foreach (var guid in AssetDatabase.FindAssets("t:SceneAsset", new[] { attribute.ScenePath })) + { + yield return AssetDatabase.GUIDToAssetPath(guid); + } + } + } + } + + /// + /// Add temporary scenes to build when running play mode tests in editor. + /// + public class RunInEditor : ICallbacks + { + [InitializeOnLoadMethod] + private static void SetupRunningInEditor() + { + var api = ScriptableObject.CreateInstance(); + api.RegisterCallbacks(new RunInEditor()); + } + + /// + public void RunStarted(ITestAdaptor testsToRun) + { + var scenesInBuild = EditorBuildSettings.scenes.ToList(); + foreach (var scenePath in GetScenesUsingInTest()) + { + if (scenesInBuild.All(scene => scene.path != scenePath)) + { + scenesInBuild.Add(new EditorBuildSettingsScene(scenePath, true)); + } + } + + EditorBuildSettings.scenes = scenesInBuild.ToArray(); + } + + /// + public void RunFinished(ITestResultAdaptor result) { } + + /// + public void TestStarted(ITestAdaptor test) { } + + /// + public void TestFinished(ITestResultAdaptor result) { } + } + + /// + /// Add temporary scenes to build when running play mode tests on standalone player. + /// + /// + /// Required Unity Test Framework package v1.1.13 or higher is to use this script. + /// For details, see the report in forum. + /// + public class RunOnStandalonePlayer : ITestPlayerBuildModifier + { + /// + public BuildPlayerOptions ModifyOptions(BuildPlayerOptions playerOptions) + { + var scenesInBuild = new List(playerOptions.scenes); + foreach (var scenePath in GetScenesUsingInTest()) + { + if (!scenesInBuild.Contains(scenePath)) + { + scenesInBuild.Add(scenePath); + } + } + + playerOptions.scenes = scenesInBuild.ToArray(); + return playerOptions; + } + } + } +} diff --git a/Editor/TemporaryBuildScenesUsingInTest.cs.meta b/Editor/TemporaryBuildScenesUsingInTest.cs.meta new file mode 100644 index 0000000..64805ca --- /dev/null +++ b/Editor/TemporaryBuildScenesUsingInTest.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5d0fcdd29f381442c83fa2a670d291cf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Runtime/Attributes/ScenesUsingInTestAttribute.cs b/Runtime/Attributes/ScenesUsingInTestAttribute.cs index a9c9f7d..4ef00e1 100644 --- a/Runtime/Attributes/ScenesUsingInTestAttribute.cs +++ b/Runtime/Attributes/ScenesUsingInTestAttribute.cs @@ -7,7 +7,7 @@ namespace TestHelper.Attributes { /// - /// Temporarily build scene files not added to "Scenes in Build" when running a test. + /// Temporarily build scene files not added to "Scenes in Build" when running a play mode tests. /// It has the following effects: /// - Can specify only scene name to `SceneManager.LoadScene()` method /// - Can load in `SceneManager.LoadScene()` method when running a test on a standalone player. @@ -25,10 +25,10 @@ public class ScenesUsingInTestAttribute : NUnitAttribute internal string ScenePath { get; private set; } /// - /// Specify scene file path to temporarily build when running a test. + /// Specify scene file or directory path to temporarily build when running a test. /// /// Scene path not in "Scenes in Build". - /// The scene file path starts with `Assets/` or `Packages/`, and ends with `.unity`. + /// The scene file path starts with `Assets/` or `Packages/`. /// Use `name` instead of `displayName` in package paths. /// public ScenesUsingInTestAttribute(string scenePath) diff --git a/Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs b/Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs new file mode 100644 index 0000000..10cbdaa --- /dev/null +++ b/Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs @@ -0,0 +1,56 @@ +// Copyright (c) 2023 Koji Hasegawa. +// This software is released under the MIT License. + +using System.Linq; +using NUnit.Framework; + +namespace TestHelper.Editor +{ + [TestFixture] + public class TemporaryBuildScenesUsingInTestTest + { + [Test] + public void GetScenesUsingInTest_AttachedToAssembly_ReturnScenesSpecifiedByAttribute() + { + var actual = TemporaryBuildScenesUsingInTest.GetScenesUsingInTest(); + Assert.That(actual, + Does.Contain("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild_Assembly.unity")); + } + + [Test] + public void GetScenesUsingInTest_AttachedToClass_ReturnScenesSpecifiedByAttribute() + { + var actual = TemporaryBuildScenesUsingInTest.GetScenesUsingInTest(); + Assert.That(actual, + Does.Contain("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild_Class.unity")); + } + + [Test] + public void GetScenesUsingInTest_AttachedToMethod_ReturnScenesSpecifiedByAttribute() + { + var actual = TemporaryBuildScenesUsingInTest.GetScenesUsingInTest(); + Assert.That(actual, + Does.Contain("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild.unity")); + } + + [Test] + public void GetScenesUsingInTest_AttachedToMethodMultiple_ReturnScenesSpecifiedByAttribute() + { + var actual = TemporaryBuildScenesUsingInTest.GetScenesUsingInTest().ToArray(); + Assert.That(actual, + Does.Contain("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild2.unity")); + Assert.That(actual, + Does.Contain("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild3.unity")); + } + + [Test] + public void GetScenesUsingInTest_SpecifyDirectory_ReturnScenesSpecifiedByAttribute() + { + var actual = TemporaryBuildScenesUsingInTest.GetScenesUsingInTest().ToArray(); + Assert.That(actual, + Does.Contain("Packages/com.nowsprinting.test-helper/Tests/Scenes/Sub/NotInScenesInBuild4.unity")); + Assert.That(actual, + Does.Contain("Packages/com.nowsprinting.test-helper/Tests/Scenes/Sub/NotInScenesInBuild5.unity")); + } + } +} diff --git a/Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs.meta b/Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs.meta new file mode 100644 index 0000000..d8c5705 --- /dev/null +++ b/Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 9d26c9d734ad40f6b808f998d41e14e3 +timeCreated: 1697469808 \ No newline at end of file diff --git a/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs b/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs index 0e66370..a584dba 100644 --- a/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs +++ b/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs @@ -4,37 +4,70 @@ using System.Collections; using System.Diagnostics.CodeAnalysis; using NUnit.Framework; +using TestHelper.Attributes; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.TestTools; +[assembly: ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild_Assembly.unity")] + namespace TestHelper.Attributes { [TestFixture] + [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild_Class.unity")] [SuppressMessage("ReSharper", "Unity.LoadSceneUnexistingScene")] public class ScenesUsingInTestAttributeTest { [UnityTest] - [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild.unity")] - public IEnumerator Attach_CanLoadSceneNotIncludedBuild() + public IEnumerator AttachedToAssembly_CanLoadSceneNotIncludedBuild() { - yield return SceneManager.LoadSceneAsync("NotInScenesInBuild"); - var cube = GameObject.Find("CubeInNotInScenesInBuild"); + yield return SceneManager.LoadSceneAsync("NotInScenesInBuild_Assembly"); + var cube = GameObject.Find("CubeInNotInScenesInBuild_Assembly"); + Assert.That(cube, Is.Not.Null); + } + + [UnityTest] + public IEnumerator AttachedToClass_CanLoadSceneNotIncludedBuild() + { + yield return SceneManager.LoadSceneAsync("NotInScenesInBuild_Class"); + var cube = GameObject.Find("CubeInNotInScenesInBuild_Class"); Assert.That(cube, Is.Not.Null); } [UnityTest] [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild.unity")] - [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild2.unity")] - public IEnumerator AttachMultiple_CanLoadScenesNotIncludedBuild() + public IEnumerator AttachedToMethod_CanLoadSceneNotIncludedBuild() { yield return SceneManager.LoadSceneAsync("NotInScenesInBuild"); var cube = GameObject.Find("CubeInNotInScenesInBuild"); Assert.That(cube, Is.Not.Null); + } + [UnityTest] + [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild2.unity")] + [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild3.unity")] + public IEnumerator AttachedToMethodMultiple_CanLoadScenesNotIncludedBuild() + { yield return SceneManager.LoadSceneAsync("NotInScenesInBuild2"); var cube2 = GameObject.Find("CubeInNotInScenesInBuild2"); Assert.That(cube2, Is.Not.Null); + + yield return SceneManager.LoadSceneAsync("NotInScenesInBuild3"); + var cube3 = GameObject.Find("CubeInNotInScenesInBuild3"); + Assert.That(cube3, 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README.md | 40 +++++++++++++++++++ .../Attributes/ScenesUsingInTestAttribute.cs | 17 ++++---- 2 files changed, 49 insertions(+), 8 deletions(-) diff --git a/README.md b/README.md index 7c22982..6a90604 100644 --- a/README.md +++ b/README.md @@ -12,6 +12,7 @@ Required Unity 2019 LTS or later. ## Features + ### Attributes #### FocusGameView @@ -130,6 +131,45 @@ public class MyTestClass } ``` +#### ScenesUsingInTest + +`ScenesUsingInTestAttribute` is an NUnit test attribute class to temporarily add scene files to "Scenes in Build" when running a play mode tests. + +It has the following benefits: + +- Can specify scene by name to `SceneManager.LoadScene()` method +- Can load scenes when running a test on a standalone player + +This attribute can attached to test method, test class (`TestFixture`) and test assembly. + +Usage: + +```csharp +using System; +using NUnit.Framework; +using TestHelper.Attributes; + +[TestFixture] +public class MyTestClass +{ + [UnityTest] + [ScenesUsingInTest("Assets/MyTests/Scenes")] + public IEnumerator MyTestMethod() + { + yield return SceneManager.LoadSceneAsync("NotInScenesInBuild"); + + var cube = GameObject.Find("CubeInNotInScenesInBuild"); + Assert.That(cube, Is.Not.Null); + } +} +``` + +> **Note** +> Scene path can specify a file or directory path. +> The path starts with `Assets/` or `Packages/`. +> And use `name` instead of `displayName` of the package, when scenes in the package. +> (e.g., `Packages/com.nowsprinting.test-helper/Tests/Scenes/`) + ### Constraints diff --git a/Runtime/Attributes/ScenesUsingInTestAttribute.cs b/Runtime/Attributes/ScenesUsingInTestAttribute.cs index 4ef00e1..456aff0 100644 --- a/Runtime/Attributes/ScenesUsingInTestAttribute.cs +++ b/Runtime/Attributes/ScenesUsingInTestAttribute.cs @@ -7,10 +7,11 @@ namespace TestHelper.Attributes { /// - /// Temporarily build scene files not added to "Scenes in Build" when running a play mode tests. - /// It has the following effects: - /// - Can specify only scene name to `SceneManager.LoadScene()` method - /// - Can load in `SceneManager.LoadScene()` method when running a test on a standalone player. + /// Temporarily add scene files to "Scenes in Build" when running a play mode tests. + /// + /// It has the following benefits: + /// - Can specify scene by name to `SceneManager.LoadScene()` method + /// - Can load scenes when running a test on a standalone player /// /// This attribute is effective for the entire test run, not individual tests. /// So, I recommend specifying it at the assembly level. @@ -25,11 +26,11 @@ public class ScenesUsingInTestAttribute : NUnitAttribute internal string ScenePath { get; private set; } /// - /// Specify scene file or directory path to temporarily build when running a test. + /// Specify scene file or directory path to temporarily add to "Scenes in Build" when running a play mode test. /// - /// Scene path not in "Scenes in Build". - /// The scene file path starts with `Assets/` or `Packages/`. - /// Use `name` instead of `displayName` in package paths. + /// Scene file or directory path not in "Scenes in Build". + /// The path starts with `Assets/` or `Packages/`. + /// And use `name` instead of `displayName` of the package, when scenes in the package. /// public ScenesUsingInTestAttribute(string scenePath) { From f67f621c18279b9200a8bb9d9b085691c2c7a840 Mon Sep 17 00:00:00 2001 From: Koji Hasegawa Date: Tue, 17 Oct 2023 04:22:25 +0900 Subject: [PATCH 4/7] Fix path in tests for Linux --- Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs b/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs index a584dba..c96d0db 100644 --- a/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs +++ b/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs @@ -58,7 +58,7 @@ public IEnumerator AttachedToMethodMultiple_CanLoadScenesNotIncludedBuild() } [UnityTest] - [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/Sub")] + [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/Sub/")] // Note: Need trailing slash on Linux? public IEnumerator SpecifyDirectory_CanLoadScenesNotIncludedBuild() { yield return SceneManager.LoadSceneAsync("NotInScenesInBuild4"); From 266c9ceeb9ea2d0370c52a092ae9621745fb0a28 Mon Sep 17 00:00:00 2001 From: Koji Hasegawa Date: Tue, 17 Oct 2023 04:34:11 +0900 Subject: [PATCH 5/7] Revert "Fix path in tests for Linux" This reverts commit f67f621c18279b9200a8bb9d9b085691c2c7a840. --- Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs b/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs index c96d0db..a584dba 100644 --- a/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs +++ b/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs @@ -58,7 +58,7 @@ public IEnumerator AttachedToMethodMultiple_CanLoadScenesNotIncludedBuild() } [UnityTest] - [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/Sub/")] // Note: Need trailing slash on Linux? + [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/Sub")] public IEnumerator SpecifyDirectory_CanLoadScenesNotIncludedBuild() { yield return SceneManager.LoadSceneAsync("NotInScenesInBuild4"); From 521c9303018494020be4cb78c37a7cb57c368df8 Mon Sep 17 00:00:00 2001 From: Koji Hasegawa Date: Sat, 21 Oct 2023 21:46:33 +0900 Subject: [PATCH 6/7] Add restore "Scenes in Build" at test finished --- Editor/TemporaryBuildScenesUsingInTest.cs | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/Editor/TemporaryBuildScenesUsingInTest.cs b/Editor/TemporaryBuildScenesUsingInTest.cs index 2162322..fcde66b 100644 --- a/Editor/TemporaryBuildScenesUsingInTest.cs +++ b/Editor/TemporaryBuildScenesUsingInTest.cs @@ -79,6 +79,8 @@ internal static IEnumerable GetScenesUsingInTest() /// public class RunInEditor : ICallbacks { + private EditorBuildSettingsScene[] _originScenesInBuild; + [InitializeOnLoadMethod] private static void SetupRunningInEditor() { @@ -89,7 +91,9 @@ private static void SetupRunningInEditor() /// public void RunStarted(ITestAdaptor testsToRun) { - var scenesInBuild = EditorBuildSettings.scenes.ToList(); + _originScenesInBuild = EditorBuildSettings.scenes; + + var scenesInBuild = _originScenesInBuild.ToList(); foreach (var scenePath in GetScenesUsingInTest()) { if (scenesInBuild.All(scene => scene.path != scenePath)) @@ -102,7 +106,10 @@ public void RunStarted(ITestAdaptor testsToRun) } /// - public void RunFinished(ITestResultAdaptor result) { } + public void RunFinished(ITestResultAdaptor result) + { + EditorBuildSettings.scenes = _originScenesInBuild; + } /// public void TestStarted(ITestAdaptor test) { } From ed34b9c59015fdbb2bf30473e3c9b6e3359b526d Mon Sep 17 00:00:00 2001 From: Koji Hasegawa Date: Sun, 22 Oct 2023 14:42:18 +0900 Subject: [PATCH 7/7] Replace ScenesUsingInTestAttribute to LoadSceneAttribute --- Editor/TemporaryBuildScenesUsingInTest.cs | 100 +--- README.md | 28 +- Runtime/Attributes/LoadSceneAttribute.cs | 78 +++ ...ute.cs.meta => LoadSceneAttribute.cs.meta} | 0 .../Attributes/ScenesUsingInTestAttribute.cs | 40 -- Tests/Editor/LoadSceneAttributeTest.cs | 24 + Tests/Editor/LoadSceneAttributeTest.cs.meta | 3 + .../TemporaryBuildScenesUsingInTestTest.cs | 37 -- .../Attributes/LoadSceneAttributeTest.cs | 50 ++ ...cs.meta => LoadSceneAttributeTest.cs.meta} | 0 .../ScenesUsingInTestAttributeTest.cs | 73 --- Tests/Scenes/NotInScenesInBuild2.unity | 480 ------------------ Tests/Scenes/NotInScenesInBuild2.unity.meta | 7 - Tests/Scenes/NotInScenesInBuild3.unity | 480 ------------------ Tests/Scenes/NotInScenesInBuild3.unity.meta | 7 - .../Scenes/NotInScenesInBuild_Assembly.unity | 480 ------------------ .../NotInScenesInBuild_Assembly.unity.meta | 7 - Tests/Scenes/NotInScenesInBuild_Class.unity | 480 ------------------ .../NotInScenesInBuild_Class.unity.meta | 7 - Tests/Scenes/Sub.meta | 8 - Tests/Scenes/Sub/NotInScenesInBuild4.unity | 480 ------------------ .../Scenes/Sub/NotInScenesInBuild4.unity.meta | 7 - Tests/Scenes/Sub/NotInScenesInBuild5.unity | 480 ------------------ .../Scenes/Sub/NotInScenesInBuild5.unity.meta | 7 - 24 files changed, 193 insertions(+), 3170 deletions(-) create mode 100644 Runtime/Attributes/LoadSceneAttribute.cs rename Runtime/Attributes/{ScenesUsingInTestAttribute.cs.meta => LoadSceneAttribute.cs.meta} (100%) delete mode 100644 Runtime/Attributes/ScenesUsingInTestAttribute.cs create mode 100644 Tests/Editor/LoadSceneAttributeTest.cs create mode 100644 Tests/Editor/LoadSceneAttributeTest.cs.meta create mode 100644 Tests/Runtime/Attributes/LoadSceneAttributeTest.cs rename Tests/Runtime/Attributes/{ScenesUsingInTestAttributeTest.cs.meta => LoadSceneAttributeTest.cs.meta} (100%) delete mode 100644 Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs delete mode 100644 Tests/Scenes/NotInScenesInBuild2.unity delete mode 100644 Tests/Scenes/NotInScenesInBuild2.unity.meta delete mode 100644 Tests/Scenes/NotInScenesInBuild3.unity delete mode 100644 Tests/Scenes/NotInScenesInBuild3.unity.meta delete mode 100644 Tests/Scenes/NotInScenesInBuild_Assembly.unity delete mode 100644 Tests/Scenes/NotInScenesInBuild_Assembly.unity.meta delete mode 100644 Tests/Scenes/NotInScenesInBuild_Class.unity delete mode 100644 Tests/Scenes/NotInScenesInBuild_Class.unity.meta delete mode 100644 Tests/Scenes/Sub.meta delete mode 100644 Tests/Scenes/Sub/NotInScenesInBuild4.unity delete mode 100644 Tests/Scenes/Sub/NotInScenesInBuild4.unity.meta delete mode 100644 Tests/Scenes/Sub/NotInScenesInBuild5.unity delete mode 100644 Tests/Scenes/Sub/NotInScenesInBuild5.unity.meta diff --git a/Editor/TemporaryBuildScenesUsingInTest.cs b/Editor/TemporaryBuildScenesUsingInTest.cs index fcde66b..6154ac6 100644 --- a/Editor/TemporaryBuildScenesUsingInTest.cs +++ b/Editor/TemporaryBuildScenesUsingInTest.cs @@ -8,56 +8,54 @@ using TestHelper.Editor; using UnityEditor; using UnityEditor.TestTools; -using UnityEditor.TestTools.TestRunner.Api; -using UnityEngine; -[assembly: TestPlayerBuildModifier(typeof(TemporaryBuildScenesUsingInTest.RunOnStandalonePlayer))] +[assembly: TestPlayerBuildModifier(typeof(TemporaryBuildScenesUsingInTest))] namespace TestHelper.Editor { /// - /// Temporarily build scenes specified by ScenesUsingInTestAttribute when running play mode tests. + /// Temporarily build scenes specified by LoadSceneAttribute when running play mode tests on standalone player. /// - public static class TemporaryBuildScenesUsingInTest + public class TemporaryBuildScenesUsingInTest : ITestPlayerBuildModifier { - private static IEnumerable FindScenesUsingInTestAttributesOnAssemblies() + private static IEnumerable