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This would be a good way to allow developers to optimize physics for themselves, or to allow for different objects to not collide with each-other if desired.
For instance, if a developer only wanted certain object types to collide with each other and pass through another object type, they should be able to do that.
The text was updated successfully, but these errors were encountered:
This would be a good way to allow developers to optimize physics for themselves, or to allow for different objects to not collide with each-other if desired.
For instance, if a developer only wanted certain object types to collide with each other and pass through another object type, they should be able to do that.
The text was updated successfully, but these errors were encountered: