-
Notifications
You must be signed in to change notification settings - Fork 4
/
Copy pathCHANGES
25 lines (20 loc) · 1.5 KB
/
CHANGES
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
0.2 Bobtail
new features and enhancements:
* artificial intelligence: In a local game, you can play against simple bots.
* new level: “Rocky Mountain” (by tibor) with new background music “The Distance in Between” by Mindslave
* turn timer: The time for each turn can be limited.
* rampage: Figures which are on a rampage (ie. caused more than 75 hp damage) get a 30 hp shield and greater resistance against shock waves until their next turn; after the next turn, the figure gets a hp bonus basing upon the caused damage and the shield left.
* local game: Teams can be removed.
* network game: The host’s ip is displayed in the lobby, and the default ip is the client’s ip, thus making entering local network ips faster.
* launcher: start feedback; warning when old Java version is installed, or game crashed early
* The game can be started even if it is saved in a read-only directory (eg. on a CD; customizing parts do not work).
fixed problems:
* bananabomb: correct calculation of random x value for initial velocity of shards
* rifle: the pointer was too short when aiming up (#117)
* skip: no longer causes negative damage to nearby figures
* network game: sometimes it was possible for all players to control the current figure (#113)
* loading saved game: loading a saved game with dead figures was not possible (#114)
* turn counter: the number displayed in the game started counting form 0
* liquid damage: figures standing on the right end of the liquid did not get damage
0.1 Afrobob (14/07/14)
initial release