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Monitor_Tester.v
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module Monitor_Tester(
clock50MHz,
switches,
red,
blue,
green,
hsync,
vsync,
nextButton,
prevButton,
);
input clock50MHz;
input [9:0] switches;
output reg [3:0] red;
output reg [3:0] blue;
output reg [3:0] green;
input nextButton;
input prevButton;
output hsync;
output vsync;
reg [4:0] currentMode = 1;
wire isOverflowH;
wire isOVerflowV;
wire dat_act;
wire clock25MHz;
wire isHorizontalActive;
wire isVerticalActive;
wire canDisplayImage;
localparam numberOfModes = 7;
wire [9:0] x;
wire [9:0] y;
clock_divider clock_divider(
clock50MHz, clock25MHz
);
wire nextButtonDebounced;
wire prevButtonDebounced;
debounce debounce1(nextButton,clock50MHz, nextButtonDebounced);
debounce debounce2(prevButton,clock50MHz, prevButtonDebounced);
VGA VGA(clock25MHz, vsync, hsync, canDisplayImage, x, y);
reg nextPressed, nextPrev;
reg prevPressed, prevPrev;
always @(posedge clock50MHz)begin
nextPrev<=nextButtonDebounced;
prevPrev<=prevButtonDebounced;
end
always@(*)
if (nextButtonDebounced&&!nextPrev)
nextPressed = 1;
else
nextPressed = 0;
always@(*)
if (prevButtonDebounced&&!prevPrev)
prevPressed = 1;
else
prevPressed = 0;
always @(posedge clock50MHz)
begin
if(nextPressed) begin
currentMode <= currentMode+1;
if(currentMode==numberOfModes) currentMode<=1;
end
if(prevPressed)begin
currentMode <= currentMode-1;
if(currentMode==1) currentMode<=numberOfModes;
end
end
wire [9:0] red1;
wire[9:0] green1;
wire [9:0] blue1;
tvPattern tvPattern(x,y,red1,green1,blue1);
wire [9:0] red2;
wire[9:0] green2;
wire [9:0] blue2;
fillColorPattern fillColorPattern1(15,15,15,red2,green2,blue2);
wire [9:0] red3;
wire[9:0] green3;
wire [9:0] blue3;
fillColorPattern fillColorPattern2(15,0,0,red3,green3,blue3);
wire [9:0] red4;
wire[9:0] green4;
wire [9:0] blue4;
fillColorPattern fillColorPattern3(0,15,0,red4,green4,blue4);
wire [9:0] red5;
wire[9:0] green5;
wire [9:0] blue5;
fillColorPattern fillColorPattern4(0,0,15,red5,green5,blue5);
wire [9:0] red6;
wire[9:0] green6;
wire [9:0] blue6;
gridPattern gridPattern(x,y,red6,green6,blue6);
wire [9:0] red7;
wire[9:0] green7;
wire [9:0] blue7;
bouncingSquare bouncingSquare(clock25MHz,x,y,red7,green7,blue7);
always @(switches)
begin
if(canDisplayImage)
case(switches)
1:
begin
red <= red1;
green <= green1;
blue <= blue1;
end
2:
begin
red <= red2;
green <= green2;
blue <= blue2;
end
4:
begin
red <= red3;
green <= green3;
blue <= blue3;
end
8:
begin
red <= red4;
green <= green4;
blue <= blue4;
end
16:
begin
red <= red5;
green <= green5;
blue <= blue5;
end
32:
begin
red <= red6;
green <= green6;
blue <= blue6;
end
64:
begin
red <= red7;
green <= green7;
blue <= blue7;
end
default:
begin
case(currentMode)
1:
begin
red <= red1;
green <= green1;
blue <= blue1;
end
2:
begin
red <= red2;
green <= green2;
blue <= blue2;
end
3:
begin
red <= red3;
green <= green3;
blue <= blue3;
end
4:
begin
red <= red4;
green <= green4;
blue <= blue4;
end
5:
begin
red <= red5;
green <= green5;
blue <= blue5;
end
6:
begin
red <= red6;
green <= green6;
blue <= blue6;
end
7:
begin
red <= red7;
green <= green7;
blue <= blue7;
end
endcase
end
endcase
else begin
red <= 0;
green <= 0;
blue <= 0;
end
end
endmodule