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parameters in the FrameWidget don't have an effect on the animation - they shouldn't be editable from the GUI to indicate this
FrameWidget
longer term a graph structure might make this more intuitive - key-frames are nodes and interpolation settings/order of animation come from the edges
The text was updated successfully, but these errors were encountered:
Yeah exactly, it's a bit funny - for n+1 nodes we have n transitions. Not sure how to deal with this best
n+1
n
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potential path forwards described in #77
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parameters in the
FrameWidget
don't have an effect on the animation - they shouldn't be editable from the GUI to indicate thislonger term a graph structure might make this more intuitive - key-frames are nodes and interpolation settings/order of animation come from the edges
The text was updated successfully, but these errors were encountered: