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phpglfw_constants.c
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/**
* PHP-glfw
*
* Extension constants
*
* Copyright (c) 2018-2024 Mario Döring
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "phpglfw_constants.h"
#include "php.h"
#include "phpglfw.h"
#include <zend_API.h>
void phpglfw_register_constants(INIT_FUNC_ARGS)
{
#ifdef PHPGLFW_C_PHPGLFW_COMPILED_API
REGISTER_STRING_CONSTANT("PHPGLFW_COMPILED_API", PHPGLFW_C_PHPGLFW_COMPILED_API, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_PHPGLFW_COMPILED_API_VERSION
REGISTER_STRING_CONSTANT("PHPGLFW_COMPILED_API_VERSION", PHPGLFW_C_PHPGLFW_COMPILED_API_VERSION, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_SIZEOF_BYTE
REGISTER_LONG_CONSTANT("GL_SIZEOF_BYTE", PHPGLFW_C_GL_SIZEOF_BYTE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_SIZEOF_UNSIGNED_BYTE
REGISTER_LONG_CONSTANT("GL_SIZEOF_UNSIGNED_BYTE", PHPGLFW_C_GL_SIZEOF_UNSIGNED_BYTE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_SIZEOF_SHORT
REGISTER_LONG_CONSTANT("GL_SIZEOF_SHORT", PHPGLFW_C_GL_SIZEOF_SHORT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_SIZEOF_UNSIGNED_SHORT
REGISTER_LONG_CONSTANT("GL_SIZEOF_UNSIGNED_SHORT", PHPGLFW_C_GL_SIZEOF_UNSIGNED_SHORT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_SIZEOF_INT
REGISTER_LONG_CONSTANT("GL_SIZEOF_INT", PHPGLFW_C_GL_SIZEOF_INT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_SIZEOF_UNSIGNED_INT
REGISTER_LONG_CONSTANT("GL_SIZEOF_UNSIGNED_INT", PHPGLFW_C_GL_SIZEOF_UNSIGNED_INT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_SIZEOF_FLOAT
REGISTER_LONG_CONSTANT("GL_SIZEOF_FLOAT", PHPGLFW_C_GL_SIZEOF_FLOAT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_SIZEOF_HALF_FLOAT
REGISTER_LONG_CONSTANT("GL_SIZEOF_HALF_FLOAT", PHPGLFW_C_GL_SIZEOF_HALF_FLOAT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_SIZEOF_DOUBLE
REGISTER_LONG_CONSTANT("GL_SIZEOF_DOUBLE", PHPGLFW_C_GL_SIZEOF_DOUBLE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_DEPTH_BUFFER_BIT
REGISTER_LONG_CONSTANT("GL_DEPTH_BUFFER_BIT", PHPGLFW_C_GL_DEPTH_BUFFER_BIT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_STENCIL_BUFFER_BIT
REGISTER_LONG_CONSTANT("GL_STENCIL_BUFFER_BIT", PHPGLFW_C_GL_STENCIL_BUFFER_BIT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_COLOR_BUFFER_BIT
REGISTER_LONG_CONSTANT("GL_COLOR_BUFFER_BIT", PHPGLFW_C_GL_COLOR_BUFFER_BIT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_CURRENT_BIT
REGISTER_LONG_CONSTANT("GL_CURRENT_BIT", PHPGLFW_C_GL_CURRENT_BIT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_POINT_BIT
REGISTER_LONG_CONSTANT("GL_POINT_BIT", PHPGLFW_C_GL_POINT_BIT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LINE_BIT
REGISTER_LONG_CONSTANT("GL_LINE_BIT", PHPGLFW_C_GL_LINE_BIT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_POLYGON_BIT
REGISTER_LONG_CONSTANT("GL_POLYGON_BIT", PHPGLFW_C_GL_POLYGON_BIT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_POLYGON_STIPPLE_BIT
REGISTER_LONG_CONSTANT("GL_POLYGON_STIPPLE_BIT", PHPGLFW_C_GL_POLYGON_STIPPLE_BIT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PIXEL_MODE_BIT
REGISTER_LONG_CONSTANT("GL_PIXEL_MODE_BIT", PHPGLFW_C_GL_PIXEL_MODE_BIT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LIGHTING_BIT
REGISTER_LONG_CONSTANT("GL_LIGHTING_BIT", PHPGLFW_C_GL_LIGHTING_BIT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_FOG_BIT
REGISTER_LONG_CONSTANT("GL_FOG_BIT", PHPGLFW_C_GL_FOG_BIT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_ACCUM_BUFFER_BIT
REGISTER_LONG_CONSTANT("GL_ACCUM_BUFFER_BIT", PHPGLFW_C_GL_ACCUM_BUFFER_BIT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_VIEWPORT_BIT
REGISTER_LONG_CONSTANT("GL_VIEWPORT_BIT", PHPGLFW_C_GL_VIEWPORT_BIT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_TRANSFORM_BIT
REGISTER_LONG_CONSTANT("GL_TRANSFORM_BIT", PHPGLFW_C_GL_TRANSFORM_BIT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_ENABLE_BIT
REGISTER_LONG_CONSTANT("GL_ENABLE_BIT", PHPGLFW_C_GL_ENABLE_BIT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_HINT_BIT
REGISTER_LONG_CONSTANT("GL_HINT_BIT", PHPGLFW_C_GL_HINT_BIT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_EVAL_BIT
REGISTER_LONG_CONSTANT("GL_EVAL_BIT", PHPGLFW_C_GL_EVAL_BIT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LIST_BIT
REGISTER_LONG_CONSTANT("GL_LIST_BIT", PHPGLFW_C_GL_LIST_BIT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_TEXTURE_BIT
REGISTER_LONG_CONSTANT("GL_TEXTURE_BIT", PHPGLFW_C_GL_TEXTURE_BIT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_SCISSOR_BIT
REGISTER_LONG_CONSTANT("GL_SCISSOR_BIT", PHPGLFW_C_GL_SCISSOR_BIT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_ALL_ATTRIB_BITS
REGISTER_LONG_CONSTANT("GL_ALL_ATTRIB_BITS", PHPGLFW_C_GL_ALL_ATTRIB_BITS, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_MULTISAMPLE_BIT
REGISTER_LONG_CONSTANT("GL_MULTISAMPLE_BIT", PHPGLFW_C_GL_MULTISAMPLE_BIT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_FALSE
REGISTER_LONG_CONSTANT("GL_FALSE", PHPGLFW_C_GL_FALSE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_TRUE
REGISTER_LONG_CONSTANT("GL_TRUE", PHPGLFW_C_GL_TRUE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_ZERO
REGISTER_LONG_CONSTANT("GL_ZERO", PHPGLFW_C_GL_ZERO, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_ONE
REGISTER_LONG_CONSTANT("GL_ONE", PHPGLFW_C_GL_ONE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_NONE
REGISTER_LONG_CONSTANT("GL_NONE", PHPGLFW_C_GL_NONE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_NO_ERROR
REGISTER_LONG_CONSTANT("GL_NO_ERROR", PHPGLFW_C_GL_NO_ERROR, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_INVALID_INDEX
REGISTER_LONG_CONSTANT("GL_INVALID_INDEX", PHPGLFW_C_GL_INVALID_INDEX, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_TIMEOUT_IGNORED
REGISTER_LONG_CONSTANT("GL_TIMEOUT_IGNORED", PHPGLFW_C_GL_TIMEOUT_IGNORED, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_POINTS
REGISTER_LONG_CONSTANT("GL_POINTS", PHPGLFW_C_GL_POINTS, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LINES
REGISTER_LONG_CONSTANT("GL_LINES", PHPGLFW_C_GL_LINES, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LINE_LOOP
REGISTER_LONG_CONSTANT("GL_LINE_LOOP", PHPGLFW_C_GL_LINE_LOOP, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LINE_STRIP
REGISTER_LONG_CONSTANT("GL_LINE_STRIP", PHPGLFW_C_GL_LINE_STRIP, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_TRIANGLES
REGISTER_LONG_CONSTANT("GL_TRIANGLES", PHPGLFW_C_GL_TRIANGLES, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_TRIANGLE_STRIP
REGISTER_LONG_CONSTANT("GL_TRIANGLE_STRIP", PHPGLFW_C_GL_TRIANGLE_STRIP, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_TRIANGLE_FAN
REGISTER_LONG_CONSTANT("GL_TRIANGLE_FAN", PHPGLFW_C_GL_TRIANGLE_FAN, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_QUADS
REGISTER_LONG_CONSTANT("GL_QUADS", PHPGLFW_C_GL_QUADS, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_NEVER
REGISTER_LONG_CONSTANT("GL_NEVER", PHPGLFW_C_GL_NEVER, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LESS
REGISTER_LONG_CONSTANT("GL_LESS", PHPGLFW_C_GL_LESS, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_EQUAL
REGISTER_LONG_CONSTANT("GL_EQUAL", PHPGLFW_C_GL_EQUAL, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LEQUAL
REGISTER_LONG_CONSTANT("GL_LEQUAL", PHPGLFW_C_GL_LEQUAL, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_GREATER
REGISTER_LONG_CONSTANT("GL_GREATER", PHPGLFW_C_GL_GREATER, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_NOTEQUAL
REGISTER_LONG_CONSTANT("GL_NOTEQUAL", PHPGLFW_C_GL_NOTEQUAL, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_GEQUAL
REGISTER_LONG_CONSTANT("GL_GEQUAL", PHPGLFW_C_GL_GEQUAL, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_ALWAYS
REGISTER_LONG_CONSTANT("GL_ALWAYS", PHPGLFW_C_GL_ALWAYS, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_SRC_COLOR
REGISTER_LONG_CONSTANT("GL_SRC_COLOR", PHPGLFW_C_GL_SRC_COLOR, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_ONE_MINUS_SRC_COLOR
REGISTER_LONG_CONSTANT("GL_ONE_MINUS_SRC_COLOR", PHPGLFW_C_GL_ONE_MINUS_SRC_COLOR, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_SRC_ALPHA
REGISTER_LONG_CONSTANT("GL_SRC_ALPHA", PHPGLFW_C_GL_SRC_ALPHA, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_ONE_MINUS_SRC_ALPHA
REGISTER_LONG_CONSTANT("GL_ONE_MINUS_SRC_ALPHA", PHPGLFW_C_GL_ONE_MINUS_SRC_ALPHA, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_DST_ALPHA
REGISTER_LONG_CONSTANT("GL_DST_ALPHA", PHPGLFW_C_GL_DST_ALPHA, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_ONE_MINUS_DST_ALPHA
REGISTER_LONG_CONSTANT("GL_ONE_MINUS_DST_ALPHA", PHPGLFW_C_GL_ONE_MINUS_DST_ALPHA, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_DST_COLOR
REGISTER_LONG_CONSTANT("GL_DST_COLOR", PHPGLFW_C_GL_DST_COLOR, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_ONE_MINUS_DST_COLOR
REGISTER_LONG_CONSTANT("GL_ONE_MINUS_DST_COLOR", PHPGLFW_C_GL_ONE_MINUS_DST_COLOR, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_SRC_ALPHA_SATURATE
REGISTER_LONG_CONSTANT("GL_SRC_ALPHA_SATURATE", PHPGLFW_C_GL_SRC_ALPHA_SATURATE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_FRONT_LEFT
REGISTER_LONG_CONSTANT("GL_FRONT_LEFT", PHPGLFW_C_GL_FRONT_LEFT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_FRONT_RIGHT
REGISTER_LONG_CONSTANT("GL_FRONT_RIGHT", PHPGLFW_C_GL_FRONT_RIGHT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_BACK_LEFT
REGISTER_LONG_CONSTANT("GL_BACK_LEFT", PHPGLFW_C_GL_BACK_LEFT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_BACK_RIGHT
REGISTER_LONG_CONSTANT("GL_BACK_RIGHT", PHPGLFW_C_GL_BACK_RIGHT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_FRONT
REGISTER_LONG_CONSTANT("GL_FRONT", PHPGLFW_C_GL_FRONT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_BACK
REGISTER_LONG_CONSTANT("GL_BACK", PHPGLFW_C_GL_BACK, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LEFT
REGISTER_LONG_CONSTANT("GL_LEFT", PHPGLFW_C_GL_LEFT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_RIGHT
REGISTER_LONG_CONSTANT("GL_RIGHT", PHPGLFW_C_GL_RIGHT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_FRONT_AND_BACK
REGISTER_LONG_CONSTANT("GL_FRONT_AND_BACK", PHPGLFW_C_GL_FRONT_AND_BACK, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_INVALID_ENUM
REGISTER_LONG_CONSTANT("GL_INVALID_ENUM", PHPGLFW_C_GL_INVALID_ENUM, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_INVALID_VALUE
REGISTER_LONG_CONSTANT("GL_INVALID_VALUE", PHPGLFW_C_GL_INVALID_VALUE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_INVALID_OPERATION
REGISTER_LONG_CONSTANT("GL_INVALID_OPERATION", PHPGLFW_C_GL_INVALID_OPERATION, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_OUT_OF_MEMORY
REGISTER_LONG_CONSTANT("GL_OUT_OF_MEMORY", PHPGLFW_C_GL_OUT_OF_MEMORY, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_CW
REGISTER_LONG_CONSTANT("GL_CW", PHPGLFW_C_GL_CW, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_CCW
REGISTER_LONG_CONSTANT("GL_CCW", PHPGLFW_C_GL_CCW, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_POINT_SIZE
REGISTER_LONG_CONSTANT("GL_POINT_SIZE", PHPGLFW_C_GL_POINT_SIZE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_POINT_SIZE_RANGE
REGISTER_LONG_CONSTANT("GL_POINT_SIZE_RANGE", PHPGLFW_C_GL_POINT_SIZE_RANGE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_POINT_SIZE_GRANULARITY
REGISTER_LONG_CONSTANT("GL_POINT_SIZE_GRANULARITY", PHPGLFW_C_GL_POINT_SIZE_GRANULARITY, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LINE_SMOOTH
REGISTER_LONG_CONSTANT("GL_LINE_SMOOTH", PHPGLFW_C_GL_LINE_SMOOTH, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LINE_WIDTH
REGISTER_LONG_CONSTANT("GL_LINE_WIDTH", PHPGLFW_C_GL_LINE_WIDTH, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LINE_WIDTH_RANGE
REGISTER_LONG_CONSTANT("GL_LINE_WIDTH_RANGE", PHPGLFW_C_GL_LINE_WIDTH_RANGE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LINE_WIDTH_GRANULARITY
REGISTER_LONG_CONSTANT("GL_LINE_WIDTH_GRANULARITY", PHPGLFW_C_GL_LINE_WIDTH_GRANULARITY, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_POLYGON_MODE
REGISTER_LONG_CONSTANT("GL_POLYGON_MODE", PHPGLFW_C_GL_POLYGON_MODE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_POLYGON_SMOOTH
REGISTER_LONG_CONSTANT("GL_POLYGON_SMOOTH", PHPGLFW_C_GL_POLYGON_SMOOTH, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_CULL_FACE
REGISTER_LONG_CONSTANT("GL_CULL_FACE", PHPGLFW_C_GL_CULL_FACE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_CULL_FACE_MODE
REGISTER_LONG_CONSTANT("GL_CULL_FACE_MODE", PHPGLFW_C_GL_CULL_FACE_MODE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_FRONT_FACE
REGISTER_LONG_CONSTANT("GL_FRONT_FACE", PHPGLFW_C_GL_FRONT_FACE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_DEPTH_RANGE
REGISTER_LONG_CONSTANT("GL_DEPTH_RANGE", PHPGLFW_C_GL_DEPTH_RANGE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_DEPTH_TEST
REGISTER_LONG_CONSTANT("GL_DEPTH_TEST", PHPGLFW_C_GL_DEPTH_TEST, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_DEPTH_WRITEMASK
REGISTER_LONG_CONSTANT("GL_DEPTH_WRITEMASK", PHPGLFW_C_GL_DEPTH_WRITEMASK, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_DEPTH_CLEAR_VALUE
REGISTER_LONG_CONSTANT("GL_DEPTH_CLEAR_VALUE", PHPGLFW_C_GL_DEPTH_CLEAR_VALUE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_DEPTH_FUNC
REGISTER_LONG_CONSTANT("GL_DEPTH_FUNC", PHPGLFW_C_GL_DEPTH_FUNC, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_STENCIL_TEST
REGISTER_LONG_CONSTANT("GL_STENCIL_TEST", PHPGLFW_C_GL_STENCIL_TEST, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_STENCIL_CLEAR_VALUE
REGISTER_LONG_CONSTANT("GL_STENCIL_CLEAR_VALUE", PHPGLFW_C_GL_STENCIL_CLEAR_VALUE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_STENCIL_FUNC
REGISTER_LONG_CONSTANT("GL_STENCIL_FUNC", PHPGLFW_C_GL_STENCIL_FUNC, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_STENCIL_VALUE_MASK
REGISTER_LONG_CONSTANT("GL_STENCIL_VALUE_MASK", PHPGLFW_C_GL_STENCIL_VALUE_MASK, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_STENCIL_FAIL
REGISTER_LONG_CONSTANT("GL_STENCIL_FAIL", PHPGLFW_C_GL_STENCIL_FAIL, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_STENCIL_PASS_DEPTH_FAIL
REGISTER_LONG_CONSTANT("GL_STENCIL_PASS_DEPTH_FAIL", PHPGLFW_C_GL_STENCIL_PASS_DEPTH_FAIL, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_STENCIL_PASS_DEPTH_PASS
REGISTER_LONG_CONSTANT("GL_STENCIL_PASS_DEPTH_PASS", PHPGLFW_C_GL_STENCIL_PASS_DEPTH_PASS, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_STENCIL_REF
REGISTER_LONG_CONSTANT("GL_STENCIL_REF", PHPGLFW_C_GL_STENCIL_REF, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_STENCIL_WRITEMASK
REGISTER_LONG_CONSTANT("GL_STENCIL_WRITEMASK", PHPGLFW_C_GL_STENCIL_WRITEMASK, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_VIEWPORT
REGISTER_LONG_CONSTANT("GL_VIEWPORT", PHPGLFW_C_GL_VIEWPORT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_DITHER
REGISTER_LONG_CONSTANT("GL_DITHER", PHPGLFW_C_GL_DITHER, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_BLEND_DST
REGISTER_LONG_CONSTANT("GL_BLEND_DST", PHPGLFW_C_GL_BLEND_DST, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_BLEND_SRC
REGISTER_LONG_CONSTANT("GL_BLEND_SRC", PHPGLFW_C_GL_BLEND_SRC, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_BLEND
REGISTER_LONG_CONSTANT("GL_BLEND", PHPGLFW_C_GL_BLEND, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LOGIC_OP_MODE
REGISTER_LONG_CONSTANT("GL_LOGIC_OP_MODE", PHPGLFW_C_GL_LOGIC_OP_MODE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_DRAW_BUFFER
REGISTER_LONG_CONSTANT("GL_DRAW_BUFFER", PHPGLFW_C_GL_DRAW_BUFFER, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_READ_BUFFER
REGISTER_LONG_CONSTANT("GL_READ_BUFFER", PHPGLFW_C_GL_READ_BUFFER, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_SCISSOR_BOX
REGISTER_LONG_CONSTANT("GL_SCISSOR_BOX", PHPGLFW_C_GL_SCISSOR_BOX, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_SCISSOR_TEST
REGISTER_LONG_CONSTANT("GL_SCISSOR_TEST", PHPGLFW_C_GL_SCISSOR_TEST, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_COLOR_CLEAR_VALUE
REGISTER_LONG_CONSTANT("GL_COLOR_CLEAR_VALUE", PHPGLFW_C_GL_COLOR_CLEAR_VALUE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_COLOR_WRITEMASK
REGISTER_LONG_CONSTANT("GL_COLOR_WRITEMASK", PHPGLFW_C_GL_COLOR_WRITEMASK, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_DOUBLEBUFFER
REGISTER_LONG_CONSTANT("GL_DOUBLEBUFFER", PHPGLFW_C_GL_DOUBLEBUFFER, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_STEREO
REGISTER_LONG_CONSTANT("GL_STEREO", PHPGLFW_C_GL_STEREO, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LINE_SMOOTH_HINT
REGISTER_LONG_CONSTANT("GL_LINE_SMOOTH_HINT", PHPGLFW_C_GL_LINE_SMOOTH_HINT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_POLYGON_SMOOTH_HINT
REGISTER_LONG_CONSTANT("GL_POLYGON_SMOOTH_HINT", PHPGLFW_C_GL_POLYGON_SMOOTH_HINT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_UNPACK_SWAP_BYTES
REGISTER_LONG_CONSTANT("GL_UNPACK_SWAP_BYTES", PHPGLFW_C_GL_UNPACK_SWAP_BYTES, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_UNPACK_LSB_FIRST
REGISTER_LONG_CONSTANT("GL_UNPACK_LSB_FIRST", PHPGLFW_C_GL_UNPACK_LSB_FIRST, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_UNPACK_ROW_LENGTH
REGISTER_LONG_CONSTANT("GL_UNPACK_ROW_LENGTH", PHPGLFW_C_GL_UNPACK_ROW_LENGTH, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_UNPACK_SKIP_ROWS
REGISTER_LONG_CONSTANT("GL_UNPACK_SKIP_ROWS", PHPGLFW_C_GL_UNPACK_SKIP_ROWS, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_UNPACK_SKIP_PIXELS
REGISTER_LONG_CONSTANT("GL_UNPACK_SKIP_PIXELS", PHPGLFW_C_GL_UNPACK_SKIP_PIXELS, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_UNPACK_ALIGNMENT
REGISTER_LONG_CONSTANT("GL_UNPACK_ALIGNMENT", PHPGLFW_C_GL_UNPACK_ALIGNMENT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PACK_SWAP_BYTES
REGISTER_LONG_CONSTANT("GL_PACK_SWAP_BYTES", PHPGLFW_C_GL_PACK_SWAP_BYTES, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PACK_LSB_FIRST
REGISTER_LONG_CONSTANT("GL_PACK_LSB_FIRST", PHPGLFW_C_GL_PACK_LSB_FIRST, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PACK_ROW_LENGTH
REGISTER_LONG_CONSTANT("GL_PACK_ROW_LENGTH", PHPGLFW_C_GL_PACK_ROW_LENGTH, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PACK_SKIP_ROWS
REGISTER_LONG_CONSTANT("GL_PACK_SKIP_ROWS", PHPGLFW_C_GL_PACK_SKIP_ROWS, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PACK_SKIP_PIXELS
REGISTER_LONG_CONSTANT("GL_PACK_SKIP_PIXELS", PHPGLFW_C_GL_PACK_SKIP_PIXELS, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PACK_ALIGNMENT
REGISTER_LONG_CONSTANT("GL_PACK_ALIGNMENT", PHPGLFW_C_GL_PACK_ALIGNMENT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_MAX_TEXTURE_SIZE
REGISTER_LONG_CONSTANT("GL_MAX_TEXTURE_SIZE", PHPGLFW_C_GL_MAX_TEXTURE_SIZE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_MAX_VIEWPORT_DIMS
REGISTER_LONG_CONSTANT("GL_MAX_VIEWPORT_DIMS", PHPGLFW_C_GL_MAX_VIEWPORT_DIMS, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_SUBPIXEL_BITS
REGISTER_LONG_CONSTANT("GL_SUBPIXEL_BITS", PHPGLFW_C_GL_SUBPIXEL_BITS, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_TEXTURE_1D
REGISTER_LONG_CONSTANT("GL_TEXTURE_1D", PHPGLFW_C_GL_TEXTURE_1D, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_TEXTURE_2D
REGISTER_LONG_CONSTANT("GL_TEXTURE_2D", PHPGLFW_C_GL_TEXTURE_2D, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_TEXTURE_WIDTH
REGISTER_LONG_CONSTANT("GL_TEXTURE_WIDTH", PHPGLFW_C_GL_TEXTURE_WIDTH, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_TEXTURE_HEIGHT
REGISTER_LONG_CONSTANT("GL_TEXTURE_HEIGHT", PHPGLFW_C_GL_TEXTURE_HEIGHT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_TEXTURE_BORDER_COLOR
REGISTER_LONG_CONSTANT("GL_TEXTURE_BORDER_COLOR", PHPGLFW_C_GL_TEXTURE_BORDER_COLOR, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_DONT_CARE
REGISTER_LONG_CONSTANT("GL_DONT_CARE", PHPGLFW_C_GL_DONT_CARE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_FASTEST
REGISTER_LONG_CONSTANT("GL_FASTEST", PHPGLFW_C_GL_FASTEST, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_NICEST
REGISTER_LONG_CONSTANT("GL_NICEST", PHPGLFW_C_GL_NICEST, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_BYTE
REGISTER_LONG_CONSTANT("GL_BYTE", PHPGLFW_C_GL_BYTE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_UNSIGNED_BYTE
REGISTER_LONG_CONSTANT("GL_UNSIGNED_BYTE", PHPGLFW_C_GL_UNSIGNED_BYTE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_SHORT
REGISTER_LONG_CONSTANT("GL_SHORT", PHPGLFW_C_GL_SHORT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_UNSIGNED_SHORT
REGISTER_LONG_CONSTANT("GL_UNSIGNED_SHORT", PHPGLFW_C_GL_UNSIGNED_SHORT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_INT
REGISTER_LONG_CONSTANT("GL_INT", PHPGLFW_C_GL_INT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_UNSIGNED_INT
REGISTER_LONG_CONSTANT("GL_UNSIGNED_INT", PHPGLFW_C_GL_UNSIGNED_INT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_FLOAT
REGISTER_LONG_CONSTANT("GL_FLOAT", PHPGLFW_C_GL_FLOAT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_STACK_OVERFLOW
REGISTER_LONG_CONSTANT("GL_STACK_OVERFLOW", PHPGLFW_C_GL_STACK_OVERFLOW, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_STACK_UNDERFLOW
REGISTER_LONG_CONSTANT("GL_STACK_UNDERFLOW", PHPGLFW_C_GL_STACK_UNDERFLOW, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_CLEAR
REGISTER_LONG_CONSTANT("GL_CLEAR", PHPGLFW_C_GL_CLEAR, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_AND
REGISTER_LONG_CONSTANT("GL_AND", PHPGLFW_C_GL_AND, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_AND_REVERSE
REGISTER_LONG_CONSTANT("GL_AND_REVERSE", PHPGLFW_C_GL_AND_REVERSE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_COPY
REGISTER_LONG_CONSTANT("GL_COPY", PHPGLFW_C_GL_COPY, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_AND_INVERTED
REGISTER_LONG_CONSTANT("GL_AND_INVERTED", PHPGLFW_C_GL_AND_INVERTED, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_NOOP
REGISTER_LONG_CONSTANT("GL_NOOP", PHPGLFW_C_GL_NOOP, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_XOR
REGISTER_LONG_CONSTANT("GL_XOR", PHPGLFW_C_GL_XOR, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_OR
REGISTER_LONG_CONSTANT("GL_OR", PHPGLFW_C_GL_OR, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_NOR
REGISTER_LONG_CONSTANT("GL_NOR", PHPGLFW_C_GL_NOR, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_EQUIV
REGISTER_LONG_CONSTANT("GL_EQUIV", PHPGLFW_C_GL_EQUIV, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_INVERT
REGISTER_LONG_CONSTANT("GL_INVERT", PHPGLFW_C_GL_INVERT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_OR_REVERSE
REGISTER_LONG_CONSTANT("GL_OR_REVERSE", PHPGLFW_C_GL_OR_REVERSE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_COPY_INVERTED
REGISTER_LONG_CONSTANT("GL_COPY_INVERTED", PHPGLFW_C_GL_COPY_INVERTED, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_OR_INVERTED
REGISTER_LONG_CONSTANT("GL_OR_INVERTED", PHPGLFW_C_GL_OR_INVERTED, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_NAND
REGISTER_LONG_CONSTANT("GL_NAND", PHPGLFW_C_GL_NAND, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_SET
REGISTER_LONG_CONSTANT("GL_SET", PHPGLFW_C_GL_SET, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_TEXTURE
REGISTER_LONG_CONSTANT("GL_TEXTURE", PHPGLFW_C_GL_TEXTURE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_COLOR
REGISTER_LONG_CONSTANT("GL_COLOR", PHPGLFW_C_GL_COLOR, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_DEPTH
REGISTER_LONG_CONSTANT("GL_DEPTH", PHPGLFW_C_GL_DEPTH, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_STENCIL
REGISTER_LONG_CONSTANT("GL_STENCIL", PHPGLFW_C_GL_STENCIL, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_STENCIL_INDEX
REGISTER_LONG_CONSTANT("GL_STENCIL_INDEX", PHPGLFW_C_GL_STENCIL_INDEX, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_DEPTH_COMPONENT
REGISTER_LONG_CONSTANT("GL_DEPTH_COMPONENT", PHPGLFW_C_GL_DEPTH_COMPONENT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_RED
REGISTER_LONG_CONSTANT("GL_RED", PHPGLFW_C_GL_RED, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_GREEN
REGISTER_LONG_CONSTANT("GL_GREEN", PHPGLFW_C_GL_GREEN, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_BLUE
REGISTER_LONG_CONSTANT("GL_BLUE", PHPGLFW_C_GL_BLUE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_ALPHA
REGISTER_LONG_CONSTANT("GL_ALPHA", PHPGLFW_C_GL_ALPHA, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_RGB
REGISTER_LONG_CONSTANT("GL_RGB", PHPGLFW_C_GL_RGB, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_RGBA
REGISTER_LONG_CONSTANT("GL_RGBA", PHPGLFW_C_GL_RGBA, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_POINT
REGISTER_LONG_CONSTANT("GL_POINT", PHPGLFW_C_GL_POINT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LINE
REGISTER_LONG_CONSTANT("GL_LINE", PHPGLFW_C_GL_LINE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_FILL
REGISTER_LONG_CONSTANT("GL_FILL", PHPGLFW_C_GL_FILL, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_KEEP
REGISTER_LONG_CONSTANT("GL_KEEP", PHPGLFW_C_GL_KEEP, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_REPLACE
REGISTER_LONG_CONSTANT("GL_REPLACE", PHPGLFW_C_GL_REPLACE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_INCR
REGISTER_LONG_CONSTANT("GL_INCR", PHPGLFW_C_GL_INCR, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_DECR
REGISTER_LONG_CONSTANT("GL_DECR", PHPGLFW_C_GL_DECR, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_VENDOR
REGISTER_LONG_CONSTANT("GL_VENDOR", PHPGLFW_C_GL_VENDOR, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_RENDERER
REGISTER_LONG_CONSTANT("GL_RENDERER", PHPGLFW_C_GL_RENDERER, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_VERSION
REGISTER_LONG_CONSTANT("GL_VERSION", PHPGLFW_C_GL_VERSION, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_EXTENSIONS
REGISTER_LONG_CONSTANT("GL_EXTENSIONS", PHPGLFW_C_GL_EXTENSIONS, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_NEAREST
REGISTER_LONG_CONSTANT("GL_NEAREST", PHPGLFW_C_GL_NEAREST, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LINEAR
REGISTER_LONG_CONSTANT("GL_LINEAR", PHPGLFW_C_GL_LINEAR, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_NEAREST_MIPMAP_NEAREST
REGISTER_LONG_CONSTANT("GL_NEAREST_MIPMAP_NEAREST", PHPGLFW_C_GL_NEAREST_MIPMAP_NEAREST, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LINEAR_MIPMAP_NEAREST
REGISTER_LONG_CONSTANT("GL_LINEAR_MIPMAP_NEAREST", PHPGLFW_C_GL_LINEAR_MIPMAP_NEAREST, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_NEAREST_MIPMAP_LINEAR
REGISTER_LONG_CONSTANT("GL_NEAREST_MIPMAP_LINEAR", PHPGLFW_C_GL_NEAREST_MIPMAP_LINEAR, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LINEAR_MIPMAP_LINEAR
REGISTER_LONG_CONSTANT("GL_LINEAR_MIPMAP_LINEAR", PHPGLFW_C_GL_LINEAR_MIPMAP_LINEAR, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_TEXTURE_MAG_FILTER
REGISTER_LONG_CONSTANT("GL_TEXTURE_MAG_FILTER", PHPGLFW_C_GL_TEXTURE_MAG_FILTER, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_TEXTURE_MIN_FILTER
REGISTER_LONG_CONSTANT("GL_TEXTURE_MIN_FILTER", PHPGLFW_C_GL_TEXTURE_MIN_FILTER, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_TEXTURE_WRAP_S
REGISTER_LONG_CONSTANT("GL_TEXTURE_WRAP_S", PHPGLFW_C_GL_TEXTURE_WRAP_S, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_TEXTURE_WRAP_T
REGISTER_LONG_CONSTANT("GL_TEXTURE_WRAP_T", PHPGLFW_C_GL_TEXTURE_WRAP_T, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_REPEAT
REGISTER_LONG_CONSTANT("GL_REPEAT", PHPGLFW_C_GL_REPEAT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_QUAD_STRIP
REGISTER_LONG_CONSTANT("GL_QUAD_STRIP", PHPGLFW_C_GL_QUAD_STRIP, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_POLYGON
REGISTER_LONG_CONSTANT("GL_POLYGON", PHPGLFW_C_GL_POLYGON, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_ACCUM
REGISTER_LONG_CONSTANT("GL_ACCUM", PHPGLFW_C_GL_ACCUM, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LOAD
REGISTER_LONG_CONSTANT("GL_LOAD", PHPGLFW_C_GL_LOAD, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_RETURN
REGISTER_LONG_CONSTANT("GL_RETURN", PHPGLFW_C_GL_RETURN, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_MULT
REGISTER_LONG_CONSTANT("GL_MULT", PHPGLFW_C_GL_MULT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_ADD
REGISTER_LONG_CONSTANT("GL_ADD", PHPGLFW_C_GL_ADD, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_AUX0
REGISTER_LONG_CONSTANT("GL_AUX0", PHPGLFW_C_GL_AUX0, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_AUX1
REGISTER_LONG_CONSTANT("GL_AUX1", PHPGLFW_C_GL_AUX1, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_AUX2
REGISTER_LONG_CONSTANT("GL_AUX2", PHPGLFW_C_GL_AUX2, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_AUX3
REGISTER_LONG_CONSTANT("GL_AUX3", PHPGLFW_C_GL_AUX3, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_2D
REGISTER_LONG_CONSTANT("GL_2D", PHPGLFW_C_GL_2D, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_3D
REGISTER_LONG_CONSTANT("GL_3D", PHPGLFW_C_GL_3D, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_3D_COLOR
REGISTER_LONG_CONSTANT("GL_3D_COLOR", PHPGLFW_C_GL_3D_COLOR, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_3D_COLOR_TEXTURE
REGISTER_LONG_CONSTANT("GL_3D_COLOR_TEXTURE", PHPGLFW_C_GL_3D_COLOR_TEXTURE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_4D_COLOR_TEXTURE
REGISTER_LONG_CONSTANT("GL_4D_COLOR_TEXTURE", PHPGLFW_C_GL_4D_COLOR_TEXTURE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PASS_THROUGH_TOKEN
REGISTER_LONG_CONSTANT("GL_PASS_THROUGH_TOKEN", PHPGLFW_C_GL_PASS_THROUGH_TOKEN, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_POINT_TOKEN
REGISTER_LONG_CONSTANT("GL_POINT_TOKEN", PHPGLFW_C_GL_POINT_TOKEN, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LINE_TOKEN
REGISTER_LONG_CONSTANT("GL_LINE_TOKEN", PHPGLFW_C_GL_LINE_TOKEN, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_POLYGON_TOKEN
REGISTER_LONG_CONSTANT("GL_POLYGON_TOKEN", PHPGLFW_C_GL_POLYGON_TOKEN, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_BITMAP_TOKEN
REGISTER_LONG_CONSTANT("GL_BITMAP_TOKEN", PHPGLFW_C_GL_BITMAP_TOKEN, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_DRAW_PIXEL_TOKEN
REGISTER_LONG_CONSTANT("GL_DRAW_PIXEL_TOKEN", PHPGLFW_C_GL_DRAW_PIXEL_TOKEN, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_COPY_PIXEL_TOKEN
REGISTER_LONG_CONSTANT("GL_COPY_PIXEL_TOKEN", PHPGLFW_C_GL_COPY_PIXEL_TOKEN, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LINE_RESET_TOKEN
REGISTER_LONG_CONSTANT("GL_LINE_RESET_TOKEN", PHPGLFW_C_GL_LINE_RESET_TOKEN, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_EXP
REGISTER_LONG_CONSTANT("GL_EXP", PHPGLFW_C_GL_EXP, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_EXP2
REGISTER_LONG_CONSTANT("GL_EXP2", PHPGLFW_C_GL_EXP2, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_COEFF
REGISTER_LONG_CONSTANT("GL_COEFF", PHPGLFW_C_GL_COEFF, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_ORDER
REGISTER_LONG_CONSTANT("GL_ORDER", PHPGLFW_C_GL_ORDER, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_DOMAIN
REGISTER_LONG_CONSTANT("GL_DOMAIN", PHPGLFW_C_GL_DOMAIN, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PIXEL_MAP_I_TO_I
REGISTER_LONG_CONSTANT("GL_PIXEL_MAP_I_TO_I", PHPGLFW_C_GL_PIXEL_MAP_I_TO_I, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PIXEL_MAP_S_TO_S
REGISTER_LONG_CONSTANT("GL_PIXEL_MAP_S_TO_S", PHPGLFW_C_GL_PIXEL_MAP_S_TO_S, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PIXEL_MAP_I_TO_R
REGISTER_LONG_CONSTANT("GL_PIXEL_MAP_I_TO_R", PHPGLFW_C_GL_PIXEL_MAP_I_TO_R, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PIXEL_MAP_I_TO_G
REGISTER_LONG_CONSTANT("GL_PIXEL_MAP_I_TO_G", PHPGLFW_C_GL_PIXEL_MAP_I_TO_G, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PIXEL_MAP_I_TO_B
REGISTER_LONG_CONSTANT("GL_PIXEL_MAP_I_TO_B", PHPGLFW_C_GL_PIXEL_MAP_I_TO_B, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PIXEL_MAP_I_TO_A
REGISTER_LONG_CONSTANT("GL_PIXEL_MAP_I_TO_A", PHPGLFW_C_GL_PIXEL_MAP_I_TO_A, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PIXEL_MAP_R_TO_R
REGISTER_LONG_CONSTANT("GL_PIXEL_MAP_R_TO_R", PHPGLFW_C_GL_PIXEL_MAP_R_TO_R, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PIXEL_MAP_G_TO_G
REGISTER_LONG_CONSTANT("GL_PIXEL_MAP_G_TO_G", PHPGLFW_C_GL_PIXEL_MAP_G_TO_G, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PIXEL_MAP_B_TO_B
REGISTER_LONG_CONSTANT("GL_PIXEL_MAP_B_TO_B", PHPGLFW_C_GL_PIXEL_MAP_B_TO_B, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PIXEL_MAP_A_TO_A
REGISTER_LONG_CONSTANT("GL_PIXEL_MAP_A_TO_A", PHPGLFW_C_GL_PIXEL_MAP_A_TO_A, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_CURRENT_COLOR
REGISTER_LONG_CONSTANT("GL_CURRENT_COLOR", PHPGLFW_C_GL_CURRENT_COLOR, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_CURRENT_INDEX
REGISTER_LONG_CONSTANT("GL_CURRENT_INDEX", PHPGLFW_C_GL_CURRENT_INDEX, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_CURRENT_NORMAL
REGISTER_LONG_CONSTANT("GL_CURRENT_NORMAL", PHPGLFW_C_GL_CURRENT_NORMAL, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_CURRENT_TEXTURE_COORDS
REGISTER_LONG_CONSTANT("GL_CURRENT_TEXTURE_COORDS", PHPGLFW_C_GL_CURRENT_TEXTURE_COORDS, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_CURRENT_RASTER_COLOR
REGISTER_LONG_CONSTANT("GL_CURRENT_RASTER_COLOR", PHPGLFW_C_GL_CURRENT_RASTER_COLOR, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_CURRENT_RASTER_INDEX
REGISTER_LONG_CONSTANT("GL_CURRENT_RASTER_INDEX", PHPGLFW_C_GL_CURRENT_RASTER_INDEX, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_CURRENT_RASTER_TEXTURE_COORDS
REGISTER_LONG_CONSTANT("GL_CURRENT_RASTER_TEXTURE_COORDS", PHPGLFW_C_GL_CURRENT_RASTER_TEXTURE_COORDS, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_CURRENT_RASTER_POSITION
REGISTER_LONG_CONSTANT("GL_CURRENT_RASTER_POSITION", PHPGLFW_C_GL_CURRENT_RASTER_POSITION, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_CURRENT_RASTER_POSITION_VALID
REGISTER_LONG_CONSTANT("GL_CURRENT_RASTER_POSITION_VALID", PHPGLFW_C_GL_CURRENT_RASTER_POSITION_VALID, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_CURRENT_RASTER_DISTANCE
REGISTER_LONG_CONSTANT("GL_CURRENT_RASTER_DISTANCE", PHPGLFW_C_GL_CURRENT_RASTER_DISTANCE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_POINT_SMOOTH
REGISTER_LONG_CONSTANT("GL_POINT_SMOOTH", PHPGLFW_C_GL_POINT_SMOOTH, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LINE_STIPPLE
REGISTER_LONG_CONSTANT("GL_LINE_STIPPLE", PHPGLFW_C_GL_LINE_STIPPLE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LINE_STIPPLE_PATTERN
REGISTER_LONG_CONSTANT("GL_LINE_STIPPLE_PATTERN", PHPGLFW_C_GL_LINE_STIPPLE_PATTERN, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LINE_STIPPLE_REPEAT
REGISTER_LONG_CONSTANT("GL_LINE_STIPPLE_REPEAT", PHPGLFW_C_GL_LINE_STIPPLE_REPEAT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LIST_MODE
REGISTER_LONG_CONSTANT("GL_LIST_MODE", PHPGLFW_C_GL_LIST_MODE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_MAX_LIST_NESTING
REGISTER_LONG_CONSTANT("GL_MAX_LIST_NESTING", PHPGLFW_C_GL_MAX_LIST_NESTING, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LIST_BASE
REGISTER_LONG_CONSTANT("GL_LIST_BASE", PHPGLFW_C_GL_LIST_BASE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LIST_INDEX
REGISTER_LONG_CONSTANT("GL_LIST_INDEX", PHPGLFW_C_GL_LIST_INDEX, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_POLYGON_STIPPLE
REGISTER_LONG_CONSTANT("GL_POLYGON_STIPPLE", PHPGLFW_C_GL_POLYGON_STIPPLE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_EDGE_FLAG
REGISTER_LONG_CONSTANT("GL_EDGE_FLAG", PHPGLFW_C_GL_EDGE_FLAG, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LIGHTING
REGISTER_LONG_CONSTANT("GL_LIGHTING", PHPGLFW_C_GL_LIGHTING, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LIGHT_MODEL_LOCAL_VIEWER
REGISTER_LONG_CONSTANT("GL_LIGHT_MODEL_LOCAL_VIEWER", PHPGLFW_C_GL_LIGHT_MODEL_LOCAL_VIEWER, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LIGHT_MODEL_TWO_SIDE
REGISTER_LONG_CONSTANT("GL_LIGHT_MODEL_TWO_SIDE", PHPGLFW_C_GL_LIGHT_MODEL_TWO_SIDE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LIGHT_MODEL_AMBIENT
REGISTER_LONG_CONSTANT("GL_LIGHT_MODEL_AMBIENT", PHPGLFW_C_GL_LIGHT_MODEL_AMBIENT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_SHADE_MODEL
REGISTER_LONG_CONSTANT("GL_SHADE_MODEL", PHPGLFW_C_GL_SHADE_MODEL, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_COLOR_MATERIAL_FACE
REGISTER_LONG_CONSTANT("GL_COLOR_MATERIAL_FACE", PHPGLFW_C_GL_COLOR_MATERIAL_FACE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_COLOR_MATERIAL_PARAMETER
REGISTER_LONG_CONSTANT("GL_COLOR_MATERIAL_PARAMETER", PHPGLFW_C_GL_COLOR_MATERIAL_PARAMETER, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_COLOR_MATERIAL
REGISTER_LONG_CONSTANT("GL_COLOR_MATERIAL", PHPGLFW_C_GL_COLOR_MATERIAL, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_FOG
REGISTER_LONG_CONSTANT("GL_FOG", PHPGLFW_C_GL_FOG, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_FOG_INDEX
REGISTER_LONG_CONSTANT("GL_FOG_INDEX", PHPGLFW_C_GL_FOG_INDEX, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_FOG_DENSITY
REGISTER_LONG_CONSTANT("GL_FOG_DENSITY", PHPGLFW_C_GL_FOG_DENSITY, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_FOG_START
REGISTER_LONG_CONSTANT("GL_FOG_START", PHPGLFW_C_GL_FOG_START, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_FOG_END
REGISTER_LONG_CONSTANT("GL_FOG_END", PHPGLFW_C_GL_FOG_END, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_FOG_MODE
REGISTER_LONG_CONSTANT("GL_FOG_MODE", PHPGLFW_C_GL_FOG_MODE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_FOG_COLOR
REGISTER_LONG_CONSTANT("GL_FOG_COLOR", PHPGLFW_C_GL_FOG_COLOR, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_ACCUM_CLEAR_VALUE
REGISTER_LONG_CONSTANT("GL_ACCUM_CLEAR_VALUE", PHPGLFW_C_GL_ACCUM_CLEAR_VALUE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_MATRIX_MODE
REGISTER_LONG_CONSTANT("GL_MATRIX_MODE", PHPGLFW_C_GL_MATRIX_MODE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_NORMALIZE
REGISTER_LONG_CONSTANT("GL_NORMALIZE", PHPGLFW_C_GL_NORMALIZE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_MODELVIEW_STACK_DEPTH
REGISTER_LONG_CONSTANT("GL_MODELVIEW_STACK_DEPTH", PHPGLFW_C_GL_MODELVIEW_STACK_DEPTH, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PROJECTION_STACK_DEPTH
REGISTER_LONG_CONSTANT("GL_PROJECTION_STACK_DEPTH", PHPGLFW_C_GL_PROJECTION_STACK_DEPTH, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_TEXTURE_STACK_DEPTH
REGISTER_LONG_CONSTANT("GL_TEXTURE_STACK_DEPTH", PHPGLFW_C_GL_TEXTURE_STACK_DEPTH, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_MODELVIEW_MATRIX
REGISTER_LONG_CONSTANT("GL_MODELVIEW_MATRIX", PHPGLFW_C_GL_MODELVIEW_MATRIX, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PROJECTION_MATRIX
REGISTER_LONG_CONSTANT("GL_PROJECTION_MATRIX", PHPGLFW_C_GL_PROJECTION_MATRIX, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_TEXTURE_MATRIX
REGISTER_LONG_CONSTANT("GL_TEXTURE_MATRIX", PHPGLFW_C_GL_TEXTURE_MATRIX, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_ATTRIB_STACK_DEPTH
REGISTER_LONG_CONSTANT("GL_ATTRIB_STACK_DEPTH", PHPGLFW_C_GL_ATTRIB_STACK_DEPTH, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_ALPHA_TEST
REGISTER_LONG_CONSTANT("GL_ALPHA_TEST", PHPGLFW_C_GL_ALPHA_TEST, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_ALPHA_TEST_FUNC
REGISTER_LONG_CONSTANT("GL_ALPHA_TEST_FUNC", PHPGLFW_C_GL_ALPHA_TEST_FUNC, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_ALPHA_TEST_REF
REGISTER_LONG_CONSTANT("GL_ALPHA_TEST_REF", PHPGLFW_C_GL_ALPHA_TEST_REF, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_LOGIC_OP
REGISTER_LONG_CONSTANT("GL_LOGIC_OP", PHPGLFW_C_GL_LOGIC_OP, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_AUX_BUFFERS
REGISTER_LONG_CONSTANT("GL_AUX_BUFFERS", PHPGLFW_C_GL_AUX_BUFFERS, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_INDEX_CLEAR_VALUE
REGISTER_LONG_CONSTANT("GL_INDEX_CLEAR_VALUE", PHPGLFW_C_GL_INDEX_CLEAR_VALUE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_INDEX_WRITEMASK
REGISTER_LONG_CONSTANT("GL_INDEX_WRITEMASK", PHPGLFW_C_GL_INDEX_WRITEMASK, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_INDEX_MODE
REGISTER_LONG_CONSTANT("GL_INDEX_MODE", PHPGLFW_C_GL_INDEX_MODE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_RGBA_MODE
REGISTER_LONG_CONSTANT("GL_RGBA_MODE", PHPGLFW_C_GL_RGBA_MODE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_RENDER_MODE
REGISTER_LONG_CONSTANT("GL_RENDER_MODE", PHPGLFW_C_GL_RENDER_MODE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PERSPECTIVE_CORRECTION_HINT
REGISTER_LONG_CONSTANT("GL_PERSPECTIVE_CORRECTION_HINT", PHPGLFW_C_GL_PERSPECTIVE_CORRECTION_HINT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_POINT_SMOOTH_HINT
REGISTER_LONG_CONSTANT("GL_POINT_SMOOTH_HINT", PHPGLFW_C_GL_POINT_SMOOTH_HINT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_FOG_HINT
REGISTER_LONG_CONSTANT("GL_FOG_HINT", PHPGLFW_C_GL_FOG_HINT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_TEXTURE_GEN_S
REGISTER_LONG_CONSTANT("GL_TEXTURE_GEN_S", PHPGLFW_C_GL_TEXTURE_GEN_S, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_TEXTURE_GEN_T
REGISTER_LONG_CONSTANT("GL_TEXTURE_GEN_T", PHPGLFW_C_GL_TEXTURE_GEN_T, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_TEXTURE_GEN_R
REGISTER_LONG_CONSTANT("GL_TEXTURE_GEN_R", PHPGLFW_C_GL_TEXTURE_GEN_R, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_TEXTURE_GEN_Q
REGISTER_LONG_CONSTANT("GL_TEXTURE_GEN_Q", PHPGLFW_C_GL_TEXTURE_GEN_Q, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PIXEL_MAP_I_TO_I_SIZE
REGISTER_LONG_CONSTANT("GL_PIXEL_MAP_I_TO_I_SIZE", PHPGLFW_C_GL_PIXEL_MAP_I_TO_I_SIZE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PIXEL_MAP_S_TO_S_SIZE
REGISTER_LONG_CONSTANT("GL_PIXEL_MAP_S_TO_S_SIZE", PHPGLFW_C_GL_PIXEL_MAP_S_TO_S_SIZE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PIXEL_MAP_I_TO_R_SIZE
REGISTER_LONG_CONSTANT("GL_PIXEL_MAP_I_TO_R_SIZE", PHPGLFW_C_GL_PIXEL_MAP_I_TO_R_SIZE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PIXEL_MAP_I_TO_G_SIZE
REGISTER_LONG_CONSTANT("GL_PIXEL_MAP_I_TO_G_SIZE", PHPGLFW_C_GL_PIXEL_MAP_I_TO_G_SIZE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PIXEL_MAP_I_TO_B_SIZE
REGISTER_LONG_CONSTANT("GL_PIXEL_MAP_I_TO_B_SIZE", PHPGLFW_C_GL_PIXEL_MAP_I_TO_B_SIZE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PIXEL_MAP_I_TO_A_SIZE
REGISTER_LONG_CONSTANT("GL_PIXEL_MAP_I_TO_A_SIZE", PHPGLFW_C_GL_PIXEL_MAP_I_TO_A_SIZE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PIXEL_MAP_R_TO_R_SIZE
REGISTER_LONG_CONSTANT("GL_PIXEL_MAP_R_TO_R_SIZE", PHPGLFW_C_GL_PIXEL_MAP_R_TO_R_SIZE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PIXEL_MAP_G_TO_G_SIZE
REGISTER_LONG_CONSTANT("GL_PIXEL_MAP_G_TO_G_SIZE", PHPGLFW_C_GL_PIXEL_MAP_G_TO_G_SIZE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PIXEL_MAP_B_TO_B_SIZE
REGISTER_LONG_CONSTANT("GL_PIXEL_MAP_B_TO_B_SIZE", PHPGLFW_C_GL_PIXEL_MAP_B_TO_B_SIZE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_PIXEL_MAP_A_TO_A_SIZE
REGISTER_LONG_CONSTANT("GL_PIXEL_MAP_A_TO_A_SIZE", PHPGLFW_C_GL_PIXEL_MAP_A_TO_A_SIZE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_MAP_COLOR
REGISTER_LONG_CONSTANT("GL_MAP_COLOR", PHPGLFW_C_GL_MAP_COLOR, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_MAP_STENCIL
REGISTER_LONG_CONSTANT("GL_MAP_STENCIL", PHPGLFW_C_GL_MAP_STENCIL, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_INDEX_SHIFT
REGISTER_LONG_CONSTANT("GL_INDEX_SHIFT", PHPGLFW_C_GL_INDEX_SHIFT, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_INDEX_OFFSET
REGISTER_LONG_CONSTANT("GL_INDEX_OFFSET", PHPGLFW_C_GL_INDEX_OFFSET, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_RED_SCALE
REGISTER_LONG_CONSTANT("GL_RED_SCALE", PHPGLFW_C_GL_RED_SCALE, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_RED_BIAS
REGISTER_LONG_CONSTANT("GL_RED_BIAS", PHPGLFW_C_GL_RED_BIAS, CONST_CS|CONST_PERSISTENT);
#endif
#ifdef PHPGLFW_C_GL_ZOOM_X