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kickers.java
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/*===========================================================================
kickers.java
Based upon a team by:
Tucker Balch
===========================================================================*/
public class kickers extends Player
{
static int player_x[] = new int[5];
static int player_y[] = new int[5];
static boolean first_time = true;
static int have_the_ball[] = new int[5];
static int offensive = 0;
public int getAction(int ID)
{
switch (ID) {
case 1:
return player1(GetBallDirection(), GetLocation().x, GetLocation().y);
case 2:
return player2(GetBallDirection(), GetLocation().x, GetLocation().y);
case 3:
return player3(GetBallDirection(), GetLocation().x, GetLocation().y);
default:
return player4(GetBallDirection(), GetLocation().x, GetLocation().y);
}
}
/*-----------------------------------------------------
player1()
-----------------------------------------------------*/
public int player1(int ball_direction, int x, int y)
{
int i;
int my_id, partner_id;
my_id = 1; partner_id = 2;
player_x[my_id] = x;
player_y[my_id] = y;
if (first_time)
{
first_time = false;
for(i=0; i<=4; i++)
{
player_x[i] = player_y[i] = 0;
have_the_ball[i] = 0;
}
}
for(i = 1; i <= 4; i++)
if (have_the_ball[i] == 1)
offensive = 1;
have_the_ball[my_id] = 0;
if (Look(NORTH) == BALL) return(NORTHEAST);
if (Look(NORTHEAST) == BALL) return(EAST);
if (Look(EAST) == BALL) return(SOUTHEAST);
if (Look(SOUTHEAST) == BALL) return(EAST);
if (Look(SOUTH) == BALL) return(SOUTHEAST);
if (Look(SOUTHWEST) == BALL)
{
have_the_ball[my_id] = 1;
return(KICK);
}
if (Look(WEST) == BALL)
{
have_the_ball[my_id] = 1;
return(KICK);
}
if (Look(NORTHWEST) == BALL)
{
have_the_ball[my_id] = 1;
return(KICK);
}
if (Look(NORTH) == BOUNDARY) return(ball_direction);
if ((y >= (player_y[partner_id]-5))&&(ball_direction == NORTH)) return(NORTH);
if ((y >= (player_y[partner_id]-5))&&(ball_direction == NORTHEAST)) return(NORTHEAST);
if ((y >= (player_y[partner_id]-5))&&(ball_direction == EAST)) return(EAST);
if ((y >= (player_y[partner_id]-5))&&(ball_direction == SOUTHEAST)) return(EAST);
if ((y >= (player_y[partner_id]-5))&&(ball_direction == SOUTH)) return(PLAYER);
if ((y >= (player_y[partner_id]-5))&&(ball_direction == SOUTHWEST)) return(SOUTHWEST);
if ((y >= (player_y[partner_id]-5))&&(ball_direction == WEST)) return(WEST);
if ((y >= (player_y[partner_id]-5))&&(ball_direction == NORTHWEST)) return(NORTHWEST);
return(ball_direction);
}
/*-----------------------------------------------------
player2()
-----------------------------------------------------*/
public int player2(int ball_direction, int x, int y)
{
int i;
int my_id, partner_id;
my_id = 2; partner_id = 3;
player_x[my_id] = x;
player_y[my_id] = y;
have_the_ball[my_id] = 0;
if (Look(NORTH) == BALL) return(NORTHEAST);
if (Look(NORTHEAST) == BALL) return(EAST);
if (Look(EAST) == BALL) return(SOUTHEAST);
if (Look(SOUTHEAST) == BALL) return(EAST);
if (Look(SOUTH) == BALL) return(SOUTHEAST);
if (Look(SOUTHWEST) == BALL)
{
have_the_ball[my_id] = 1;
return(KICK);
}
if (Look(WEST) == BALL)
{
have_the_ball[my_id] = 1;
return(KICK);
}
if (Look(NORTHWEST) == BALL)
{
have_the_ball[my_id] = 1;
return(KICK);
}
if (Look(NORTH) == BOUNDARY) return(ball_direction);
if (Look(NORTH) == BALL) return(NORTHEAST);
if (Look(NORTHEAST) == BALL) return(EAST);
if (Look(EAST) == BALL) return(SOUTHEAST);
if (Look(SOUTHEAST) == BALL) return(EAST);
if (Look(SOUTH) == BALL) return(SOUTHEAST);
if (Look(SOUTHWEST) == BALL) return(KICK);
if (Look(WEST) == BALL) return(KICK);
if (Look(NORTHWEST) == BALL) return(KICK);
return(ball_direction);
}
/*-----------------------------------------------------
player3()
-----------------------------------------------------*/
public int player3(int ball_direction, int x, int y)
{
int i;
int my_id, partner_id;
my_id = 3; partner_id = 2;
player_x[my_id] = x;
player_y[my_id] = y;
have_the_ball[my_id] = 0;
if (Look(NORTH) == BALL) return(NORTHEAST);
if (Look(NORTHEAST) == BALL) return(EAST);
if (Look(EAST) == BALL) return(SOUTHEAST);
if (Look(SOUTHEAST) == BALL) return(EAST);
if (Look(SOUTH) == BALL) return(SOUTHEAST);
if (Look(SOUTHWEST) == BALL)
{
have_the_ball[my_id] = 1;
return(KICK);
}
if (Look(WEST) == BALL)
{
have_the_ball[my_id] = 1;
return(KICK);
}
if (Look(NORTHWEST) == BALL)
{
have_the_ball[my_id] = 1;
return(KICK);
}
if (Look(NORTH) == BOUNDARY) return(ball_direction);
if (Look(NORTH) == BALL) return(NORTHEAST);
if (Look(NORTHEAST) == BALL) return(EAST);
if (Look(EAST) == BALL) return(SOUTHEAST);
if (Look(SOUTHEAST) == BALL) return(EAST);
if (Look(SOUTH) == BALL) return(SOUTHEAST);
if (Look(SOUTHWEST) == BALL) return(KICK);
if (Look(WEST) == BALL) return(KICK);
if (Look(NORTHWEST) == BALL) return(KICK);
return(ball_direction);
}
/*-----------------------------------------------------
player4()
-----------------------------------------------------*/
public int player4(int ball_direction, int x, int y)
{
int i;
int my_id, partner_id;
my_id = 4; partner_id = 3;
player_x[my_id] = x;
player_y[my_id] = y;
have_the_ball[my_id] = 0;
if (Look(NORTH) == BALL) return(NORTHEAST);
if (Look(NORTHEAST) == BALL) return(EAST);
if (Look(EAST) == BALL) return(SOUTHEAST);
if (Look(SOUTHEAST) == BALL) return(EAST);
if (Look(SOUTH) == BALL) return(SOUTHEAST);
if (Look(SOUTHWEST) == BALL)
{
have_the_ball[my_id] = 1;
return(KICK);
}
if (Look(WEST) == BALL)
{
have_the_ball[my_id] = 1;
return(KICK);
}
if (Look(NORTHWEST) == BALL)
{
have_the_ball[my_id] = 1;
return(KICK);
}
if (Look(NORTH) == BOUNDARY) return(ball_direction);
if (Look(NORTH) == BALL) return(NORTHEAST);
if (Look(NORTHEAST) == BALL) return(EAST);
if (Look(EAST) == BALL) return(SOUTHEAST);
if (Look(SOUTHEAST) == BALL) return(EAST);
if (Look(SOUTH) == BALL) return(SOUTHEAST);
if (Look(SOUTHWEST) == BALL) return(KICK);
if (Look(WEST) == BALL) return(KICK);
if (Look(NORTHWEST) == BALL) return(KICK);
if (Look(SOUTH) == BOUNDARY) return(ball_direction);
/*printf("%d %d",y,player_y[2]);*/
if ((y <= player_y[3]+5)&&(ball_direction == NORTH)) return(PLAYER);
if ((y <= player_y[3]+5)&&(ball_direction == NORTHEAST)) return(EAST);
if ((y <= player_y[3]+5)&&(ball_direction == EAST)) return(EAST);
if ((y <= player_y[3]+5)&&(ball_direction == SOUTHEAST)) return(SOUTHEAST);
if ((y <= player_y[3]+5)&&(ball_direction == SOUTH)) return(SOUTH);
if ((y <= player_y[3]+5)&&(ball_direction == SOUTHWEST)) return(SOUTHWEST);
if ((y <= player_y[3]+5)&&(ball_direction == WEST)) return(WEST);
if ((y <= player_y[3]+5)&&(ball_direction == NORTHWEST)) return(NORTHWEST);
return(ball_direction);
}
/*-----------------------------------------------------
initialize_game()
This function is called only once per
game, before play begins. You can leave it
empty, or put code here to initialize your
variables, etc.
-----------------------------------------------------*/
public void InitializeGame()
{
}
/*-----------------------------------------------------
initialize_point()
This function is called once per point, just
before play begins for that point.
You can leave it empty, or put code here to initialize
your variables, etc.
-----------------------------------------------------*/
public void InitializePoint()
{
}
/*-----------------------------------------------------
lost_point()
If your team loses a point, this function is
called, otherwise, if you win the point, won_point()
is called. You can leave it empty, or put code here
for negative re-inforcement, etc.
-----------------------------------------------------*/
public void LostPoint()
{
}
/*-----------------------------------------------------
won_point()
If your team wins a point, this function is
called, otherwise, if you lose the point, lost_point()
is called. You can leave it empty, or put code here
for positive re-inforcement, etc.
-----------------------------------------------------*/
public void WonPoint()
{
}
/*-----------------------------------------------------
game_over()
This function is called once at the end of
the game. You can leave it empty, or put code
here to save things to a file, etc.
-----------------------------------------------------*/
public void GameOver()
{
}
}