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Dream balloons (US).r
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/* Rez file for balloon document "Dream balloons (US)" *//* Created Mar, 5 ott 1993 at 19:20 */#include "Types.r"#include "BalloonTypes.r"resource 'hmnu' (136,"Bank") { HelpMgrVersion, hmDefaultOptions, 0, 0, HMSkipItem { }, { HMStringResItem { /* Menu title messages */ 0,0, /* Normal */ 0,0, /* Grayed */ 0,0, /* Checked */ 0,0, /* Other */ }, HMStringResItem { /* item 1:Deposit/Withdraw */ 1000,1, 0,0, 0,0, 0,0 }, HMSkipItem { }, HMStringResItem { /* item 3:Ask a guard to joinÉ */ 1000,2, 0,0, 0,0, 0,0 } }};resource 'hmnu' (134,"Inn") { HelpMgrVersion, hmDefaultOptions, 0, 0, HMSkipItem { }, { HMStringResItem { /* Menu title messages */ 0,0, /* Normal */ 0,0, /* Grayed */ 0,0, /* Checked */ 0,0, /* Other */ }, HMStringResItem { /* item 1:Buy iron rations */ 1000,3, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 2:Buy a week rations */ 1000,4, 0,0, 0,0, 0,0 }, HMSkipItem { }, HMStringResItem { /* item 4:Buy a light drink */ 1000,5, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 5:Buy a strong drink */ 1000,6, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 6:Talk to the barman */ 1000,7, 0,0, 0,0, 0,0 }, HMSkipItem { }, HMStringResItem { /* item 8:Ask a ranger to joinÉ */ 1000,8, 0,0, 0,0, 0,0 } }};resource 'hmnu' (135,"Brothel") { HelpMgrVersion, hmDefaultOptions, 0, 0, HMSkipItem { }, { HMStringResItem { /* Menu title messages */ 0,0, /* Normal */ 0,0, /* Grayed */ 0,0, /* Checked */ 0,0, /* Other */ }, HMStringResItem { /* item 1:Spend the night */ 1000,9, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 2:Buy rations */ 1000,10, 0,0, 0,0, 0,0 }, HMSkipItem { }, HMStringResItem { /* item 4:Ask a ruffian to joinÉ */ 1000,11, 0,0, 0,0, 0,0 } }};resource 'hmnu' (142,"Char") { HelpMgrVersion, hmDefaultOptions, 0, 0, HMSkipItem { }, { HMStringResItem { /* Menu title messages */ 0,0, /* Normal */ 0,0, /* Grayed */ 0,0, /* Checked */ 0,0, /* Other */ }, HMStringResItem { /* item 1:CastÉ */ 1000,12, 1000,13, 0,0, 0,0 }, HMStringResItem { /* item 2:DismissÉ */ 1000,14, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 3:Shoot */ 1000,51, 0,0, 0,0, 0,0 } }};resource 'hmnu' (129,"File") { HelpMgrVersion, hmDefaultOptions, 0, 0, HMSkipItem { }, { HMStringResItem { /* Menu title messages */ 0,0, /* Normal */ 0,0, /* Grayed */ 0,0, /* Checked */ 0,0, /* Other */ }, HMStringResItem { /* item 1:Open game... */ 1000,15, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 2:Save */ 1000,16, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 3:Save As... */ 1000,17, 0,0, 0,0, 0,0 }, HMSkipItem { }, HMStringResItem { /* item 5:Page setup... */ 1000,18, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 6:Print... */ 1000,19, 0,0, 0,0, 0,0 }, HMSkipItem { }, HMStringResItem { /* item 8:Quit */ 1000,20, 0,0, 0,0, 0,0 } }};resource 'hmnu' (140,"Game") { HelpMgrVersion, hmDefaultOptions, 0, 0, HMSkipItem { }, { HMStringResItem { /* Menu title messages */ 0,0, /* Normal */ 0,0, /* Grayed */ 0,0, /* Checked */ 0,0, /* Other */ }, HMStringResItem { /* item 1:Pause game */ 1000,21, 0,0, 0,0, 0,0 }, HMSkipItem { }, HMStringResItem { /* item 3:Sound */ 1000,22, 0,0, 1000,23, 0,0 }, HMStringResItem { /* item 4:Speech */ 1000,24, 1000,25, 1000,26, 0,0 }, HMStringResItem { /* item 5:Transcript */ 1000,27, 0,0, 1000,28, 0,0 }, HMStringResItem { /* item 6:Notification */ 1000,29, 0,0, 1000,30, 0,0 }, HMStringResItem { /* item 7:Music */ 1000,31, 1000,32, 1000,33, 0,0 } }};resource 'hmnu' (141,"Group") { HelpMgrVersion, hmDefaultOptions, 0, 0, HMSkipItem { }, { HMStringResItem { /* Menu title messages */ 0,0, /* Normal */ 0,0, /* Grayed */ 0,0, /* Checked */ 0,0, /* Other */ }, HMStringResItem { /* item 1:Search */ 1000,34, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 2:Rest */ 1000,35, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 3:Battle orderÉ */ 1000,36, 1000,37, 1000,38, 0,0 }, HMStringResItem { /* item 4:Wait */ 1000,39, 0,0, 0,0, 0,0 }, HMSkipItem { }, HMStringResItem { /* item 6:By Strength */ 1000,40, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 7:By Intelligence */ 1000,41, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 8:By Wisdom */ 1000,42, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 9:By Dexterity */ 1000,43, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 10:By Stamina */ 1000,44, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 11:By Charisma */ 1000,45, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 12:By Hit Points */ 1000,46, 0,0, 0,0, 0,0 } }};resource 'hmnu' (137,"Mage tower") { HelpMgrVersion, hmDefaultOptions, 0, 0, HMSkipItem { }, { HMStringResItem { /* Menu title messages */ 0,0, /* Normal */ 0,0, /* Grayed */ 0,0, /* Checked */ 0,0, /* Other */ }, HMStringResItem { /* item 1:Buy amber */ 1000,47, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 2:Buy bat guano */ 1000,48, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 3:Buy cure potion */ 1000,49, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 4:Buy glass lens */ 1000,50, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 5:Buy magnet */ 1001,1, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 6:Buy mushroom */ 1001,2, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 7:Buy quicksilver */ 1001,3, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 8:Buy silver mirror */ 1001,4, 0,0, 0,0, 0,0 }, HMSkipItem { }, HMStringResItem { /* item 10:Ask a mage to joinÉ */ 1001,5, 0,0, 0,0, 0,0 } }};resource 'hmnu' (128,"MENU 128") { HelpMgrVersion, hmDefaultOptions, 0, 0, HMSkipItem { }, { HMStringResItem { /* Menu title messages */ 0,0, /* Normal */ 0,0, /* Grayed */ 0,0, /* Checked */ 0,0, /* Other */ }, HMStringResItem { /* item 1:About Akko's Dream */ 1001,6, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 2:About this scenario */ 1001,7, 0,0, 0,0, 0,0 } }};resource 'hmnu' (138,"Shrine") { HelpMgrVersion, hmDefaultOptions, 0, 0, HMSkipItem { }, { HMStringResItem { /* Menu title messages */ 0,0, /* Normal */ 0,0, /* Grayed */ 0,0, /* Checked */ 0,0, /* Other */ }, HMStringResItem { /* item 1:Pray and repent */ 1001,8, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 2:Make an offer */ 1001,9, 0,0, 0,0, 0,0 }, HMSkipItem { }, HMStringResItem { /* item 4:Ask a paladin to joinÉ */ 1001,10, 0,0, 0,0, 0,0 } }};resource 'hmnu' (132,"Temple") { HelpMgrVersion, hmDefaultOptions, 0, 0, HMSkipItem { }, { HMStringResItem { /* Menu title messages */ 0,0, /* Normal */ 0,0, /* Grayed */ 0,0, /* Checked */ 0,0, /* Other */ }, HMStringResItem { /* item 1:Cure graze */ 1001,11, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 2:Cure wound */ 1001,12, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 3:Cure gash */ 1001,13, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 4:Cure all wounds */ 1001,14, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 5:Cure illness */ 1001,15, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 6:Cure poison */ 1001,16, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 7:Restore level */ 1001,17, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 8:Raise dead */ 1001,18, 0,0, 0,0, 0,0 }, HMSkipItem { }, HMStringResItem { /* item 10:Buy holy water */ 1001,19, 0,0, 0,0, 0,0 }, HMSkipItem { }, HMStringResItem { /* item 12:Ask a cleric to joinÉ */ 1001,20, 0,0, 0,0, 0,0 } }};resource 'hdlg' (1000,"Choose spell") { HelpMgrVersion, 0, hmDefaultOptions, 0, 0, HMSkipItem { }, { HMStringResItem { /* item 1:OK */ {0,0}, {0,0,0,0}, 1001,21, 1001,22, 0,0, 0,0 }, HMStringResItem { /* item 2:Cancel */ {0,0}, {0,0,0,0}, 1001,23, 1001,24, 0,0, 0,0 }, HMStringResItem { /* item 3:Restart */ {0,0}, {0,0,0,0}, 1001,25, 0,0, 0,0, 0,0 } }};resource 'hdlg' (1001,"Memr. spell") { HelpMgrVersion, 0, hmDefaultOptions, 0, 0, HMSkipItem { }, { HMStringResItem { /* item 1:OK */ {0,0}, {0,0,0,0}, 1001,26, 0,0, 0,0, 0,0 } }};resource 'hdlg' (1002,"New char") { HelpMgrVersion, 0, hmDefaultOptions, 0, 0, HMSkipItem { }, { HMStringResItem { /* item 1:Join */ {0,0}, {0,0,0,0}, 1001,27, 1001,28, 0,0, 0,0 }, HMStringResItem { /* item 2:Cancel */ {0,0}, {0,0,0,0}, 1001,29, 0,0, 0,0, 0,0 }, HMStringResItem { /* item 3:Reroll */ {0,0}, {0,0,0,0}, 1001,30, 0,0, 0,0, 0,0 } }};/* Balloon OK's item list (DITL 130) needs a helpItem *//* Balloon OK's item list (DITL 142) needs a helpItem *//* Balloon Join's item list (DITL 135) needs a helpItem */resource 'STR#' (1000, "Balloon Help String 1") { { /* [1] Deposit/Withdraw, Normal */ "Why take a lot of weight with you at all times? Leave your " "gold in the bank. It won't give interests, but it'll be safe" ".", /* [2] Ask a guard to joinÉ, Normal */ "A new character shall join the group", /* [3] Buy iron rations, Normal */ "For 5 golden Eagles a weeks worth of light food rations sha" "ll be yours", /* [4] Buy a week rations, Normal */ "For 1 golden Eagle a week worth of food shall be yours", /* [5] Buy a light drink, Normal */ "Care for a glass of beer?", /* [6] Buy a strong drink, Normal */ "Some old liquorous wine?", /* [7] Talk to the barman, Normal */ "Barmen can be a precious information source. Even invaluabl" "e, if you are a good clientÉ", /* [8] Ask a ranger to joinÉ, Normal */ "A new character shall join the group", /* [9] Spend the night, Normal */ "I don't care what Apple's Human Interface says, I won't tel" "l you what happens in this case, OK?", /* [10] Buy rations, Normal */ "For 1 golden Eagle a week worth of food shall be yours", /* [11] Ask a ruffian to joinÉ, Normal */ "A new character shall join the group", /* [12] CastÉ, Normal */ "Displays the available spells window", /* [13] CastÉ, Grayed */ "The selected character isn't a spell-caster. Select a dream" "er, or use a magic item, if you wish to cast a spell", /* [14] DismissÉ, Normal */ "Selecting this option will send away the selected group mem" "ber, forever!", /* [15] Open game..., Normal */ "Lets you load a saved game, and start playing it", /* [16] Save, Normal */ "Saves the current game on disk", /* [17] Save As..., Normal */ "Saves the current game in a new file on disk", /* [18] Page setup..., Normal */ "Configures the print settings", /* [19] Print..., Normal */ "Prints the contents of the frontmost window", /* [20] Quit, Normal */ "Leaves the Dream game system", /* [21] Pause game, Normal */ "Stops the game clock", /* [22] Sound, Normal */ "Sounds are muted. Selecting this item will enable them", /* [23] Sound, Checked */ "Sounds are played. Selecting this item will mute them", /* [24] Speech, Normal */ "Speech is muted. Selecting this item will make Dream read a" "loud the description of the places you visit", /* [25] Speech, Grayed */ "Speech is unavailable. You need PlainTalk software from App" "le to enable it", /* [26] Speech, Checked */ "Speech is enabled. Selecting this item will mute it", /* [27] Transcript, Normal */ "The transcript windoid is hidden. Selecting this item will " "show it. The trascript is a list of actions undertaken by ch" "aracters and notices from the game system.", /* [28] Transcript, Checked */ "The transcript windoid is active. Selecting this item will " "hide it. The trascript is a list of actions undertaken by ch" "aracters and notices from the game system.", /* [29] Notification, Normal */ "Notification is off, so the game system won't display an al" "ert when something potentially dangerous happens; such notes" " will be sent to the trascript windoid", /* [30] Notification, Checked */ "Notification is on, so the game system will display an aler" "t when something potentially dangerous (like the lights turn" "ing off) happens", /* [31] Music, Normal */ "Music is muted. Selecting this item will allow Dream to pla" "y its soundtrack while you play.", /* [32] Music, Grayed */ "Music is unavailable. As soon as I find the time to write t" "he music code I'll let you know, OK?", /* [33] Music, Checked */ "The Dream soundtrack is playing. Selecting this item will m" "ute it.", /* [34] Search, Normal */ "The group will search the location they are in, digging, pa" "tting walls and looking for tracks. But it's lengthy!", /* [35] Rest, Normal */ "The group will set up camp and get eigth hours of beauty sl" "eep", /* [36] Battle orderÉ, Normal */ "A window will appear and you'll be able to set up battle or" "der", /* [37] Battle orderÉ, Grayed */ "You can't change battle order while a battle is taking plac" "e", /* [38] Battle orderÉ, Checked */ "Click in the battle order window to change the disposition " "of characters, then re-select this item when you're satisfie" "d", /* [39] Wait, Normal */ "The group will wait until midnight. This is useful if you w" "ant to rest but the group isn't tired