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Hello, I am using Arduino_GFX in combination with LVGL V9 on a JC3248W535 display with AXS15231B driver.
I have the following problem: If I don't rotate the display I get about 26fps in the examples of LVGL when the image is still, when I scroll the frame rate drops to about 15fps which is still acceptable. If I rotate the display by 90° or 270°, the frame rate drops to 4fps when scrolling, which is no longer acceptable. I suspect that the reason for this lies in the implementation. I use a canvas to drive the display. As far as I understand it, the rotation is calculated in software, which makes the whole thing slow. Is there a simple solution to this problem? My code can be found here.
Many thanks in advance :)
The text was updated successfully, but these errors were encountered:
Hello, I am using Arduino_GFX in combination with LVGL V9 on a JC3248W535 display with AXS15231B driver.
I have the following problem: If I don't rotate the display I get about 26fps in the examples of LVGL when the image is still, when I scroll the frame rate drops to about 15fps which is still acceptable. If I rotate the display by 90° or 270°, the frame rate drops to 4fps when scrolling, which is no longer acceptable. I suspect that the reason for this lies in the implementation. I use a canvas to drive the display. As far as I understand it, the rotation is calculated in software, which makes the whole thing slow. Is there a simple solution to this problem? My code can be found here.
Many thanks in advance :)
The text was updated successfully, but these errors were encountered: