-
Notifications
You must be signed in to change notification settings - Fork 6
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Asset loader #10
Comments
I have not used an asset loader in that context but I can see the use-case. I'm not against providing some kind of animation loader with the crate as long as it's an opt-in feature. |
bevy asset loader doesn't support your use case ? it supports defining atlas layout from ron afaik |
The issue here is more about bevy_spritesheet_animation/examples/basic.rs Lines 24 to 38 in 0ba52fb
|
for now i have a system that run after my assets are loaded, and register all the animation to the library. i dont find this nice and especially no type safety, but it work for me. |
By any chance have you created an asset loader that works with this crate?
It's possible that the space is too opinionated at least for this crate to provide an asset loader, but I was curious if you've been using this crate with an asset loader?
I wonder if at the very least we need serde support so we can create clips and animations from RON files, for example? Again, I guess it's possible that is something that this crate should not support and those serialization types and the loader should all be created as 3rd party to this.
The text was updated successfully, but these errors were encountered: