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gl.cc
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#include <stdlib.h>
#include <string.h>
#include "log.h"
#include "str.h"
#include "icon.h"
#include "gl.h"
#include "glad.h"
#include "libs/stb/stb_image.h"
#define GLFW_INCLUDE_NONE
#include "libs/glfw3/GLFW/glfw3.h"
#define RESET "\x1b[0m"
#define RED "\x1b[1;31m"
#define YELLOW "\x1b[1;32m"
#define GREEN "\x1b[1;33m"
static v2u32 window_size;
static const char * type_string( GLenum type ) {
switch( type ) {
case GL_DEBUG_TYPE_ERROR:
case GL_DEBUG_CATEGORY_API_ERROR_AMD:
return "error";
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
case GL_DEBUG_CATEGORY_DEPRECATION_AMD:
return "deprecated";
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
case GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD:
return "undefined";
case GL_DEBUG_TYPE_PORTABILITY:
return "nonportable";
case GL_DEBUG_TYPE_PERFORMANCE:
case GL_DEBUG_CATEGORY_PERFORMANCE_AMD:
return "performance";
case GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD:
return "window system";
case GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD:
return "shader compiler";
case GL_DEBUG_CATEGORY_APPLICATION_AMD:
return "application";
case GL_DEBUG_TYPE_OTHER:
case GL_DEBUG_CATEGORY_OTHER_AMD:
return "other";
default:
return "idk";
}
}
static const char * severity_string( GLenum severity ) {
switch( severity ) {
case GL_DEBUG_SEVERITY_LOW:
// case GL_DEBUG_SEVERITY_LOW_AMD:
return GREEN "low" RESET;
case GL_DEBUG_SEVERITY_MEDIUM:
// case GL_DEBUG_SEVERITY_MEDIUM_AMD:
return YELLOW "medium" RESET;
case GL_DEBUG_SEVERITY_HIGH:
// case GL_DEBUG_SEVERITY_HIGH_AMD:
return RED "high" RESET;
case GL_DEBUG_SEVERITY_NOTIFICATION:
return "notice";
default:
return "idk";
}
}
static void gl_debug_output_callback(
GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
const GLchar * message, const void * _
) {
if(
source == 33352 || // shader compliation errors
id == 131169 ||
id == 131185 ||
id == 131218 ||
id == 131204
) {
return;
}
if( severity == GL_DEBUG_SEVERITY_NOTIFICATION || severity == GL_DEBUG_SEVERITY_NOTIFICATION_KHR ) {
return;
}
const char * nl = "\n";
size_t message_len = strlen( message );
if( message_len > 0 && message[ message_len - 1 ] == '\n' )
nl = "";
WARN( "GL {} [{} - {}]: {}{}",
source,
type_string( type ),
severity_string( severity ),
message, nl );
if( severity == GL_DEBUG_SEVERITY_HIGH ) {
ASSERT( 0 );
}
}
static void gl_debug_output_callback_amd(
GLuint id, GLenum type, GLenum severity, GLsizei length,
const GLchar * message, const void * _
) {
gl_debug_output_callback( GL_DONT_CARE, type, id, severity, length, message, _ );
}
static void glfw_error_callback( int code, const char * message ) {
WARN( "GLFW error {}: {}", code, message );
}
GLFWwindow * gl_init() {
glfwSetErrorCallback( glfw_error_callback );
if( !glfwInit() ) {
FATAL( "glfwInit" );
}
glfwWindowHint( GLFW_RESIZABLE, 0 );
int width = 691;
int height = 518;
GLFWmonitor * monitor = glfwGetPrimaryMonitor();
const GLFWvidmode * mode = glfwGetVideoMode( monitor );
glfwWindowHint( GLFW_CLIENT_API, GLFW_OPENGL_API );
// glfwWindowHint( GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE );
// glfwWindowHint( GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE );
glfwWindowHint( GLFW_CONTEXT_VERSION_MAJOR, 2 );
glfwWindowHint( GLFW_CONTEXT_VERSION_MINOR, 0 );
glfwWindowHint( GLFW_SCALE_TO_MONITOR, GLFW_TRUE );
#if !RELEASE_BUILD && 0
glfwWindowHint( GLFW_OPENGL_DEBUG_CONTEXT, 1 );
#endif
GLFWwindow * window = glfwCreateWindow( width, height, "Cocaine Diesel", NULL, NULL );
if( !window ) {
FATAL( "glfwCreateWindow" );
}
GLFWimage icon;
icon.pixels = stbi_load_from_memory( icon_png, icon_png_len, &icon.width, &icon.height, NULL, 4 );
ASSERT( icon.pixels != NULL );
glfwSetWindowIcon( window, 1, &icon );
stbi_image_free( icon.pixels );
int frame_top, frame_bottom, frame_left, frame_right;
glfwGetWindowFrameSize( window, &frame_left, &frame_top, &frame_right, &frame_bottom );
int monitor_top, monitor_left;
glfwGetMonitorPos( monitor, &monitor_left, &monitor_top );
int window_width, window_height;
glfwGetWindowSize( window, &window_width, &window_height );
int total_width = window_width + frame_left + frame_right;
int total_height = window_height + frame_top + frame_bottom;
glfwSetWindowPos( window,
monitor_left + mode->width / 2 - total_width / 2,
monitor_top + mode->height / 2 - total_height / 2 );
int framebuffer_width, framebuffer_height;
glfwGetFramebufferSize( window, &framebuffer_width, &framebuffer_height );
window_size = v2u32( checked_cast< u32 >( framebuffer_width ), checked_cast< u32 >( framebuffer_height ) );
glfwMakeContextCurrent( window );
if( gladLoadGLLoader( ( GLADloadproc ) glfwGetProcAddress ) != 1 ) {
FATAL( "gladLoadGL" );
}
struct {
const char * name;
int enabled;
} exts[] = {
#if !RELEASE_BUILD
{ "KHR_debug", GLAD_GL_KHR_debug },
{ "AMD_debug_output", GLAD_GL_AMD_debug_output },
#endif
{ "EXT_texture_sRGB", GLAD_GL_EXT_texture_sRGB },
{ "EXT_texture_sRGB_decode", GLAD_GL_EXT_texture_sRGB_decode },
{ "EXT_texture_compression_s3tc", GLAD_GL_EXT_texture_compression_s3tc },
};
const char * vendor = ( const char * ) glGetString( GL_VENDOR );
const char * version = ( const char * ) glGetString( GL_VERSION );
INFO( "Version {}", version );
INFO( "Vendor {}", vendor );
INFO( "OpenGL extensions:" );
for( size_t i = 0; i < ARRAY_COUNT( exts ); i++ ) {
INFO( "{}: {}", exts[ i ].name, exts[ i ].enabled == 0 ? "missing" : "present" );
}
#if !RELEASE_BUILD && 0
bool nvidia_and_windows = false;
#if PLATFORM_WINDOWS
if( strstr( vendor, "NVIDIA" ) ) {
nvidia_and_windows = true;
}
#endif
if( GLAD_GL_KHR_debug != 0 && !nvidia_and_windows ) {
GLint context_flags;
glGetIntegerv( GL_CONTEXT_FLAGS, &context_flags );
if( context_flags & GL_CONTEXT_FLAG_DEBUG_BIT ) {
INFO( "Initialising debug output" );
glEnable( GL_DEBUG_OUTPUT );
glEnable( GL_DEBUG_OUTPUT_SYNCHRONOUS );
glDebugMessageCallback( ( GLDEBUGPROC ) gl_debug_output_callback, NULL );
glDebugMessageControl( GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE );
}
}
else if( GLAD_GL_AMD_debug_output != 0 ) {
INFO( "Initialising AMD debug output" );
glDebugMessageCallbackAMD( ( GLDEBUGPROCAMD ) gl_debug_output_callback_amd, NULL );
glDebugMessageEnableAMD( 0, 0, 0, NULL, GL_TRUE );
}
#endif
glEnable( GL_DEPTH_TEST );
glDepthFunc( GL_LESS );
glEnable( GL_CULL_FACE );
glCullFace( GL_BACK );
return window;
}
void gl_term() {
// gl_check_for_leaks();
glfwTerminate();
}
v2u32 get_window_size() {
return window_size;
}
float get_aspect_ratio() {
return float( window_size.x ) / float( window_size.y );
}