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Chuck Walbourn edited this page Jun 22, 2015 · 12 revisions

Resize an image or set of images.

Note: that if given a set of images, the resulting ScratchImage will always have mipLevels of 1 (i.e. any mipmaps from the original are discarded)

HRESULT Resize( const Image& srcImage,
    size_t width, size_t height, DWORD filter,
    ScratchImage& image );

HRESULT Resize( const Image* srcImages, size_t nimages,
    const TexMetadata& metadata,
    size_t width, size_t height, DWORD filter,
    ScratchImage& result );

Parameters

filter: See Filter Flags

If using TEX_FILTER_DEFAULT, this routine will default to using FANT if using the WIC code paths. If using the non-WIC codepaths, it defaults to BOX if the destination image is half the size in both dimensions of the source image, otherwise it defaults to LINEAR.

Example

ScratchImage srcImage;

...

ScratchImage destImage;
hr = Resize( srcImage.GetImages(), srcImage.GetImageCount(),
   srcImage.GetMetadata(),
   100, 50, TEX_FILTER_DEFAULT, destImage );
if ( FAILED(hr) )
    ...

Remarks

This function does not operate directly on block compressed images. See Decompress and Compress.

This function cannot operate directly on a planar format image. See ConvertToSinglePlane for a method for converting planar data to a format that is supported by this routine.

The second version of Resize is intended for working with 1D arrays, 2D arrays, cubemaps, and cubemap arrays with mipmaps.

This function is implemented with both WIC and non-WIC code paths. The WIC code paths are used for > 8-bit color depth formats, sRGB color formats, or when WRAP/MIRROR semantics are requested.

Release Notes

  • When resizing HDR images, be sure to stick with the default of TEX_FILTER_FANT when using WIC as the WIC bitmap scaler has limited supported for high bit-depth and extended range formats. By default, the DirectXTex library chooses to use non-WIC codepaths when generating mipmaps for > 8 color-depth images with LINEAR or CUBIC filtering.

For Use

  • Universal Windows Platform apps
  • Windows desktop apps
  • Windows 11
  • Windows 10
  • Windows 8.1
  • Xbox One
  • Xbox Series X|S
  • Windows Subsystem for Linux

Architecture

  • x86
  • x64
  • ARM64

For Development

  • Visual Studio 2022
  • Visual Studio 2019 (16.11)
  • clang/LLVM v12 - v18
  • GCC 10.5, 11.4, 12.3
  • MinGW 12.2, 13.2
  • CMake 3.20

Related Projects

DirectXTex Rust bindings

DirectX Tool Kit for DirectX 11

DirectX Tool Kit for DirectX 12

DirectXMesh

DirectXMath

Tools

Test Suite

Content Exporter

DxCapsViewer

See also

DirectX Landing Page

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