diff --git a/HISTORY.md b/HISTORY.md index f47efdd4..fc7679ff 100644 --- a/HISTORY.md +++ b/HISTORY.md @@ -6,6 +6,12 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT ## Release History +### October 17, 2022 +* Additional methods for *DirectX Tool Kit for Audio* emitter and listener for cone and falloff curves +* Added use of C++11 inline namespaces to make it possible to link both DX11 and DX12 versions at once +* Minor fix for ``CompileShaders.cmd`` to address additional 'paths with spaces' issues +* Minor CMake update + ### July 29, 2022 * DDSTextureLoader ``Ex`` functions now support a ``DDS_LOADER_IGNORE_SRGB`` flag. * Fixed Mouse race-condition with changing mode and resetting scroll wheel at the same time. diff --git a/README.md b/README.md index f6c1b24a..800ce7b0 100644 --- a/README.md +++ b/README.md @@ -6,11 +6,11 @@ http://go.microsoft.com/fwlink/?LinkID=615561 Copyright (c) Microsoft Corporation. -**July 29, 2022** +**October 17, 2022** This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps for Windows 11 / Windows 10, game titles for Xbox Series X\|S / Xbox One, and Win32 desktop applications for Windows 11 / Windows 10. -This code is designed to build with Visual Studio 2019 (16.9 or later), Visual Studio 2022, or clang for Windows v11 or later. Use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)) or later is required. +This code is designed to build with Visual Studio 2019 (16.11), Visual Studio 2022, or clang for Windows v11 or later. Use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)) or later is required. These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see [Where is the DirectX SDK?](https://aka.ms/dxsdk).