diff --git a/Editor/TemporaryBuildScenesUsingInTest.cs b/Editor/TemporaryBuildScenesUsingInTest.cs
new file mode 100644
index 0000000..2162322
--- /dev/null
+++ b/Editor/TemporaryBuildScenesUsingInTest.cs
@@ -0,0 +1,140 @@
+// Copyright (c) 2023 Koji Hasegawa.
+// This software is released under the MIT License.
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using TestHelper.Attributes;
+using TestHelper.Editor;
+using UnityEditor;
+using UnityEditor.TestTools;
+using UnityEditor.TestTools.TestRunner.Api;
+using UnityEngine;
+
+[assembly: TestPlayerBuildModifier(typeof(TemporaryBuildScenesUsingInTest.RunOnStandalonePlayer))]
+
+namespace TestHelper.Editor
+{
+ ///
+ /// Temporarily build scenes specified by ScenesUsingInTestAttribute when running play mode tests.
+ ///
+ public static class TemporaryBuildScenesUsingInTest
+ {
+ private static IEnumerable FindScenesUsingInTestAttributesOnAssemblies()
+ {
+ var assemblies = AppDomain.CurrentDomain.GetAssemblies();
+ foreach (var attribute in assemblies
+ .Select(assembly => assembly.GetCustomAttributes(typeof(ScenesUsingInTestAttribute), false))
+ .SelectMany(attributes => attributes))
+ {
+ yield return attribute as ScenesUsingInTestAttribute;
+ }
+ }
+
+ private static IEnumerable FindScenesUsingInTestAttributesOnTypes()
+ {
+ var symbols = TypeCache.GetTypesWithAttribute();
+ foreach (var attribute in symbols
+ .Select(symbol => symbol.GetCustomAttributes(typeof(ScenesUsingInTestAttribute), false))
+ .SelectMany(attributes => attributes))
+ {
+ yield return attribute as ScenesUsingInTestAttribute;
+ }
+ }
+
+ private static IEnumerable FindScenesUsingInTestAttributesOnMethods()
+ {
+ var symbols = TypeCache.GetMethodsWithAttribute();
+ foreach (var attribute in symbols
+ .Select(symbol => symbol.GetCustomAttributes(typeof(ScenesUsingInTestAttribute), false))
+ .SelectMany(attributes => attributes))
+ {
+ yield return attribute as ScenesUsingInTestAttribute;
+ }
+ }
+
+ internal static IEnumerable GetScenesUsingInTest()
+ {
+ var attributes = FindScenesUsingInTestAttributesOnAssemblies()
+ .Concat(FindScenesUsingInTestAttributesOnTypes())
+ .Concat(FindScenesUsingInTestAttributesOnMethods());
+ foreach (var attribute in attributes)
+ {
+ if (attribute.ScenePath.ToLower().EndsWith(".unity"))
+ {
+ yield return attribute.ScenePath;
+ }
+ else
+ {
+ foreach (var guid in AssetDatabase.FindAssets("t:SceneAsset", new[] { attribute.ScenePath }))
+ {
+ yield return AssetDatabase.GUIDToAssetPath(guid);
+ }
+ }
+ }
+ }
+
+ ///
+ /// Add temporary scenes to build when running play mode tests in editor.
+ ///
+ public class RunInEditor : ICallbacks
+ {
+ [InitializeOnLoadMethod]
+ private static void SetupRunningInEditor()
+ {
+ var api = ScriptableObject.CreateInstance();
+ api.RegisterCallbacks(new RunInEditor());
+ }
+
+ ///
+ public void RunStarted(ITestAdaptor testsToRun)
+ {
+ var scenesInBuild = EditorBuildSettings.scenes.ToList();
+ foreach (var scenePath in GetScenesUsingInTest())
+ {
+ if (scenesInBuild.All(scene => scene.path != scenePath))
+ {
+ scenesInBuild.Add(new EditorBuildSettingsScene(scenePath, true));
+ }
+ }
+
+ EditorBuildSettings.scenes = scenesInBuild.ToArray();
+ }
+
+ ///
+ public void RunFinished(ITestResultAdaptor result) { }
+
+ ///
+ public void TestStarted(ITestAdaptor test) { }
+
+ ///
+ public void TestFinished(ITestResultAdaptor result) { }
+ }
+
+ ///
+ /// Add temporary scenes to build when running play mode tests on standalone player.
+ ///
+ ///
+ /// Required Unity Test Framework package v1.1.13 or higher is to use this script.
+ /// For details, see the report in forum.
+ ///
+ public class RunOnStandalonePlayer : ITestPlayerBuildModifier
+ {
+ ///
+ public BuildPlayerOptions ModifyOptions(BuildPlayerOptions playerOptions)
+ {
+ var scenesInBuild = new List(playerOptions.scenes);
+ foreach (var scenePath in GetScenesUsingInTest())
+ {
+ if (!scenesInBuild.Contains(scenePath))
+ {
+ scenesInBuild.Add(scenePath);
+ }
+ }
+
+ playerOptions.scenes = scenesInBuild.ToArray();
+ return playerOptions;
+ }
+ }
+ }
+}
diff --git a/Editor/TemporaryBuildScenesUsingInTest.cs.meta b/Editor/TemporaryBuildScenesUsingInTest.cs.meta
new file mode 100644
index 0000000..64805ca
--- /dev/null
+++ b/Editor/TemporaryBuildScenesUsingInTest.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 5d0fcdd29f381442c83fa2a670d291cf
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Runtime/Attributes/ScenesUsingInTestAttribute.cs b/Runtime/Attributes/ScenesUsingInTestAttribute.cs
index a9c9f7d..4ef00e1 100644
--- a/Runtime/Attributes/ScenesUsingInTestAttribute.cs
+++ b/Runtime/Attributes/ScenesUsingInTestAttribute.cs
@@ -7,7 +7,7 @@
namespace TestHelper.Attributes
{
///
- /// Temporarily build scene files not added to "Scenes in Build" when running a test.
+ /// Temporarily build scene files not added to "Scenes in Build" when running a play mode tests.
/// It has the following effects:
/// - Can specify only scene name to `SceneManager.LoadScene()` method
/// - Can load in `SceneManager.LoadScene()` method when running a test on a standalone player.
@@ -25,10 +25,10 @@ public class ScenesUsingInTestAttribute : NUnitAttribute
internal string ScenePath { get; private set; }
///
- /// Specify scene file path to temporarily build when running a test.
+ /// Specify scene file or directory path to temporarily build when running a test.
///
/// Scene path not in "Scenes in Build".
- /// The scene file path starts with `Assets/` or `Packages/`, and ends with `.unity`.
+ /// The scene file path starts with `Assets/` or `Packages/`.
/// Use `name` instead of `displayName` in package paths.
///
public ScenesUsingInTestAttribute(string scenePath)
diff --git a/Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs b/Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs
new file mode 100644
index 0000000..10cbdaa
--- /dev/null
+++ b/Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs
@@ -0,0 +1,56 @@
+// Copyright (c) 2023 Koji Hasegawa.
+// This software is released under the MIT License.
+
+using System.Linq;
+using NUnit.Framework;
+
+namespace TestHelper.Editor
+{
+ [TestFixture]
+ public class TemporaryBuildScenesUsingInTestTest
+ {
+ [Test]
+ public void GetScenesUsingInTest_AttachedToAssembly_ReturnScenesSpecifiedByAttribute()
+ {
+ var actual = TemporaryBuildScenesUsingInTest.GetScenesUsingInTest();
+ Assert.That(actual,
+ Does.Contain("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild_Assembly.unity"));
+ }
+
+ [Test]
+ public void GetScenesUsingInTest_AttachedToClass_ReturnScenesSpecifiedByAttribute()
+ {
+ var actual = TemporaryBuildScenesUsingInTest.GetScenesUsingInTest();
+ Assert.That(actual,
+ Does.Contain("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild_Class.unity"));
+ }
+
+ [Test]
+ public void GetScenesUsingInTest_AttachedToMethod_ReturnScenesSpecifiedByAttribute()
+ {
+ var actual = TemporaryBuildScenesUsingInTest.GetScenesUsingInTest();
+ Assert.That(actual,
+ Does.Contain("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild.unity"));
+ }
+
+ [Test]
+ public void GetScenesUsingInTest_AttachedToMethodMultiple_ReturnScenesSpecifiedByAttribute()
+ {
+ var actual = TemporaryBuildScenesUsingInTest.GetScenesUsingInTest().ToArray();
+ Assert.That(actual,
+ Does.Contain("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild2.unity"));
+ Assert.That(actual,
+ Does.Contain("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild3.unity"));
+ }
+
+ [Test]
+ public void GetScenesUsingInTest_SpecifyDirectory_ReturnScenesSpecifiedByAttribute()
+ {
+ var actual = TemporaryBuildScenesUsingInTest.GetScenesUsingInTest().ToArray();
+ Assert.That(actual,
+ Does.Contain("Packages/com.nowsprinting.test-helper/Tests/Scenes/Sub/NotInScenesInBuild4.unity"));
+ Assert.That(actual,
+ Does.Contain("Packages/com.nowsprinting.test-helper/Tests/Scenes/Sub/NotInScenesInBuild5.unity"));
+ }
+ }
+}
diff --git a/Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs.meta b/Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs.meta
new file mode 100644
index 0000000..d8c5705
--- /dev/null
+++ b/Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 9d26c9d734ad40f6b808f998d41e14e3
+timeCreated: 1697469808
\ No newline at end of file
diff --git a/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs b/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs
index 0e66370..a584dba 100644
--- a/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs
+++ b/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs
@@ -4,37 +4,70 @@
using System.Collections;
using System.Diagnostics.CodeAnalysis;
using NUnit.Framework;
+using TestHelper.Attributes;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.TestTools;
+[assembly: ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild_Assembly.unity")]
+
namespace TestHelper.Attributes
{
[TestFixture]
+ [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild_Class.unity")]
[SuppressMessage("ReSharper", "Unity.LoadSceneUnexistingScene")]
public class ScenesUsingInTestAttributeTest
{
[UnityTest]
- [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild.unity")]
- public IEnumerator Attach_CanLoadSceneNotIncludedBuild()
+ public IEnumerator AttachedToAssembly_CanLoadSceneNotIncludedBuild()
{
- yield return SceneManager.LoadSceneAsync("NotInScenesInBuild");
- var cube = GameObject.Find("CubeInNotInScenesInBuild");
+ yield return SceneManager.LoadSceneAsync("NotInScenesInBuild_Assembly");
+ var cube = GameObject.Find("CubeInNotInScenesInBuild_Assembly");
+ Assert.That(cube, Is.Not.Null);
+ }
+
+ [UnityTest]
+ public IEnumerator AttachedToClass_CanLoadSceneNotIncludedBuild()
+ {
+ yield return SceneManager.LoadSceneAsync("NotInScenesInBuild_Class");
+ var cube = GameObject.Find("CubeInNotInScenesInBuild_Class");
Assert.That(cube, Is.Not.Null);
}
[UnityTest]
[ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild.unity")]
- [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild2.unity")]
- public IEnumerator AttachMultiple_CanLoadScenesNotIncludedBuild()
+ public IEnumerator AttachedToMethod_CanLoadSceneNotIncludedBuild()
{
yield return SceneManager.LoadSceneAsync("NotInScenesInBuild");
var cube = GameObject.Find("CubeInNotInScenesInBuild");
Assert.That(cube, Is.Not.Null);
+ }
+ [UnityTest]
+ [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild2.unity")]
+ [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild3.unity")]
+ public IEnumerator AttachedToMethodMultiple_CanLoadScenesNotIncludedBuild()
+ {
yield return SceneManager.LoadSceneAsync("NotInScenesInBuild2");
var cube2 = GameObject.Find("CubeInNotInScenesInBuild2");
Assert.That(cube2, Is.Not.Null);
+
+ yield return SceneManager.LoadSceneAsync("NotInScenesInBuild3");
+ var cube3 = GameObject.Find("CubeInNotInScenesInBuild3");
+ Assert.That(cube3, Is.Not.Null);
+ }
+
+ [UnityTest]
+ [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/Sub")]
+ public IEnumerator SpecifyDirectory_CanLoadScenesNotIncludedBuild()
+ {
+ yield return SceneManager.LoadSceneAsync("NotInScenesInBuild4");
+ var cube4 = GameObject.Find("CubeInNotInScenesInBuild4");
+ Assert.That(cube4, Is.Not.Null);
+
+ yield return SceneManager.LoadSceneAsync("NotInScenesInBuild5");
+ var cube5 = GameObject.Find("CubeInNotInScenesInBuild5");
+ Assert.That(cube5, Is.Not.Null);
}
}
}
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new file mode 100644
index 0000000..590b335
--- /dev/null
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