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The original XNA Game Studio Mouse abstraction only exposed the vertical scroll wheel as most mice don't have the horizonal scroll wheel. The information, however, is exposed for Win32, UWP, and GameInput.
This work would likely modify Mouse::State to have 2 scroll wheel values:
struct State
{
...
int scrollWheelValueX;
int scrollWheelValueY;
...
};
This would be a minor breaking change.
And the reset method would be updated to:
// Resets the accumulated scroll wheel value
void __cdecl ResetScrollWheelValue(bool x=true, bool y=true) noexcept;
The Win32 integration would also require getting WM_MOUSEHWHEEL messages.
The text was updated successfully, but these errors were encountered:
The original XNA Game Studio Mouse abstraction only exposed the vertical scroll wheel as most mice don't have the horizonal scroll wheel. The information, however, is exposed for Win32, UWP, and GameInput.
This work would likely modify
Mouse::State
to have 2 scroll wheel values:And the reset method would be updated to:
The Win32 integration would also require getting
WM_MOUSEHWHEEL
messages.The text was updated successfully, but these errors were encountered: