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make overkill logic aware of overkill bonuses #49

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maurezen opened this issue Apr 15, 2019 · 1 comment
Open

make overkill logic aware of overkill bonuses #49

maurezen opened this issue Apr 15, 2019 · 1 comment

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@maurezen
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at the moment overkill logic doesn't know that you can overkill 4-6 cells. it should be aware of this to correctly estimate full overkill times and, consequently, correctly start buying more equips when overkill starts to fail.

@maurezen
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alternatively, that shortcutting logic should be aware of h/d ratio and start buying more stuff once it gets past mapping thresholds.

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