diff --git a/Editor/TemporaryBuildScenesUsingInTest.cs b/Editor/TemporaryBuildScenesUsingInTest.cs new file mode 100644 index 0000000..2162322 --- /dev/null +++ b/Editor/TemporaryBuildScenesUsingInTest.cs @@ -0,0 +1,140 @@ +// Copyright (c) 2023 Koji Hasegawa. +// This software is released under the MIT License. + +using System; +using System.Collections.Generic; +using System.Linq; +using TestHelper.Attributes; +using TestHelper.Editor; +using UnityEditor; +using UnityEditor.TestTools; +using UnityEditor.TestTools.TestRunner.Api; +using UnityEngine; + +[assembly: TestPlayerBuildModifier(typeof(TemporaryBuildScenesUsingInTest.RunOnStandalonePlayer))] + +namespace TestHelper.Editor +{ + /// + /// Temporarily build scenes specified by ScenesUsingInTestAttribute when running play mode tests. + /// + public static class TemporaryBuildScenesUsingInTest + { + private static IEnumerable FindScenesUsingInTestAttributesOnAssemblies() + { + var assemblies = AppDomain.CurrentDomain.GetAssemblies(); + foreach (var attribute in assemblies + .Select(assembly => assembly.GetCustomAttributes(typeof(ScenesUsingInTestAttribute), false)) + .SelectMany(attributes => attributes)) + { + yield return attribute as ScenesUsingInTestAttribute; + } + } + + private static IEnumerable FindScenesUsingInTestAttributesOnTypes() + { + var symbols = TypeCache.GetTypesWithAttribute(); + foreach (var attribute in symbols + .Select(symbol => symbol.GetCustomAttributes(typeof(ScenesUsingInTestAttribute), false)) + .SelectMany(attributes => attributes)) + { + yield return attribute as ScenesUsingInTestAttribute; + } + } + + private static IEnumerable FindScenesUsingInTestAttributesOnMethods() + { + var symbols = TypeCache.GetMethodsWithAttribute(); + foreach (var attribute in symbols + .Select(symbol => symbol.GetCustomAttributes(typeof(ScenesUsingInTestAttribute), false)) + .SelectMany(attributes => attributes)) + { + yield return attribute as ScenesUsingInTestAttribute; + } + } + + internal static IEnumerable GetScenesUsingInTest() + { + var attributes = FindScenesUsingInTestAttributesOnAssemblies() + .Concat(FindScenesUsingInTestAttributesOnTypes()) + .Concat(FindScenesUsingInTestAttributesOnMethods()); + foreach (var attribute in attributes) + { + if (attribute.ScenePath.ToLower().EndsWith(".unity")) + { + yield return attribute.ScenePath; + } + else + { + foreach (var guid in AssetDatabase.FindAssets("t:SceneAsset", new[] { attribute.ScenePath })) + { + yield return AssetDatabase.GUIDToAssetPath(guid); + } + } + } + } + + /// + /// Add temporary scenes to build when running play mode tests in editor. + /// + public class RunInEditor : ICallbacks + { + [InitializeOnLoadMethod] + private static void SetupRunningInEditor() + { + var api = ScriptableObject.CreateInstance(); + api.RegisterCallbacks(new RunInEditor()); + } + + /// + public void RunStarted(ITestAdaptor testsToRun) + { + var scenesInBuild = EditorBuildSettings.scenes.ToList(); + foreach (var scenePath in GetScenesUsingInTest()) + { + if (scenesInBuild.All(scene => scene.path != scenePath)) + { + scenesInBuild.Add(new EditorBuildSettingsScene(scenePath, true)); + } + } + + EditorBuildSettings.scenes = scenesInBuild.ToArray(); + } + + /// + public void RunFinished(ITestResultAdaptor result) { } + + /// + public void TestStarted(ITestAdaptor test) { } + + /// + public void TestFinished(ITestResultAdaptor result) { } + } + + /// + /// Add temporary scenes to build when running play mode tests on standalone player. + /// + /// + /// Required Unity Test Framework package v1.1.13 or higher is to use this script. + /// For details, see the report in forum. + /// + public class RunOnStandalonePlayer : ITestPlayerBuildModifier + { + /// + public BuildPlayerOptions ModifyOptions(BuildPlayerOptions playerOptions) + { + var scenesInBuild = new List(playerOptions.scenes); + foreach (var scenePath in GetScenesUsingInTest()) + { + if (!scenesInBuild.Contains(scenePath)) + { + scenesInBuild.Add(scenePath); + } + } + + playerOptions.scenes = scenesInBuild.ToArray(); + return playerOptions; + } + } + } +} diff --git a/Editor/TemporaryBuildScenesUsingInTest.cs.meta b/Editor/TemporaryBuildScenesUsingInTest.cs.meta new file mode 100644 index 0000000..64805ca --- /dev/null +++ b/Editor/TemporaryBuildScenesUsingInTest.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5d0fcdd29f381442c83fa2a670d291cf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Runtime/Attributes/ScenesUsingInTestAttribute.cs b/Runtime/Attributes/ScenesUsingInTestAttribute.cs index a9c9f7d..4ef00e1 100644 --- a/Runtime/Attributes/ScenesUsingInTestAttribute.cs +++ b/Runtime/Attributes/ScenesUsingInTestAttribute.cs @@ -7,7 +7,7 @@ namespace TestHelper.Attributes { /// - /// Temporarily build scene files not added to "Scenes in Build" when running a test. + /// Temporarily build scene files not added to "Scenes in Build" when running a play mode tests. /// It has the following effects: /// - Can specify only scene name to `SceneManager.LoadScene()` method /// - Can load in `SceneManager.LoadScene()` method when running a test on a standalone player. @@ -25,10 +25,10 @@ public class ScenesUsingInTestAttribute : NUnitAttribute internal string ScenePath { get; private set; } /// - /// Specify scene file path to temporarily build when running a test. + /// Specify scene file or directory path to temporarily build when running a test. /// /// Scene path not in "Scenes in Build". - /// The scene file path starts with `Assets/` or `Packages/`, and ends with `.unity`. + /// The scene file path starts with `Assets/` or `Packages/`. /// Use `name` instead of `displayName` in package paths. /// public ScenesUsingInTestAttribute(string scenePath) diff --git a/Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs b/Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs new file mode 100644 index 0000000..10cbdaa --- /dev/null +++ b/Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs @@ -0,0 +1,56 @@ +// Copyright (c) 2023 Koji Hasegawa. +// This software is released under the MIT License. + +using System.Linq; +using NUnit.Framework; + +namespace TestHelper.Editor +{ + [TestFixture] + public class TemporaryBuildScenesUsingInTestTest + { + [Test] + public void GetScenesUsingInTest_AttachedToAssembly_ReturnScenesSpecifiedByAttribute() + { + var actual = TemporaryBuildScenesUsingInTest.GetScenesUsingInTest(); + Assert.That(actual, + Does.Contain("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild_Assembly.unity")); + } + + [Test] + public void GetScenesUsingInTest_AttachedToClass_ReturnScenesSpecifiedByAttribute() + { + var actual = TemporaryBuildScenesUsingInTest.GetScenesUsingInTest(); + Assert.That(actual, + Does.Contain("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild_Class.unity")); + } + + [Test] + public void GetScenesUsingInTest_AttachedToMethod_ReturnScenesSpecifiedByAttribute() + { + var actual = TemporaryBuildScenesUsingInTest.GetScenesUsingInTest(); + Assert.That(actual, + Does.Contain("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild.unity")); + } + + [Test] + public void GetScenesUsingInTest_AttachedToMethodMultiple_ReturnScenesSpecifiedByAttribute() + { + var actual = TemporaryBuildScenesUsingInTest.GetScenesUsingInTest().ToArray(); + Assert.That(actual, + Does.Contain("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild2.unity")); + Assert.That(actual, + Does.Contain("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild3.unity")); + } + + [Test] + public void