From 57c39aa7f3457508cd10ced3b24426b440305cef Mon Sep 17 00:00:00 2001 From: amarpMSFT Date: Tue, 4 Feb 2025 07:36:41 -0800 Subject: [PATCH] Update INF-0004-validator-hashing.md with applicable AgilitySDK version (#373) Now that we know which AgilitySDK version will support hash bypass, the "TBD" in the spec can be replaced with the actual version. Also consider whether to move this out of "proposal" state, perhaps as soon as that AgilitySDK becomes available? --- proposals/infra/INF-0004-validator-hashing.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/proposals/infra/INF-0004-validator-hashing.md b/proposals/infra/INF-0004-validator-hashing.md index aa8f72f3..950b2e96 100644 --- a/proposals/infra/INF-0004-validator-hashing.md +++ b/proposals/infra/INF-0004-validator-hashing.md @@ -167,7 +167,7 @@ even less likely. ### D3D Runtime Behavior -Starting with AgilitySDK version TBD, the runtime adopts new behavior for how +Starting with AgilitySDK version 1.615, the runtime adopts new behavior for how and when the shader hash is validated, including support for bytecode validation in the debug layer.