diff --git a/MIX/expandmd71/bfShields.ini b/MIX/expandmd71/bfShields.ini index 1da6e5d..b3044aa 100644 --- a/MIX/expandmd71/bfShields.ini +++ b/MIX/expandmd71/bfShields.ini @@ -19,8 +19,8 @@ ; ; mbnq00@gmail.com ; -; .ini Version: 0.8.4211 -; mod Version: 0.8.4211 +; .ini Version: 0.8.4308 +; mod Version: 0.8.4308 ; ; This file is for shields balancing ;_____________________________________________________________________________________ @@ -250,7 +250,7 @@ ShieldType=mbshield3 ShieldType=mbshield3 [CHRONOMONKEY] -ShieldType=mbshield1 +ShieldType=mbshield3 [LIONKING] ShieldType=mbshield4 diff --git a/MIX/expandmd71/rulesmd.ini b/MIX/expandmd71/rulesmd.ini index 73c347f..00eb66a 100644 --- a/MIX/expandmd71/rulesmd.ini +++ b/MIX/expandmd71/rulesmd.ini @@ -20,8 +20,8 @@ ; mbnq00@gmail.com ; https://www.mbnq.pl/ ; -; .ini Version: 0.8.4307 -; mod Version: 0.8.4307 +; .ini Version: 0.8.4308 +; mod Version: 0.8.4308 ; ; General Settings ; @@ -58,7 +58,32 @@ 8=bfBuildingsCiv.ini 16=bfLoot.ini -;should it not be used by AI? +[BFGoodTint] +Tint.Color=0,0,128 +Tint.Intensity=0.10 +Tint.VisibleToHouses=all + +[BFEvilTint] +Tint.Color=32,0,64 +Tint.Intensity=0.10 +Tint.VisibleToHouses=all + +[BFFriendTint] +Tint.Color=0,64,0 +Tint.Intensity=0.10 +Tint.VisibleToHouses=all + +[BFEnemyTint] +Tint.Color=64,0,0 +Tint.Intensity=0.10 +Tint.VisibleToHouses=all + +[BFEliteTint] +Tint.Color=85,25,0 +Tint.Intensity=0.10 +Tint.VisibleToHouses=all + +;should not be used by AI? [GenericPrerequisites] ALLCONST=NACNST,GACNST,YACNST,NACNSTClone1,GACNSTClone1,YACNSTClone1 HUMANCONST=NACNST,GACNST @@ -4309,6 +4334,7 @@ ElitePrimary=GIlaserPistol EliteSecondary=GIlaserE IFVMode=2 CanBeReversed=no +$Inherits=BFGoodTint ; Tiberium Jellyfish [JFISH] @@ -4640,6 +4666,7 @@ Teleporter=yes CloseRange=yes CanPassiveAquire=yes CanRetaliate=yes +;$Inherits=BFEvilTint ;The Allied Engineer [ENGINEER] @@ -5313,6 +5340,7 @@ BuildLimit=1 SelfHealing=yes CanDrive=yes CanBeReversed=no +$Inherits=BFEliteTint ; ************************************************************************** ; ****************************Soviet Infantry ****************************** @@ -5402,6 +5430,7 @@ AutoDeath.Behavior=vanish AutoDeath.VanishAnimation=WARPAWAY AutoDeath.AfterDelay=1800 EVA.Lost=none +$Inherits=BFGoodTint ; Attack dog [DOG] @@ -5602,6 +5631,7 @@ VeteranAbilities=FASTER,SELF_HEAL EliteAbilities=STRONGER,SIGHT CanBeReversed=no ;AttackCursorOnFriendlies=no +$Inherits=BFEliteTint ; Soviet Tesla Trooper [SHK] @@ -6036,6 +6066,7 @@ CanBeReversed=no AutoDeath.Behavior=kill AutoDeath.AfterDelay=1600 ImmuneToPsionics=yes +$Inherits=BFFriendTint ;The SPETZ evil Cuban Terrorist [TERRORSPEC] @@ -6084,6 +6115,7 @@ IFVMode=11 EVA.Lost=none CanBeReversed=no ImmuneToPsionics=yes +$Inherits=BFEliteTint ; Desolator [DESO] @@ -6222,6 +6254,7 @@ ElitePrimary=PsychicJabE IFVMode=13 UseOwnName=true CanBeReversed=no +$Inherits=BFEliteTint ; Attack dog ;Yuri not having a corresponding dog breaks our method for never having 2 dogs or 2 engineers on sidebar @@ -6466,6 +6499,7 @@ GuardRange=3 Crushable=yes CanBeReversed=no EVA.Lost=none +$Inherits=BFGoodTint ;The Yuri Engineer [YENGINEER] @@ -6667,6 +6701,7 @@ Trainable=yes Fearless=yes CanPassiveAquire=yes CanRetaliate=yes +$Inherits=BFEvilTint ; Brute Prime aka Big Brute Boss Hero [LIONKING] @@ -6724,6 +6759,7 @@ LeadershipRating=8 CloseRange=no CanPassiveAquire=yes CanRetaliate=yes +$Inherits=BFEvilTint ; Virus [VIRUS] @@ -6817,7 +6853,7 @@ UseOwnName=true BuildLimit=1 CrateGoodie=no CanBeReversed=no -EVA.Lost=none +$Inherits=BFEliteTint [YURI] ;Bender of spoons! UIName=Name:YuriClone @@ -7970,6 +8006,7 @@ SpeedType=Hover HoverAttack=yes BalloonHover=yes ; ie never land CanBeReversed=no +$Inherits=BFEliteTint ; civilians [CIVBFM] @@ -14215,6 +14252,7 @@ Carryall.Allowed=no CanBeReversed=no Bounty=yes Bounty.Value=100 +$Inherits=BFEliteTint ; ************************************************************************** ; *************************** Soviet Aircraft ******************************