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base repository: BenoitFreslon/Vibration
base: master
head repository: mfdeveloper/Vibration
compare: upm-package-embedded
Commits on May 31, 2020
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[Android] Added Kotlin plugin to use vibration haptics
[UPM] Added support to Unity Package Manager
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Commits on Jun 10, 2020
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[Save/Load] Added PlayerPrefs check for enable/disable vibration
Refactors to use 'Vibration' static class from the new 'VibrationComponent' behaviour
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Commits on Jun 13, 2020
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[JSON] Fixed json serialization error when try instantiate Scriptable…
…Object from a string
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[JSON] Added a fallback to create a ScriptableObject if not defined o…
…n inspector Fixed compile errors to Desktop when use 'Handheld' class
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Commits on Jul 19, 2023
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[Android Project] Updated build.gradle to use Gradle 8.0+ and removed…
… deprecated warnings Also: - Some refactors on Kotlin implementations to improve readability
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Commits on Jul 20, 2023
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[Android] Refactors in Vibration.kt to support android.os.VibratorMan…
…ager - Refactored packages folders under com.benoitfreslon.unity.vibrations.lib - [Android Project] Updated Kotlin version to 1.9.0 - Few simple refactors on C# layer, on file VibratorComponent.cs
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Commits on Sep 15, 2023
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[Android] Refactoring and reorganizing native Vibration Kotlin implem…
…entations - Use latest Android API 30 VibratorManager and VibrationAttributes, in a new class "VibrationExtended.kt" - A whole refactoring of main class "Vibration.kt" to use milliseconds duration, VibrationEffect or vibration patterns as fallbacks considering the Android API versions - Separate generic extension methods and functions inside of "extensions" package.
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[Android] Refactoring in C# layer integration with Vibration Kotlin i…
…mplementations Also: - Implementation only of methods signatures to WebGL JS vibration integration
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Commits on Sep 19, 2023
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[WebGL] HTML5 implementation using navigator.vibration() from a .jsli…
…b Unity js bridge.
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[Chore] Added Samples folder with a scene example
Also: - package.json and Vibration.asmdef changes and sync with the forked [master] branch
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Commits on Sep 27, 2023
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[Chore] Unity project with UPM embedded structure
Also: [VSCode] - Migrate to use the new extension "visualstudiotoolsforunity.vstuc" - Added a default Unity editor debug configuration to `.vscode/launch.json` [WebGL] - Refactoring to a more "vanilla" Javascript approach using a `Vibration` singleton class - Added `IsVibrateSupported()` method to main `.jslib` - Added `repeat` parameter to `VibrateWithPattern()` method on main `.jslib` - Added a package.json file to the root embedded Unity project, to run and test WebGL builds [Android] - Added a generic static C# class for `AndroidBuild` to get Android API level [Unity/C#] - Refactorings to better accomplish the scene example script `VibrationExample.cs` - Added Editor unit tests in order to test `MobileTimeUnit.cs` class - Refactoring on `Samples/VibrationExample` to consider use WebGL implementations as well
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Commits on Oct 4, 2023
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Commits on Oct 7, 2023
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Commits on Oct 13, 2023
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Commits on Oct 14, 2023
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Commits on Oct 15, 2023
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Commits on Nov 13, 2023
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[Fix] Fixed Windows Standalone builds #if UNITY_EDITOR errors scripts…
… bytes differences
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Commits on Feb 14, 2024
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[Chore] Added missing .meta file for a .jpg file + additional .gitign…
…ore exclude copied files
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Commits on Feb 15, 2024
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[Refactor] Change automation script to create 'Samples~' dir only if …
…doesn't exists, but always copy the content of regular 'Samples' dir
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