FindLoadSceneAttributesOnAssemblies() { var assemblies = AppDomain.CurrentDomain.GetAssemblies(); foreach (var attribute in assemblies - .Select(assembly => assembly.GetCustomAttributes(typeof(ScenesUsingInTestAttribute), false)) + .Select(assembly => assembly.GetCustomAttributes(typeof(LoadSceneAttribute), false)) .SelectMany(attributes => attributes)) { - yield return attribute as ScenesUsingInTestAttribute; + yield return attribute as LoadSceneAttribute; } } - private static IEnumerable FindScenesUsingInTestAttributesOnTypes() + private static IEnumerable FindLoadSceneAttributesOnTypes() { - var symbols = TypeCache.GetTypesWithAttribute(); + var symbols = TypeCache.GetTypesWithAttribute(); foreach (var attribute in symbols - .Select(symbol => symbol.GetCustomAttributes(typeof(ScenesUsingInTestAttribute), false)) + .Select(symbol => symbol.GetCustomAttributes(typeof(LoadSceneAttribute), false)) .SelectMany(attributes => attributes)) { - yield return attribute as ScenesUsingInTestAttribute; + yield return attribute as LoadSceneAttribute; } } - private static IEnumerable FindScenesUsingInTestAttributesOnMethods() + private static IEnumerable FindLoadSceneAttributesOnMethods() { - var symbols = TypeCache.GetMethodsWithAttribute(); + var symbols = TypeCache.GetMethodsWithAttribute(); foreach (var attribute in symbols - .Select(symbol => symbol.GetCustomAttributes(typeof(ScenesUsingInTestAttribute), false)) + .Select(symbol => symbol.GetCustomAttributes(typeof(LoadSceneAttribute), false)) .SelectMany(attributes => attributes)) { - yield return attribute as ScenesUsingInTestAttribute; + yield return attribute as LoadSceneAttribute; } } internal static IEnumerable GetScenesUsingInTest() { - var attributes = FindScenesUsingInTestAttributesOnAssemblies() - .Concat(FindScenesUsingInTestAttributesOnTypes()) - .Concat(FindScenesUsingInTestAttributesOnMethods()); + var attributes = FindLoadSceneAttributesOnAssemblies() + .Concat(FindLoadSceneAttributesOnTypes()) + .Concat(FindLoadSceneAttributesOnMethods()); foreach (var attribute in attributes) { if (attribute.ScenePath.ToLower().EndsWith(".unity")) @@ -74,50 +72,6 @@ internal static IEnumerable GetScenesUsingInTest() } } - /// - /// Add temporary scenes to build when running play mode tests in editor. - /// - public class RunInEditor : ICallbacks - { - private EditorBuildSettingsScene[] _originScenesInBuild; - - [InitializeOnLoadMethod] - private static void SetupRunningInEditor() - { - var api = ScriptableObject.CreateInstance(); - api.RegisterCallbacks(new RunInEditor()); - } - - /// - public void RunStarted(ITestAdaptor testsToRun) - { - _originScenesInBuild = EditorBuildSettings.scenes; - - var scenesInBuild = _originScenesInBuild.ToList(); - foreach (var scenePath in GetScenesUsingInTest()) - { - if (scenesInBuild.All(scene => scene.path != scenePath)) - { - scenesInBuild.Add(new EditorBuildSettingsScene(scenePath, true)); - } - } - - EditorBuildSettings.scenes = scenesInBuild.ToArray(); - } - - /// - public void RunFinished(ITestResultAdaptor result) - { - EditorBuildSettings.scenes = _originScenesInBuild; - } - - /// - public void TestStarted(ITestAdaptor test) { } - - /// - public void TestFinished(ITestResultAdaptor result) { } - } - /// /// Add temporary scenes to build when running play mode tests on standalone player. /// @@ -125,23 +79,19 @@ public void TestFinished(ITestResultAdaptor result) { } /// Required Unity Test Framework package v1.1.13 or higher is to use this script. /// For details, see the report in forum. /// - public class RunOnStandalonePlayer : ITestPlayerBuildModifier + public BuildPlayerOptions ModifyOptions(BuildPlayerOptions playerOptions) { - /// - public BuildPlayerOptions ModifyOptions(BuildPlayerOptions playerOptions) + var scenesInBuild = new List(playerOptions.scenes); + foreach (var scenePath in GetScenesUsingInTest()) { - var scenesInBuild = new List(playerOptions.scenes); - foreach (var scenePath in GetScenesUsingInTest()) + if (!scenesInBuild.Contains(scenePath)) { - if (!scenesInBuild.Contains(scenePath)) - { - scenesInBuild.Add(scenePath); - } + scenesInBuild.Add(scenePath); } - - playerOptions.scenes = scenesInBuild.ToArray(); - return playerOptions; } + + playerOptions.scenes = scenesInBuild.ToArray(); + return playerOptions; } } } diff --git a/README.md b/README.md index 6a90604..1e442f8 100644 --- a/README.md +++ b/README.md @@ -131,16 +131,16 @@ public class MyTestClass } ``` -#### ScenesUsingInTest +#### LoadScene -`ScenesUsingInTestAttribute` is an NUnit test attribute class to temporarily add scene files to "Scenes in Build" when running a play mode tests. +`LoadSceneAttribute` is an NUnit test attribute class to load scene before running test. It has the following benefits: -- Can specify scene by name to `SceneManager.LoadScene()` method -- Can load scenes when running a test on a standalone player +- Can be used when running play mode tests in-editor and on-player +- Can be specified scenes that are not in "Scenes in Build" -This attribute can attached to test method, test class (`TestFixture`) and test assembly. +This attribute can attached to test method only. Usage: @@ -152,23 +152,21 @@ using TestHelper.Attributes; [TestFixture] public class MyTestClass { - [UnityTest] - [ScenesUsingInTest("Assets/MyTests/Scenes")] - public IEnumerator MyTestMethod() + [Test] + [LoadScene("Assets/MyTests/Scenes/Scene.unity")] + public void MyTestMethod() { - yield return SceneManager.LoadSceneAsync("NotInScenesInBuild"); - - var cube = GameObject.Find("CubeInNotInScenesInBuild"); + var cube = GameObject.Find("Cube"); Assert.That(cube, Is.Not.Null); } } ``` > **Note** -> Scene path can specify a file or directory path. -> The path starts with `Assets/` or `Packages/`. -> And use `name` instead of `displayName` of the package, when scenes in the package. -> (e.g., `Packages/com.nowsprinting.test-helper/Tests/Scenes/`) +> - Load scene run after OneTimeSetUp and before SetUp +> - Scene file path is starts with `Assets/` or `Packages/`. +> And package name using `name` instead of `displayName`, when scenes in the package. +> (e.g., `Packages/com.nowsprinting.test-helper/Tests/Scenes/Scene.unity`) ### Constraints diff --git a/Runtime/Attributes/LoadSceneAttribute.cs b/Runtime/Attributes/LoadSceneAttribute.cs new file mode 100644 index 0000000..1b072b5 --- /dev/null +++ b/Runtime/Attributes/LoadSceneAttribute.cs @@ -0,0 +1,78 @@ +// Copyright (c) 2023 Koji Hasegawa. +// This software is released under the MIT License. + +using System; +using System.Collections; +using NUnit.Framework; +using NUnit.Framework.Interfaces; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.TestTools; +#if UNITY_EDITOR +using UnityEditor; +using UnityEditor.SceneManagement; +#endif + +// ReSharper disable InvalidXmlDocComment + +namespace TestHelper.Attributes +{ + /// + /// Load scene before running test. + /// + /// It has the following benefits: + /// - Can be used when running play mode tests in-editor and on-player + /// - Can be specified scenes that are not in "Scenes in Build" + /// + /// Notes: + /// - Load scene run after OneTimeSetUp and before SetUp + /// - For the process of including a Scene not in "Scenes in Build" to a build for player, see: + /// + [AttributeUsage(AttributeTargets.Method)] + public class LoadSceneAttribute : NUnitAttribute, IOuterUnityTestAction + { + internal string ScenePath { get; private set; } + + /// + /// Load scene before running test. + /// + /// Scene file path. + /// The path starts with `Assets/` or `Packages/`. + /// And package name using `name` instead of `displayName`, when scenes in the package. + /// (e.g., `Packages/com.nowsprinting.test-helper/Tests/Scenes/Scene.unity`) + /// + public LoadSceneAttribute(string path) + { + ScenePath = path; + } + + /// + public IEnumerator BeforeTest(ITest test) + { + AsyncOperation loadSceneAsync = null; +#if UNITY_EDITOR + if (EditorApplication.isPlaying) + { + // Use EditorSceneManager at run on Unity-editor + loadSceneAsync = EditorSceneManager.LoadSceneAsyncInPlayMode( + ScenePath, + new LoadSceneParameters(LoadSceneMode.Single)); + } + else + { + EditorSceneManager.OpenScene(ScenePath); + } +#else + // Use ITestPlayerBuildModifier to change the "Scenes in Build" list before run on player + loadSceneAsync = SceneManager.LoadSceneAsync(ScenePath); +#endif + yield return loadSceneAsync; + } + + /// + public IEnumerator AfterTest(ITest test) + { + yield return null; + } + } +} diff --git a/Runtime/Attributes/ScenesUsingInTestAttribute.cs.meta b/Runtime/Attributes/LoadSceneAttribute.cs.meta similarity index 100% rename from Runtime/Attributes/ScenesUsingInTestAttribute.cs.meta rename to Runtime/Attributes/LoadSceneAttribute.cs.meta diff --git a/Runtime/Attributes/ScenesUsingInTestAttribute.cs b/Runtime/Attributes/ScenesUsingInTestAttribute.cs deleted file mode 100644 index 456aff0..0000000 --- a/Runtime/Attributes/ScenesUsingInTestAttribute.cs +++ /dev/null @@ -1,40 +0,0 @@ -// Copyright (c) 2023 Koji Hasegawa. -// This software is released under the MIT License. - -using System; -using NUnit.Framework; - -namespace TestHelper.Attributes -{ - /// - /// Temporarily add scene files to "Scenes in Build" when running a play mode tests. - /// - /// It has the following benefits: - /// - Can specify scene by name to `SceneManager.LoadScene()` method - /// - Can load scenes when running a test on a standalone player - /// - /// This attribute is effective for the entire test run, not individual tests. - /// So, I recommend specifying it at the assembly level. - /// - /// - /// The name is "Scene*s*" to like a "Scenes in Build". - /// The argument is a single string, but can attach multiple this attribute. - /// - [AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Method, AllowMultiple = true)] - public class ScenesUsingInTestAttribute : NUnitAttribute - { - internal string ScenePath { get; private set; } - - /// - /// Specify scene file or directory path to temporarily add to "Scenes in Build" when running a play mode test. - /// - /// Scene file or directory path not in "Scenes in Build". - /// The path starts with `Assets/` or `Packages/`. - /// And use `name` instead of `displayName` of the package, when scenes in the package. - /// - public ScenesUsingInTestAttribute(string scenePath) - { - ScenePath = scenePath; - } - } -} diff --git a/Tests/Editor/LoadSceneAttributeTest.cs b/Tests/Editor/LoadSceneAttributeTest.cs new file mode 100644 index 0000000..bc4fe07 --- /dev/null +++ b/Tests/Editor/LoadSceneAttributeTest.cs @@ -0,0 +1,24 @@ +// Copyright (c) 2023 Koji Hasegawa. +// This software is released under the MIT License. + +using NUnit.Framework; +using TestHelper.Attributes; +using UnityEngine; + +namespace TestHelper.Editor +{ + [TestFixture] + public class LoadSceneAttributeTest + { + private const string TestScene = "Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild.unity"; + private const string ObjectName = "CubeInNotInScenesInBuild"; + + [Test] + [LoadScene(TestScene)] + public void Attach_AlreadyLoadedSceneNotInBuild() + { + var cube = GameObject.Find(ObjectName); + Assert.That(cube, Is.Not.Null); + } + } +} diff --git a/Tests/Editor/LoadSceneAttributeTest.cs.meta b/Tests/Editor/LoadSceneAttributeTest.cs.meta new file mode 100644 index 0000000..69d2792 --- /dev/null +++ b/Tests/Editor/LoadSceneAttributeTest.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 331d640b2fcd4350bbc72a2a001024fc +timeCreated: 1697956834 \ No newline at end of file diff --git a/Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs b/Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs index 10cbdaa..d7715f1 100644 --- a/Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs +++ b/Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs @@ -1,7 +1,6 @@ // Copyright (c) 2023 Koji Hasegawa. // This software is released under the MIT License. -using System.Linq; using NUnit.Framework; namespace TestHelper.Editor @@ -9,22 +8,6 @@ namespace TestHelper.Editor [TestFixture] public class TemporaryBuildScenesUsingInTestTest { - [Test] - public void GetScenesUsingInTest_AttachedToAssembly_ReturnScenesSpecifiedByAttribute() - { - var actual = TemporaryBuildScenesUsingInTest.GetScenesUsingInTest(); - Assert.That(actual, - Does.Contain("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild_Assembly.unity")); - } - - [Test] - public void GetScenesUsingInTest_AttachedToClass_ReturnScenesSpecifiedByAttribute() - { - var actual = TemporaryBuildScenesUsingInTest.GetScenesUsingInTest(); - Assert.That(actual, - Does.Contain("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild_Class.unity")); - } - [Test] public void GetScenesUsingInTest_AttachedToMethod_ReturnScenesSpecifiedByAttribute() { @@ -32,25 +15,5 @@ public void GetScenesUsingInTest_AttachedToMethod_ReturnScenesSpecifiedByAttribu Assert.That(actual, Does.Contain("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild.unity")); } - - [Test] - public void GetScenesUsingInTest_AttachedToMethodMultiple_ReturnScenesSpecifiedByAttribute() - { - var actual = TemporaryBuildScenesUsingInTest.GetScenesUsingInTest().ToArray(); - Assert.That(actual, - Does.Contain("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild2.unity")); - Assert.That(actual, - Does.Contain("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild3.unity")); - } - - [Test] - public void GetScenesUsingInTest_SpecifyDirectory_ReturnScenesSpecifiedByAttribute() - { - var actual = TemporaryBuildScenesUsingInTest.GetScenesUsingInTest().ToArray(); - Assert.That(actual, - Does.Contain("Packages/com.nowsprinting.test-helper/Tests/Scenes/Sub/NotInScenesInBuild4.unity")); - Assert.That(actual, - Does.Contain("Packages/com.nowsprinting.test-helper/Tests/Scenes/Sub/NotInScenesInBuild5.unity")); - } } } diff --git a/Tests/Runtime/Attributes/LoadSceneAttributeTest.cs b/Tests/Runtime/Attributes/LoadSceneAttributeTest.cs new file mode 100644 index 0000000..dd865bc --- /dev/null +++ b/Tests/Runtime/Attributes/LoadSceneAttributeTest.cs @@ -0,0 +1,50 @@ +// Copyright (c) 2023 Koji Hasegawa. +// This software is released under the MIT License. + +using System.Collections; +using System.Threading.Tasks; +using NUnit.Framework; +using UnityEngine; +using UnityEngine.TestTools; + +namespace TestHelper.Attributes +{ + [TestFixture] + public class LoadSceneAttributeTest + { + private const string TestScene = "Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild.unity"; + private const string ObjectName = "CubeInNotInScenesInBuild"; + + [Test] + [LoadScene(TestScene)] + public void Attach_AlreadyLoadedSceneNotInBuild() + { + var cube = GameObject.Find(ObjectName); + Assert.That(cube, Is.Not.Null); + + Object.Destroy(cube); // For not giving false negatives in subsequent tests. + } + + [Test] + [LoadScene(TestScene)] + public async Task AttachToAsyncTest_AlreadyLoadedSceneNotInBuild() + { + var cube = GameObject.Find(ObjectName); + Assert.That(cube, Is.Not.Null); + + Object.Destroy(cube); // For not giving false negatives in subsequent tests. + await Task.Yield(); + } + + [UnityTest] + [LoadScene(TestScene)] + public IEnumerator AttachToUnityTest_AlreadyLoadedSceneNotInBuild() + { + var cube = GameObject.Find(ObjectName); + Assert.That(cube, Is.Not.Null); + + Object.Destroy(cube); // For not giving false negatives in subsequent tests. + yield return null; + } + } +} diff --git a/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs.meta b/Tests/Runtime/Attributes/LoadSceneAttributeTest.cs.meta similarity index 100% rename from Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs.meta rename to Tests/Runtime/Attributes/LoadSceneAttributeTest.cs.meta diff --git a/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs b/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs deleted file mode 100644 index a584dba..0000000 --- a/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs +++ /dev/null @@ -1,73 +0,0 @@ -// Copyright (c) 2023 Koji Hasegawa. -// This software is released under the MIT License. - -using System.Collections; -using System.Diagnostics.CodeAnalysis; -using NUnit.Framework; -using TestHelper.Attributes; -using UnityEngine; -using UnityEngine.SceneManagement; -using UnityEngine.TestTools; - -[assembly: ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild_Assembly.unity")] - -namespace TestHelper.Attributes -{ - [TestFixture] - [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild_Class.unity")] - [SuppressMessage("ReSharper", "Unity.LoadSceneUnexistingScene")] - public class ScenesUsingInTestAttributeTest - { - [UnityTest] - public IEnumerator AttachedToAssembly_CanLoadSceneNotIncludedBuild() - { - yield return SceneManager.LoadSceneAsync("NotInScenesInBuild_Assembly"); - var cube = GameObject.Find("CubeInNotInScenesInBuild_Assembly"); - Assert.That(cube, Is.Not.Null); - } - - [UnityTest] - public IEnumerator AttachedToClass_CanLoadSceneNotIncludedBuild() - { - yield return SceneManager.LoadSceneAsync("NotInScenesInBuild_Class"); - var cube = GameObject.Find("CubeInNotInScenesInBuild_Class"); - Assert.That(cube, Is.Not.Null); - } - - [UnityTest] - [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild.unity")] - public IEnumerator AttachedToMethod_CanLoadSceneNotIncludedBuild() - { - yield return SceneManager.LoadSceneAsync("NotInScenesInBuild"); - var cube = GameObject.Find("CubeInNotInScenesInBuild"); - Assert.That(cube, Is.Not.Null); - } - - [UnityTest] - [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild2.unity")] - [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild3.unity")] - public IEnumerator AttachedToMethodMultiple_CanLoadScenesNotIncludedBuild() - { - yield return SceneManager.LoadSceneAsync("NotInScenesInBuild2"); - var cube2 = GameObject.Find("CubeInNotInScenesInBuild2"); - Assert.That(cube2, Is.Not.Null); - - yield return SceneManager.LoadSceneAsync("NotInScenesInBuild3"); - var cube3 = GameObject.Find("CubeInNotInScenesInBuild3"); - Assert.That(cube3, Is.Not.Null); - } - - [UnityTest] - [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/Sub")] - public IEnumerator SpecifyDirectory_CanLoadScenesNotIncludedBuild() - { - yield return SceneManager.LoadSceneAsync("NotInScenesInBuild4"); - var cube4 = GameObject.Find("CubeInNotInScenesInBuild4"); - Assert.That(cube4, Is.Not.Null); - - yield return SceneManager.LoadSceneAsync("NotInScenesInBuild5"); - var cube5 = GameObject.Find("CubeInNotInScenesInBuild5"); - Assert.That(cube5, Is.Not.Null); - } - } -} diff --git a/Tests/Scenes/NotInScenesInBuild2.unity b/Tests/Scenes/NotInScenesInBuild2.unity deleted file mode 100644 index 7a5f853..0000000 --- a/Tests/Scenes/NotInScenesInBuild2.unity +++ /dev/null @@ -1,480 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!29 &1 -OcclusionCullingSettings: - m_ObjectHideFlags: 0 - serializedVersion: 2 - m_OcclusionBakeSettings: - smallestOccluder: 5 - smallestHole: 0.25 - backfaceThreshold: 100 - m_SceneGUID: 00000000000000000000000000000000 - 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