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boris_da_DK.ts
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<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="da_DK">
<context>
<name>About</name>
<message>
<location filename="src/about.cpp" line="131"/>
<source>About</source>
<translation>Om</translation>
</message>
<message>
<location filename="src/about.cpp" line="132"/>
<source>Author</source>
<translation>Forfatter</translation>
</message>
<message>
<location filename="src/about.cpp" line="133"/>
<source>License</source>
<translation>Licens</translation>
</message>
<message>
<location filename="src/about.cpp" line="170"/>
<source>Show weather for city (mouse over for help):</source>
<oldsource>Show weather for city:</oldsource>
<translation>Vis vejr for by (hold musen over for hjælp):</translation>
</message>
<message>
<location filename="src/about.cpp" line="175"/>
<source>OpenWeatherMap key (mouse over for help):</source>
<translation>OpenWeatherMap nøgle (hold musen over for hjælp):</translation>
</message>
<message>
<location filename="src/about.cpp" line="187"/>
<source>Always show</source>
<translation>Vis altid</translation>
</message>
<message>
<location filename="src/about.cpp" line="193"/>
<source>Independence:</source>
<translation>Selvstændighed:</translation>
</message>
<message>
<location filename="src/about.cpp" line="209"/>
<source>Enable Boris speech bubbles</source>
<translation>Tillad Boris talebobler</translation>
</message>
<message>
<location filename="src/about.cpp" line="204"/>
<source>Enable sound</source>
<translation>Aktivér lyd</translation>
</message>
<message>
<location filename="src/about.cpp" line="222"/>
<source>Always show this dialog on startup</source>
<translation>Vis altid denne dialog ved start</translation>
</message>
<message>
<location filename="src/about.cpp" line="185"/>
<source>Vitality stats:</source>
<oldsource>Always show vitality stats</oldsource>
<translation>Boris' helbred:</translation>
</message>
<message>
<location filename="src/about.cpp" line="135"/>
<source>Close and save</source>
<translation>Luk og gem</translation>
</message>
<message>
<location filename="src/about.cpp" line="138"/>
<source>Boris size in pixels (32-256):</source>
<oldsource>Boris size in pixels (8-256 or 0 for random):</oldsource>
<translation>Boris størrelse i pixels (32-256):</translation>
</message>
<message>
<location filename="src/about.cpp" line="144"/>
<source>Boris clones (1-100 or 0 for random):</source>
<translation>Boris kloner (1-100 eller 0 for tilfældig):</translation>
</message>
<message>
<location filename="src/about.cpp" line="53"/>
<source><strong>Boris bids you welcome!</strong><br/>He is here to keep you company during all seasons of the year. He is a bit of a prankster, so keep an eye on him!<br/><br/><strong>Good to know:</strong><ul><li>You can pick Boris up if he is in your way by holding down the left mouse button while the pointer is on top of him.</li><li>Right-clicking Boris brings up a menu where you can select any of the behaviours you have unlocked using coins. Each behaviour is added to a queue and performed in the order you select them.</li><li>Using the mouse scroll-wheel on Boris will tickle him if he's not busy.</li><li>Right-clicking the Boris system tray icon brings up a menu that gives you access to information and important functions that will help you configure and take care of Boris.</li></ul><strong>Health stats:</strong><ul><li>The 'Zz' icon signifies Boris' energy level.</li><li>The 'Knife and fork' icon shows how hungry Boris currently is.</li><li>The 'Toilet' icon is an indicator of Boris' need to go to the bathroom.</li><li>The 'Speech bubble' icon shows Boris' need for social interaction.</li><li>The 'Smiley' icon indicates whether Boris is in a good mood and having fun.</li></ul><strong>Other stats:</strong><ul><li>Boris can get dirty if he eats messy food or goes to the toilet without washing his hands.</li><li>He can also get bruised if you thrown him around too much.</li></ul><strong>How to get coins:</strong><br/>It's just for fun! No real money involved. You can earn Boris coins by right-clicking Boris and choosing an behaviour from a category that corresponds to Boris' current needs. The more needy Boris is for the particular category you select, the more coins you receive.<br/>You can then spend the coins by selecting the 'Items' submenu and choosing the item you want to buy. The item then becomes unlocked and can be selected anytime you want.<br/><br/><strong>Where to get Boris:</strong><br/>If your friends / colleagues become envious and would like a Boris of their own, simply ask them to visit https://github.com/muldjord/boris/releases and download it. He is completely free and open source. You can also download the full source code (GPLv3) in there if you like.</source>
<oldsource><strong>Boris bids you welcome!</strong><br/>He is here to keep you company during all seasons of the year. He is a bit of a prankster, so keep an eye on him!<br/><br/><strong>Good to know:</strong><ul><li>You can pick Boris up if he is in your way by holding down the left mouse button while the pointer is on top of him.</li><li>Right-clicking Boris brings up a menu where you can select any of the behaviours you have unlocked using coins. Each behaviour is added to a queue and performed in the order you select them.</li><li>Using the mouse scroll-wheel on Boris will tickle him if he's not busy.</li><li>Right-clicking the Boris system tray icon brings up a menu that gives you access to information and important functions that will help you configure and take care of Boris.</li></ul><strong>Health stats:</strong><ul><li>The 'Zz' icon signifies Boris' energy level.</li><li>The 'Knife and fork' icon shows how hungry Boris currently is.</li><li>The 'Toilet' icon is an indicator of Boris' need to go to the bathroom.</li><li>The 'Speech bubble' icon shows Boris' need for social interaction.</li><li>The 'Smiley' icon indicates whether Boris is in a good mood and having fun.</li></ul><strong>Other stats:</strong><ul><li>Boris can get dirty if he eats messy food or goes to the toilet without washing his hands.</li><li>He can also get bruised if you thrown him around too much.</li></ul><strong>How to get coins:</strong><br/>It's just for fun! No real money involved. You can earn Boris coins by right-clicking the Boris system tray icon, selecting the 'Items' submenu, and choosing an item that corresponds to the current needs of Boris. The more needy Boris is for the particular item you select, the more coins you receive. Drag the item on top of him to give it to him or wait for him to find it on his own.<br/>You can then spend the coins by selecting the 'Behaviours' submenu and choosing the behaviour you want to buy. The behaviour then becomes unlocked and can be selected anytime you want from the Boris right-click menu or Boris system tray icon 'Behaviours' submenu.<br/><br/><strong>Where to get Boris:</strong><br/>If your friends / colleagues become envious and would like a Boris of their own, simply ask them to visit https://github.com/muldjord/boris/releases and download it. He is completely free and open source. You can also download the full source code (GPLv3) in there if you like.</oldsource>
<translation><strong>Boris byder dig velkommen!</strong><br/>Han vil holde dig med selskab hele året rundt. Han er lidt af en drillepind, så hold godt øje med ham!<br/><br/><strong>Godt at vide:</strong><ul><li>Du kan samle Boris op hvis han er i vejen, ved at holde venstre museknap inde mens markøren er over ham.</li><li>Højre-klik på Boris for at frembringe en menu, hvor du kan vælge mellem de opførsler du har låst op med mønter. Hver opførsel sættes i kø og Boris vil udføre dem i den rækkefølge du har valgt dem.</li><li>Du kan bruge musehjulet til at kilde Boris, når han ikke er travlt beskæftige med andre ting.</li><li>Højre-klik på Boris systemikonet frembringer en menu, som giver dig adgang til informationer og vigtige funktioner, som vil hjælpe dig med at konfigurere og passe på Boris.</li></ul><strong>Helbredstal:</strong><ul><li>'Zz' ikonet viser Boris' energiniveau.</li><li>'Kniv og gaffel' ikonet viser hvor sulten Boris er.</li><li>'Toilet' ikonet viser Boris' behov for at komme på toilettet.</li><li>'Taleboble' ikonet viser Boris' behov for socialt samvær.</li><li>'Smiley'ikonet viser om Boris er i godt eller dårligt humør.</li></ul><strong>Andre ting:</strong><ul><li>Boris kan blive beskidt, hvis han spiser snasket mad, eller hvis han går på toilettet uden at vaske hænder bagefter.</li><li>Han kan også få blå mærker, hvis du kaster ham for meget rundt.</li></ul><strong>Sådan tjener du mønter:</strong><br/>Det er kun for sjovt! Der er ingen rigtige penge involveret. Du kan tjene Boris mønter ved at højreklikke på Boris og vælge noget fra en kategori der tilsvarer Boris' nuværende behov. Jo større behovet er, jo flere mønter får du.<br/>Du kan derefter bruge mønterne på at låse genstande op via 'Genstande' menuen. Herefter bliver genstanden låst op og kan vælges når det passer dig.<br/><br/><strong>Hvor finder jeg Boris:</strong><br/>Hvis dine venner eller kollegaer bliver misundelige og vil have deres egen Boris, skal du blot bede dem besøge https://github.com/muldjord/boris/releases og hente ham. Han er helt gratis og med åben kildekode. Du kan også hente den fulde kildekode (GPLv3) hvis du har lyst.</translation>
</message>
<message>
<location filename="src/about.cpp" line="93"/>
<source><strong>Programming:</strong> Lars Muldjord<br/><strong>Graphics:</strong> Lars Muldjord<br/><strong>Sound:</strong> Lars Muldjord<br/><br/>Boris was programmed using the Qt framework (http://www.qt.io) and C++.<br/><br/>Bug reports, suggestions and / or comments can be emailed to me at: [email protected].<br/><br/>If your friends / colleagues would like to get their own Boris, tell them to visit:<br/><br/>https://github.com/muldjord/boris/releases<br/><br/>Copyright 2021 Lars Muldjord. This software is distributed under the terms of the GNU General Public License. Be sure to read the license in the 'License' tab or check out the web page http://www.gnu.org/licenses/gpl-3.0.html.</source>
<translation><strong>Programmering:</strong> Lars Muldjord<br/><strong>Grafik:</strong> Lars Muldjord<br/><strong>Lyd:</strong> Lars Muldjord<br/><br/>Boris er programmeret ved brug af Qt (http://www.qt.io) and C++.<br/><br/>Fejlrapporter, forslag og / eller kommentarer kan mailes til mig på: [email protected].<br/><br/>Hvis dine kollegaer / venner vil have deres egen Boris, kan du bede dem besøge:<br/><br/>https://github.com/muldjord/boris/releases<br/><br/>Copyright 2021 Lars Muldjord. Dette software er frigivet under licensen GNU General Public License. Husk at læse licensen under 'Licens' fanen eller læs den på hjemmesiden http://www.gnu.org/licenses/gpl-3.0.html.</translation>
</message>
<message>
<location filename="src/about.cpp" line="150"/>
<source>Allow items</source>
<translation>Tillad genstande</translation>
</message>
<message>
<location filename="src/about.cpp" line="151"/>
<source>Boris will sometimes place various items around the desktop. Items will also be randomly spawned or created using the tray icon menu.</source>
<translation>Boris vil nogle gange lægge ting på dit skrivebord. Genstande vil også nogle gange dukke op tilfældigt, eller når de bliver skabt via system ikon menuen.</translation>
</message>
<message>
<location filename="src/about.cpp" line="156"/>
<source>Seconds between random item spawn (5-3600 or 0 for never):</source>
<translation>Sekunder mellem genstande dukker op tilfældigt (5-3600 eller 0 for aldrig):</translation>
</message>
<message>
<location filename="src/about.cpp" line="158"/>
<source>If items are enabled random items will be spawned around the desktop at this interval. If set to 0 no items will spawn randomly.</source>
<translation>Hvis genstande er slået til, vil de tilfældigt blive skabt rundt omkring på skrivebordet med dette interval. Hvis den sættes til 0 bliver ingen genstande skabt tilfældigt.</translation>
</message>
<message>
<location filename="src/about.cpp" line="163"/>
<source>Item timeout in seconds (10-3600 or 0 for never):</source>
<translation>Tid før objekter udløber (10-3600 eller 0 for aldrig):</translation>
</message>
<message>
<location filename="src/about.cpp" line="165"/>
<source>Items will disappear after this amount of time. Setting this to 0 will make them stay indefinitely.</source>
<translation>Genstande forsvinder efter dette stykke tid. Sættes den til 0 vil de aldrig forsvinde automatisk.</translation>
</message>
<message>
<location filename="src/about.cpp" line="172"/>
<source>Type in a nearby city name or the openweathermap city id. Using a city id is the most stable method. To find the id for your city go to openweathermap.org and do a city lookup. The city id will be the last part of the website address.</source>
<translation>Indtast en nærliggende by eller openweathermap by id. Brug af by id er det mest stabile. For at finde et by id skal du åbne openweathermap.org og slå en by op. By id'et vil være det sidst tal i webside adressen når du er på byens underside.</translation>
</message>
<message>
<location filename="src/about.cpp" line="177"/>
<source>The weather functionality needs an API key to function. The default one should work.<br/>In case it doesn't, get a new one for free at openweathermap.org/appid.</source>
<translation>Vejr funktionaliteten skal bruge en API nøgle for at fungere. Standard nøglen burde fungere.<br/>I tilfælde af at den ikke gør, kan du få en nye på openweathermap.org/appid.</translation>
</message>
<message>
<location filename="src/about.cpp" line="180"/>
<source>RSS feed url (mouse over for help):</source>
<translation>RSS feed adresse (hold musen over for hjælp):</translation>
</message>
<message>
<location filename="src/about.cpp" line="182"/>
<source>Type in any RSS feed url. Boris will sometimes update you on a title from this feed. You can click it to open it in the default browser.</source>
<translation>Indtast en vilkårlig RSS feed adresse. Boris vil nogen gange fortælle dig en titel fra dette feed. Klik på overskriften for at åbne den i en browser.</translation>
</message>
<message>
<location filename="src/about.cpp" line="188"/>
<source>Show on critical levels and mouse over</source>
<translation>Vis ved kritiske niveaeu og når musen holdes over</translation>
</message>
<message>
<location filename="src/about.cpp" line="189"/>
<source>Show only on mouse over</source>
<translation>Vis kun når musen holdes over</translation>
</message>
<message>
<location filename="src/about.cpp" line="190"/>
<source>Never show</source>
<translation>Vis aldrig</translation>
</message>
<message>
<location filename="src/about.cpp" line="199"/>
<source>Make Boris invincible</source>
<translation>Gør Boris udødelig</translation>
</message>
<message>
<location filename="src/about.cpp" line="215"/>
<source>Sound volume:</source>
<translation>Lyd niveau:</translation>
</message>
</context>
<context>
<name>Boris</name>
<message>
<location filename="src/boris.cpp" line="96"/>
<source>Behaviours</source>
<translation>Opførsler</translation>
</message>
<message>
<location filename="src/boris.cpp" line="176"/>
<source>Idkfa</source>
<translation>Idkfa</translation>
</message>
<message>
<location filename="src/boris.cpp" line="218"/>
<source>Debug</source>
<translation>Debug</translation>
</message>
<message>
<location filename="src/boris.cpp" line="226"/>
<source>No behaviours!</source>
<translation>Ingen opførsler!</translation>
</message>
</context>
<context>
<name>MainWindow</name>
<message>
<location filename="src/mainwindow.cpp" line="233"/>
<source>Behaviours</source>
<translation>Opførsler</translation>
</message>
<message>
<location filename="src/mainwindow.cpp" line="236"/>
<source>Items</source>
<translation>Genstande</translation>
</message>
<message>
<location filename="src/mainwindow.cpp" line="247"/>
<source>Looking for Boris, please wait...
</source>
<translation>Leder efter Boris, vent et øjeblik...
</translation>
</message>
<message>
<location filename="src/mainwindow.cpp" line="390"/>
<location filename="src/mainwindow.cpp" line="649"/>
<source> coins</source>
<translation> mønter</translation>
</message>
<message>
<location filename="src/mainwindow.cpp" line="399"/>
<source>&Config / about...</source>
<translation>&Konfigurér / om...</translation>
</message>
<message>
<location filename="src/mainwindow.cpp" line="482"/>
<source>Idkfa</source>
<translation>Idkfa</translation>
</message>
<message>
<location filename="src/mainwindow.cpp" line="524"/>
<source>No behaviours!</source>
<translation>Ingen opførsler!</translation>
</message>
<message>
<location filename="src/mainwindow.cpp" line="568"/>
<source>No items unlocked!</source>
<translation>Ingen genstande låst op!</translation>
</message>
<message>
<location filename="src/mainwindow.cpp" line="616"/>
<source>Buy?</source>
<translation>Køb?</translation>
</message>
<message>
<location filename="src/mainwindow.cpp" line="616"/>
<source>Do you want to buy '</source>
<translation>Vil du købe '</translation>
</message>
<message>
<location filename="src/mainwindow.cpp" line="616"/>
<source>for </source>
<translation>for </translation>
</message>
<message>
<location filename="src/mainwindow.cpp" line="616"/>
<source> coins?</source>
<translation> mønter?</translation>
</message>
<message>
<location filename="src/mainwindow.cpp" line="629"/>
<source>Not enough coins!</source>
<translation>Ikke mønter nok!</translation>
</message>
<message>
<location filename="src/mainwindow.cpp" line="629"/>
<source>You can't afford the '</source>
<translation>Du har ikke råd til '</translation>
</message>
<message>
<location filename="src/mainwindow.cpp" line="629"/>
<source>item.
Initiate behaviours that corresponds to Boris' needs to earn coins. You can then use those coins to unlock new items.</source>
<translation>genstanden.
Vælg opførsler der tilsvarer Boris´' behov for at tjene mønter. Du kan derefter bruge dem på at låse nye genstande op.</translation>
</message>
<message>
<location filename="src/mainwindow.cpp" line="641"/>
<source>coins</source>
<translation>mønter</translation>
</message>
<message>
<location filename="src/mainwindow.cpp" line="385"/>
<source>&Earthquake!!!</source>
<oldsource>&Earthquake</oldsource>
<translation>&Jordskælv!!!</translation>
</message>
<message>
<location filename="src/mainwindow.cpp" line="388"/>
<source>Updating weather...</source>
<translation>Opdaterer vejr...</translation>
</message>
<message>
<location filename="src/mainwindow.cpp" line="473"/>
<source>Couldn't find city</source>
<translation>Kunne ikke finde by</translation>
</message>
<message>
<location filename="src/mainwindow.cpp" line="409"/>
<source>&Quit</source>
<translation>&Quit</translation>
</message>
</context>
</TS>