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track.h
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/*
This file is part of Waver
Copyright (C) 2021 Peter Papp
Please visit https://launchpad.net/waver for details
*/
#ifndef TRACK_H
#define TRACK_H
#include <QAudioFormat>
#include <QDateTime>
#include <QHash>
#include <QList>
#include <QMap>
#include <QMutex>
#include <QObject>
#include <QRegExp>
#include <QSettings>
#include <QStandardPaths>
#include <QtGlobal>
#include <QThread>
#include <QTimer>
#include <QUrl>
#include <QUuid>
#include "analyzer.h"
#include "decodergeneric.h"
#include "decodingcallback.h"
#include "equalizer.h"
#include "globals.h"
#include "peakcallback.h"
#include "pcmcache.h"
#include "radiotitlecallback.h"
#include "soundoutput.h"
#ifdef QT_DEBUG
#include <QDebug>
#endif
class Track : public QObject, RadioTitleCallback
{
Q_OBJECT
public:
enum Status {
Idle,
Decoding,
Playing,
Paused
};
enum FadeDirection {
FadeDirectionNone,
FadeDirectionIn,
FadeDirectionOut
};
struct TrackInfo {
QString id;
QUrl url;
QList<QUrl> arts;
QString title;
QString artistId;
QString artist;
QString artistSummary;
QString albumId;
QString album;
int year;
int track;
QStringList tags;
QVariantHash attributes;
};
typedef QVector<TrackInfo> TracksInfo;
static const int EQ_CHOOSER_COMMON = 0;
static const int EQ_CHOOSER_ALBUM = 1;
static const int EQ_CHOOSER_TRACK = 2;
explicit Track(TrackInfo trackInfo, PeakCallback::PeakCallbackInfo peakCallbackInfo, DecodingCallback::DecodingCallbackInfo decodingCallbackInfo, QObject *parent = 0);
~Track();
Status getStatus();
QString getStatusText();
void setStatus(Status status);
void setPosition(double percent);
void setPosition(qint64 microSecond);
TrackInfo getTrackInfo();
void attributeAdd(QString key, QVariant value);
void attributeRemove(QString key);
void artistInfoAdd(QString summary, QString art);
qint64 getDecodedMilliseconds();
qint64 getLengthMilliseconds();
qint64 getPlayedMillseconds();
int getFadeDurationSeconds(FadeDirection fadeDirection);
void setShortFadeBeginning(bool shortFade);
void setShortFadeEnd(bool shortFade);
QVector<double> getEqualizerBandCenterFrequencies();
bool getNetworkStartingLastState();
void optionsUpdated();
void requestDecodingCallback();
void radioTitleCallback(QString title);
private:
static const long USEC_PER_SEC = 1000 * 1000;
static const int DECODING_CB_DELAY_MILLISECONDS = 40;
static const int UNDERRUN_DELAY_MILLISECONDS = 5000;
static const int SHORT_FADE_SECONDS = 2;
struct RadioTitlePosition {
qint64 microsecondsTimestamp;
QString title;
};
TrackInfo trackInfo;
QStringList fadeTags;
PeakCallback::PeakCallbackInfo peakCallbackInfo;
DecodingCallback::DecodingCallbackInfo decodingCallbackInfo;
QAudioFormat desiredPCMFormat;
BufferQueue analyzerQueue;
TimedChunkQueue equalizerQueue;
TimedChunkQueue outputQueue;
QMutex analyzerQueueMutex;
QMutex equalizerQueueMutex;
QMutex outputQueueMutex;
QThread decoderThread;
QThread cacheThread;
QThread analyzerThread;
QThread equalizerThread;
QThread outputThread;
DecoderGeneric *decoder;
PCMCache *cache;
Analyzer *analyzer;
Equalizer *equalizer;
SoundOutput *soundOutput;
Status currentStatus;
bool stopping;
bool decodingDone;
bool finishedSent;
bool fadeoutStartedSent;
qint64 decodingInfoLastSent;
bool networkStartingLastState;
bool shortFadeBeginning;
bool shortFadeEnd;
qint64 fadeoutStartMilliseconds;
FadeDirection fadeDirection;
qint64 fadePercent;
double fadeFrameCount;
qint64 decodedMillisecondsAtUnderrun;
qint64 posMillisecondsAtUnderrun;
qint64 posMilliseconds;
QVector<RadioTitlePosition> radioTitlePositions;
ReplayGainCalculator::Silences silences;
bool skipLongSilence;
qint64 skipLongSilenceMicroseconds;
void setupDecoder();
void setupCache();
void setupAnalyzer();
void setupEqualizer();
void setupOutput();
bool isDoFade();
void updateFadeoutStartMilliseconds();
void applyFade(QByteArray *chunk);
void changeStatus(Status status);
double decodedPercent();
QString equalizerSettingsPrefix();
public slots:
void requestForBufferReplayGainInfo();
private slots:
void bufferAvailableFromDecoder(QAudioBuffer *buffer);
void pcmChunkFromCache(QByteArray PCM, qint64 startMicroseconds);
void pcmChunkFromEqualizer(TimedChunk chunk);
void sendFinished();
void sendFadeoutStarted();
void decoderFinished();
void decoderError(QString info, QString errorMessage);
void decoderInfo(QString info);
void decoderSessionExpired();
void decoderNetworkStarting(bool starting);
void decoderNetworkBufferChanged();
void underrunTimeout();
void cacheError(QString info, QString errorMessage);
void analyzerReplayGain(double replayGain);
void analyzerSilences(ReplayGainCalculator::Silences silences);
void equalizerReplayGainChanged(double current);
void outputPositionChanged(qint64 posMilliseconds);
void outputNeedChunk();
void outputBufferUnderrun();
void outputError(QString errorMessage);
void requestSilencesUpdate();
signals:
void error(QString id, QString info, QString error);
void info(QString id, QString info);
void sessionExpired(QString id);
void playPosition(QString id, bool decoderFinished, long knownDurationMilliseconds, long positionMilliseconds);
void replayGainInfo(QString id, double current);
void decoded(QString id, qint64 length);
void fadeoutStarted(QString id);
void finished(QString id);
void trackInfoUpdated(QString id);
void statusChanged(QString id, Track::Status status, QString statusString);
void startDecode();
void decoderDone();
void networkConnecting(QString id, bool busy);
void cacheRequestNextPCMChunk();
void cacheRequestTimestampPCMChunk(long milliseconds);
void bufferAvailableToAnalyzer();
void requestSilencesFromAnalyzer(bool addFinalSilence);
void chunkAvailableToEqualizer(int maxToProcess);
void chunkAvailableToOutput();
void playBegins();
void requestReplayGainInfo();
void pause();
void resume();
void updateReplayGain(double replayGain);
void resetReplayGain();
};
#endif // TRACK_H