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translations.js
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/*
Translations.
Contents:
- EN
- NL
*/
var t_EN = new Map();
t_EN["HARBOUR_WOOD"] = "wood harbour";
t_EN["HARBOUR_STONE"] = "stone harbour";
t_EN["HARBOUR_WOOL"] = "wool harbour";
t_EN["HARBOUR_ORE"] = "ore harbour";
t_EN["HARBOUR_GRAIN"] = "grain harbour";
t_EN["HARBOUR_ALL"] = "generic harbour";
t_EN["STONE"] = "stone";
t_EN["WOOL"] = "wool";
t_EN["ORE"] = "ore";
t_EN["GRAIN"] = "grain";
t_EN["WOOD"] = "wood";
t_EN["WAITING_FOR_TAKEOFF"] = "waiting for game to start";
t_EN["JOIN_GAME"] = "join game";
t_EN["START_GAME"] = "start game";
t_EN["STOP_GAME"] = "stop game";
var t_NL = new Map();
t_NL["HARBOUR_WOOD"] = "hout haven";
t_NL["HARBOUR_STONE"] = "steen haven";
t_NL["HARBOUR_WOOL"] = "wol haven";
t_NL["HARBOUR_ORE"] = "erts haven";
t_NL["HARBOUR_GRAIN"] = "graan haven";
t_NL["HARBOUR_ALL"] = "normale haven";
t_EN["STONE"] = "steen";
t_EN["WOOL"] = "wol";
t_EN["ORE"] = "erts";
t_EN["GRAIN"] = "graan";
t_EN["WOOD"] = "hout";
t_NL["WAITING_FOR_TAKEOFF"] = "wachten tot het spel start";
t_EN["JOIN_GAME"] = "neem deel aan spel";
t_EN["START_GAME"] = "start spel";
t_EN["STOP_GAME"] = "stop spel";