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The current build script has (at least) two problems with it that prevent it from building on macOS:
It links to stdc++. On recent version of macOS, this file does not exist and is replaced with a different library. We already link to the new library, so it's simply a matter of not linking when macOS is detected.
We specifically -D_LINUX in the CMake file. I know that it is sufficient to replace this with -D_DARWIN (on my machine) but I do not know if that is necessary. At the very least, I know what we have is wrong.
It may be important to note that this probably means that the build on Windows has basically no chance of working.
The text was updated successfully, but these errors were encountered:
The current build script has (at least) two problems with it that prevent it from building on macOS:
stdc++
. On recent version of macOS, this file does not exist and is replaced with a different library. We already link to the new library, so it's simply a matter of not linking when macOS is detected.-D_LINUX
in the CMake file. I know that it is sufficient to replace this with-D_DARWIN
(on my machine) but I do not know if that is necessary. At the very least, I know what we have is wrong.It may be important to note that this probably means that the build on Windows has basically no chance of working.
The text was updated successfully, but these errors were encountered: