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While Firefox for Android has WebGL support, this does not seem the case of geckobrowser. I don't know if this is a limitation in GeckoView or something to enable in geckobrowser.
GeckoView itself supports WebGL, but we need to create a generic system of exposing the prompts to choose the camera and microphone. I thought we had a bug filed in bugzilla for this, but I can't find it right now.
Hi!
While Firefox for Android has WebGL support, this does not seem the case of geckobrowser. I don't know if this is a limitation in GeckoView or something to enable in geckobrowser.
Is http://people.mozilla.org/~mfinkle/geckoview/docs/ up-to-date with the API?
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