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int32.go
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// Code generated by 'go generate'
package optional
import (
"encoding/json"
"errors"
)
// Int32 is an optional int32.
type Int32 struct {
value *int32
}
// NewInt32 creates an optional.Int32 from a int32.
func NewInt32(v int32) Int32 {
return Int32{&v}
}
// NewInt32FromPtr creates an optional.Int32 from a int32 pointer.
func NewInt32FromPtr(v *int32) Int32 {
if v == nil {
return Int32{}
}
return NewInt32(*v)
}
// Set sets the int32 value.
func (i *Int32) Set(v int32) {
i.value = &v
}
// ToPtr returns a *int32 of the value or nil if not present.
func (i Int32) ToPtr() *int32 {
if !i.Present() {
return nil
}
v := *i.value
return &v
}
// Get returns the int32 value or an error if not present.
func (i Int32) Get() (int32, error) {
if !i.Present() {
var zero int32
return zero, errors.New("value not present")
}
return *i.value, nil
}
// MustGet returns the int32 value or panics if not present.
func (i Int32) MustGet() int32 {
if !i.Present() {
panic("value not present")
}
return *i.value
}
// Present returns whether or not the value is present.
func (i Int32) Present() bool {
return i.value != nil
}
// OrElse returns the int32 value or a default value if the value is not present.
func (i Int32) OrElse(v int32) int32 {
if i.Present() {
return *i.value
}
return v
}
// If calls the function f with the value if the value is present.
func (i Int32) If(fn func(int32)) {
if i.Present() {
fn(*i.value)
}
}
func (i Int32) MarshalJSON() ([]byte, error) {
if i.Present() {
return json.Marshal(i.value)
}
return json.Marshal(nil)
}
func (i *Int32) UnmarshalJSON(data []byte) error {
if string(data) == "null" {
i.value = nil
return nil
}
var value int32
if err := json.Unmarshal(data, &value); err != nil {
return err
}
i.value = &value
return nil
}