diff --git a/src/floodcompat/floodcompat.java b/src/floodcompat/floodcompat.java index e4b709e..02b2d69 100644 --- a/src/floodcompat/floodcompat.java +++ b/src/floodcompat/floodcompat.java @@ -12,7 +12,6 @@ public class floodcompat extends Mod{ boolean flood, applied; - Ability PulsarAbility, BrydeAbility; public floodcompat(){ Log.info("Flood Compatibility loaded!"); @@ -67,7 +66,6 @@ public floodcompat(){ UnitTypes.gamma.weapons.forEach(w -> { w.bullet.buildingDamageMultiplier = 1; }); - UnitTypes.pulsar.abilities.remove(0); UnitTypes.crawler.health = 100; UnitTypes.crawler.speed = 1.5f; UnitTypes.crawler.accel = 0.08f; @@ -113,17 +111,11 @@ public floodcompat(){ w.bullet.collidesGround = true; } }); - UnitTypes.bryde.abilities.remove(0); applied = true; } }); - Events.on(EventType.ContentInitEvent.class, e -> { - PulsarAbility = UnitTypes.pulsar.abilities.get(0); - BrydeAbility = UnitTypes.bryde.abilities.get(0); - }); - Events.on(EventType.WorldLoadEvent.class, e -> { // no delay if the client's hosting, that would break stuff! int delay = Vars.net.client() ? 3 : 0; @@ -180,7 +172,6 @@ public floodcompat(){ UnitTypes.gamma.weapons.forEach(w -> { w.bullet.buildingDamageMultiplier = 0.01f; }); - UnitTypes.pulsar.abilities.add(PulsarAbility); UnitTypes.crawler.health = 200; UnitTypes.crawler.speed = 1f; UnitTypes.crawler.accel = 0; @@ -229,7 +220,6 @@ public floodcompat(){ w.bullet.collidesGround = false; } }); - UnitTypes.bryde.abilities.add(BrydeAbility); Vars.ui.chatfrag.addMessage("[accent]Flood changes reverted!\nConsider using /sync if playing on a server!\nIf you are the host, ignore this message!"); applied = false;