GetScenesUsingInTest_SpecifyDirectory_ReturnScenesSpecifiedByAttribute() + { + var actual = TemporaryBuildScenesUsingInTest.GetScenesUsingInTest().ToArray(); + Assert.That(actual, + Does.Contain("Packages/com.nowsprinting.test-helper/Tests/Scenes/Sub/NotInScenesInBuild4.unity")); + Assert.That(actual, + Does.Contain("Packages/com.nowsprinting.test-helper/Tests/Scenes/Sub/NotInScenesInBuild5.unity")); + } + } +} diff --git a/Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs.meta b/Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs.meta new file mode 100644 index 0000000..d8c5705 --- /dev/null +++ b/Tests/Editor/TemporaryBuildScenesUsingInTestTest.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 9d26c9d734ad40f6b808f998d41e14e3 +timeCreated: 1697469808 \ No newline at end of file diff --git a/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs b/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs index 0e66370..a584dba 100644 --- a/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs +++ b/Tests/Runtime/Attributes/ScenesUsingInTestAttributeTest.cs @@ -4,37 +4,70 @@ using System.Collections; using System.Diagnostics.CodeAnalysis; using NUnit.Framework; +using TestHelper.Attributes; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.TestTools; +[assembly: ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild_Assembly.unity")] + namespace TestHelper.Attributes { [TestFixture] + [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild_Class.unity")] [SuppressMessage("ReSharper", "Unity.LoadSceneUnexistingScene")] public class ScenesUsingInTestAttributeTest { [UnityTest] - [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild.unity")] - public IEnumerator Attach_CanLoadSceneNotIncludedBuild() + public IEnumerator AttachedToAssembly_CanLoadSceneNotIncludedBuild() { - yield return SceneManager.LoadSceneAsync("NotInScenesInBuild"); - var cube = GameObject.Find("CubeInNotInScenesInBuild"); + yield return SceneManager.LoadSceneAsync("NotInScenesInBuild_Assembly"); + var cube = GameObject.Find("CubeInNotInScenesInBuild_Assembly"); + Assert.That(cube, Is.Not.Null); + } + + [UnityTest] + public IEnumerator AttachedToClass_CanLoadSceneNotIncludedBuild() + { + yield return SceneManager.LoadSceneAsync("NotInScenesInBuild_Class"); + var cube = GameObject.Find("CubeInNotInScenesInBuild_Class"); Assert.That(cube, Is.Not.Null); } [UnityTest] [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild.unity")] - [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild2.unity")] - public IEnumerator AttachMultiple_CanLoadScenesNotIncludedBuild() + public IEnumerator AttachedToMethod_CanLoadSceneNotIncludedBuild() { yield return SceneManager.LoadSceneAsync("NotInScenesInBuild"); var cube = GameObject.Find("CubeInNotInScenesInBuild"); Assert.That(cube, Is.Not.Null); + } + [UnityTest] + [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild2.unity")] + [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild3.unity")] + public IEnumerator AttachedToMethodMultiple_CanLoadScenesNotIncludedBuild() + { yield return SceneManager.LoadSceneAsync("NotInScenesInBuild2"); var cube2 = GameObject.Find("CubeInNotInScenesInBuild2"); Assert.That(cube2, Is.Not.Null); + + yield return SceneManager.LoadSceneAsync("NotInScenesInBuild3"); + var cube3 = GameObject.Find("CubeInNotInScenesInBuild3"); + Assert.That(cube3, Is.Not.Null); + } + + [UnityTest] + [ScenesUsingInTest("Packages/com.nowsprinting.test-helper/Tests/Scenes/Sub")] + public IEnumerator SpecifyDirectory_CanLoadScenesNotIncludedBuild() + { + yield return SceneManager.LoadSceneAsync("NotInScenesInBuild4"); + var cube4 = GameObject.Find("CubeInNotInScenesInBuild4"); + Assert.That(cube4, Is.Not.Null); + + yield return 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