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OpenGL 2.1 / GLSL 1.2 requirement... #62
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There is no OpenGL 2.0.5 version but I'm curious. Could you run
What did you changed?
Basically everything: Switched from fixed pipeline to shader base pipeline. Now OpenGL 2.1 and OpenGL ES 2.0 use the same code. Could you also Your best option for now is to compile from the latest commit before the merge. PS: I realize there is some trouble with config. I need to investigate to be able to repo. |
2.0.5 is the internal version/revision by the card the offical is just about the scripts.... i changed stuff like vec3 AColor = texture2D(uTex1,vertexTexCoord1).rgb; to... vec3 AColor, ..., ...; //begin of the function like on older C so as GLSL 1.2 added initializers... but i will do that during this week... i will check the error on each GL 2016-03-27 15:08 GMT-03:00 Dorian Fevrier [email protected]:
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@MyTDT-Mysoft, can I close this issue? |
probabily @Narann, but could some effort be done to make it support glsl 1.1 instead of glsl 1.2? |
As you guess, we have limited resources. :(
Pull Request can be a good way to point what have to be changed and start discussions. It can be ugly as it point what would work with you so I can see what is problematic. The point to change minimal requierement is to have a shared OpenGL 2.1/OpenGL ES 2.0 code. The biggest part was to switch from fixed function pipeline to programmable shaders. From a code perspective it's done, I now have to check on various hardware (Specially Raspberry Pi). In your situation, all I can recommend is to get the code, fix it, even in a trashy way, clean what you can and do a pull request so we can talk about potential changes. If we could support OpenGL 2.0 hardware without too much pain I would be happy. :) Maybe it can be an easy fix, maybe not. For now I just can't do anything. |
ok, i will try altough it will be hell to get it to compile on windows |
I know it doesnt exactly qualify as an issue, but i dunno other place to post about that.... so basically i have this 2004 laptop with an ATI card... that have OpenGL 2.0.5, and GLSL 1.1 ... as the scripts being used doesnt require GLSL 1.2 i converted them to GLSL 1.1, and now i don't get any more script compiling errros.... but what else that was changed that require OGL 2.1? because i'm only getting a white screen when running it now...
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