yet.", /* [40] By Strength, Normal */ "Sorts the group by strength (the strongest character will be pos" "itioned uppermost).", /* [41] By Intelligence, Normal */ "Sorts the group by intelligence (the smartest character will be" " positioned uppermost).", /* [42] By Wisdom, Normal */ "Sorts the group by wisdom (the wisest character will be posit" "ioned uppermost).", /* [43] By Dexterity, Normal */ "Sorts the group by dexterity (the quickest character will be po" "sitioned uppermost).", /* [44] By Stamina, Normal */ "Sorts the group by stamina (the stoutest character will be posi" "tioned uppermost).", /* [45] By Charisma, Normal */ "Sorts the group by charisma (the handsomest character will be pos" "itioned uppermost).", /* [46] By Hit Points, Normal */ "Sorts the group by hit points. This is relative to the curr" "ent situation, not the maximum HP.", /* [47] Buy amber, Normal */ "Amber is indispensable to cast some spells", /* [48] Buy bat guano, Normal */ "Bat guano is smelly but indispensable to cast some spells", /* [49] Buy cure potion, Normal */ "A cure potion is indispensable to cast some spells", /* [50] Buy glass lens, Normal */ "A small glass lens is indispensable to cast some spells", /* [51] Shoot, normal */ "If your character owns a throwing weapon, pressing ÔTÕ you'll" "be allowed to aim at enemy monsters" }};resource 'STR#' (1001, "Balloon Help String 2") { { /* [1] Buy magnet, Normal */ "A magnet is indispensable to cast some spells", /* [2] Buy mushroom, Normal */ "Some mushrooms are indispensable to cast some spells", /* [3] Buy quicksilver, Normal */ "Quicksilver is indispensable to cast some spells", /* [4] Buy silver mirror, Normal */ "A silver mirror is indispensable to cast some spells", /* [5] Ask a mage to joinÉ, Normal */ "A new wizard shall join the group", /* [6] About Akko's Dream, Normal */ "Shows info about the Dream application", /* [7] About this scenario, Normal */ "Shows information about the current game scenario", /* [8] Pray and repent, Normal */ "What do you expect? You stay here and pray, that's it.", /* [9] Make an offer, Normal */ "A hundred golden Eagles for the poors would be appreciated", /* [10] Ask a paladin to joinÉ, Normal */ "A new paladin shall join the group. If he likes you.", /* [11] Cure graze, Normal */ "The selected character will be cured 1-8 hit points of dama" "ge by the High Priest", /* [12] Cure wound, Normal */ "The selected character will be cured 3-18 hit points of dam" "age by the High Priest", /* [13] Cure gash, Normal */ "The selected character will be cured 10-100 hit points of d" "amage by the High Priest", /* [14] Cure all wounds, Normal */ "Everybody will be fully cured by the High Priest", /* [15] Cure illness, Normal */ "The selected character will be cured by the High Priest", /* [16] Cure poison, Normal */ "The selected character's blood will be purified by the High" " Priest", /* [17] Restore level, Normal */ "The selected character's lost experience levels will be res" "tored by the High Priest", /* [18] Raise dead, Normal */ "The High Priest will resurrect the selected character", /* [19] Buy holy water, Normal */ "For 50 golden Eagles a vial of Holy Water shall be yours", /* [20] Ask a cleric to joinÉ, Normal */ "A new character shall join the group", /* [21] OK, Normal */ "Click this button when you are satisfied with your choice", /* [22] OK, Grayed */ "Drag the spells from the right to the book at the left, and" " then you'll be able to click OK", /* [23] Cancel, Normal */ "If you cancel, the scroll will be left untouched", /* [24] Cancel, Grayed */ "It makes no sense to cancel now! If you did, you wouldn't g" "ain new spells!", /* [25] Restart, Normal */ "Clicking this button, you'll Undo your choices", /* [26] OK, Normal */ "Click this button when you are satisfied with the spells yo" "u have memorized", /* [27] Join, Normal */ "Clicking this button the new character will join the group", /* [28] Join, Grayed */ "Type a name for the new character, then click Join", /* [29] Cancel, Normal */ "Clicking this button you'll leave the new member alone, and" " the group shall stay as before", /* [30] Reroll, Normal */ "Clicking this button, the character's statistics shall be r" "ecalculated at random" }};