diff --git a/Runtime/Attributes/BuildSceneAttribute.cs b/Runtime/Attributes/BuildSceneAttribute.cs
index 26aa713..ab823c1 100644
--- a/Runtime/Attributes/BuildSceneAttribute.cs
+++ b/Runtime/Attributes/BuildSceneAttribute.cs
@@ -11,7 +11,7 @@ namespace TestHelper.Attributes
///
/// Build scene before running test on player.
///
- [AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Method)]
+ [AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Method, AllowMultiple = true)]
public class BuildSceneAttribute : NUnitAttribute
{
internal string ScenePath { get; private set; }
diff --git a/Runtime/Attributes/LoadSceneAttribute.cs b/Runtime/Attributes/LoadSceneAttribute.cs
index 6dbbbd6..d780e08 100644
--- a/Runtime/Attributes/LoadSceneAttribute.cs
+++ b/Runtime/Attributes/LoadSceneAttribute.cs
@@ -14,7 +14,7 @@ namespace TestHelper.Attributes
///
/// Load scene before running test.
///
- [AttributeUsage(AttributeTargets.Method)]
+ [AttributeUsage(AttributeTargets.Method, AllowMultiple = false)]
public class LoadSceneAttribute : BuildSceneAttribute, IOuterUnityTestAction
{
///