You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Is your feature request related to a problem? Please describe.
The problem Im facing is the full customized combat system which manipulates "armor"-behaviour as defense types in total. I haven't found a way to disable this and use default armor attributes.
Describe the solution you'd like
Therefore, my idea is to implement DEFENSE_VANILLA_GENERIC as a defense type equal to the vanilla generic damage type.
Describe alternatives you've considered
My alternative would have been to use the physical defense type as armor attribute, but this is tricky and inconsistent with our existent vanilla items which have simple modified attributes.
Additional context
In case anyone wants to implement it, feel free. Otherwise I'd give it a try on myself. You can assign me if needed.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
The problem Im facing is the full customized combat system which manipulates "armor"-behaviour as defense types in total. I haven't found a way to disable this and use default armor attributes.
Describe the solution you'd like
Therefore, my idea is to implement DEFENSE_VANILLA_GENERIC as a defense type equal to the vanilla generic damage type.
Describe alternatives you've considered
My alternative would have been to use the physical defense type as armor attribute, but this is tricky and inconsistent with our existent vanilla items which have simple modified attributes.
Additional context
In case anyone wants to implement it, feel free. Otherwise I'd give it a try on myself. You can assign me if needed.
The text was updated successfully, but these errors were encountered: