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@MikeRiches - can you think of any reason why this may be happening. I had a user report this issue to me but I don't have the hardware to test. I checked and the code seems to be properly grabbing the preferred adapter from the holographic API. Not sure what the problem could be here..
The text was updated successfully, but these errors were encountered:
It's no secret that ANGLE powers webvr. So whatever the fix was for this for webvr, I'd be interested to know how it can be integrated back into the public ANGLE branch.
@MikeRiches - can you think of any reason why this may be happening. I had a user report this issue to me but I don't have the hardware to test. I checked and the code seems to be properly grabbing the preferred adapter from the holographic API. Not sure what the problem could be here..
The text was updated successfully, but these errors were encountered: