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match_state.go
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package the_platinum_searcher
type matchState interface {
transition(matched bool) matchState
reset() matchState
isBefore() bool
isMatching() bool
isAfter() bool
}
func newMatchState() matchState {
return stateBeforeMatch{}
}
type stateBeforeMatch struct{}
func (s stateBeforeMatch) transition(matched bool) matchState {
if matched {
return stateMatching{}
} else {
return s
}
}
func (s stateBeforeMatch) reset() matchState {
return s
}
func (s stateBeforeMatch) isBefore() bool {
return true
}
func (s stateBeforeMatch) isMatching() bool {
return false
}
func (s stateBeforeMatch) isAfter() bool {
return false
}
type stateMatching struct{}
func (s stateMatching) transition(matched bool) matchState {
if matched {
return s
} else {
return stateAfterMatch{}
}
}
func (s stateMatching) reset() matchState {
return stateBeforeMatch{}
}
func (s stateMatching) isBefore() bool {
return false
}
func (s stateMatching) isMatching() bool {
return true
}
func (s stateMatching) isAfter() bool {
return false
}
type stateAfterMatch struct{}
func (s stateAfterMatch) transition(matched bool) matchState {
if matched {
return stateMatching{}
} else {
return s
}
}
func (s stateAfterMatch) reset() matchState {
return stateBeforeMatch{}
}
func (s stateAfterMatch) isBefore() bool {
return false
}
func (s stateAfterMatch) isMatching() bool {
return false
}
func (s stateAfterMatch) isAfter() bool {
return true
}