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MainWindow.h
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/*
* MainWindow.h
*
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAIN_WINDOW_H_
#define MAIN_WINDOW_H_
#include <QtGui>
#include "SourceGLCanvas.h"
#include "DestinationGLCanvas.h"
#include "MappingManager.h"
#include "qtpropertymanager.h"
#include "qtvariantproperty.h"
#include "qttreepropertybrowser.h"
#include "qtgroupboxpropertybrowser.h"
#define LIBREMAPPING_VERSION "0.1"
class MainWindow: public QMainWindow
{
Q_OBJECT
public:
MainWindow();
~MainWindow();
static MainWindow& getInstance();
static void setInstance(MainWindow* inst);
protected:
// Events.
void closeEvent(QCloseEvent *event);
private slots:
// Slots.
void newFile();
void open();
bool save();
bool saveAs();
void import();
void about();
void updateStatusBar();
void handleSourceItemSelectionChanged();
void handleLayerItemSelectionChanged();
void handleLayerItemChanged(QListWidgetItem* item);
void handleLayerIndexesMoved();
void handleLayerOpacityChanged(int value);
void addQuad();
void addTriangle();
void windowModified();
private:
// Methods.
void createLayout();
void createActions();
void createMenus();
void createContextMenu();
void createToolBars();
void createStatusBar();
void readSettings();
void writeSettings();
bool okToContinue();
bool loadFile(const QString &fileName);
bool saveFile(const QString &fileName);
void setCurrentFile(const QString &fileName);
bool importFile(const QString &fileName);
void addLayerItem(uint layerId);
void clearWindow();
QString strippedName(const QString &fullFileName);
// Variables.
QString curFile;
// GUI elements.
QAction *separatorAction;
QMenu *fileMenu;
// QMenu *editMenu;
// QMenu *selectSubMenu;
// QMenu *toolsMenu;
// QMenu *optionsMenu;
QMenu *helpMenu;
QToolBar *fileToolBar;
// QToolBar *editToolBar;
QAction *newAction;
QAction *openAction;
QAction *importAction;
QAction *saveAction;
QAction *saveAsAction;
QAction *exitAction;
// QAction *cutAction;
// QAction *copyAction;
// QAction *pasteAction;
// QAction *deleteAction;
QAction *aboutAction;
QAction *addQuadAction;
QAction *addTriangleAction;
QListWidget* sourceList;
QListWidget* layerList;
QStackedWidget* propertyPanel;
SourceGLCanvas* sourceCanvas;
DestinationGLCanvas* destinationCanvas;
QSplitter* mainSplitter;
QSplitter* resourceSplitter;
QSplitter* canvasSplitter;
// Maps from Mapping id to corresponding mapper.
std::map<uint, Mapper::ptr> mappers;
private:
// Model.
MappingManager* mappingManager;
// View.
uint currentPaintId;
uint currentMappingId;
bool _hasCurrentMapping;
bool _hasCurrentPaint;
static MainWindow* instance;
public:
MappingManager& getMappingManager() { return *mappingManager; }
Mapper::ptr getMapperByMappingId(uint id) { return mappers[id]; }
uint getCurrentPaintId() const { return currentPaintId; }
uint getCurrentMappingId() const { return currentMappingId; }
bool hasCurrentPaint() const { return _hasCurrentPaint; }
bool hasCurrentMapping() const { return _hasCurrentMapping; }
void setCurrentPaint(int uid)
{
currentPaintId = uid;
_hasCurrentPaint = true;
}
void setCurrentMapping(int uid)
{
currentMappingId = uid;
if (uid != -1)
propertyPanel->setCurrentWidget(mappers[uid]->getPropertiesEditor());
_hasCurrentMapping = true;
}
void removeCurrentPaint() {
_hasCurrentPaint = false;
}
void removeCurrentMapping() {
_hasCurrentMapping = false;
}
public slots:
void updateAll();
public:
// Constants.
static const int DEFAULT_WIDTH = 1600;
static const int DEFAULT_HEIGHT = 800;
static const int SOURCE_LIST_ITEM_HEIGHT = 40;
static const int SHAPE_LIST_ITEM_HEIGHT = 40;
static const int CANVAS_MINIMUM_WIDTH = 480;
static const int CANVAS_MINIMUM_HEIGHT = 270;
};
#endif /* MAIN_WINDOW_H_ */