-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathLineBoxModel.cpp
executable file
·98 lines (76 loc) · 1.86 KB
/
LineBoxModel.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
//
// LineBoxModel.cpp
// CGXcode
//
// Created by Philipp Lensing on 10.10.16.
// Copyright © 2016 Philipp Lensing. All rights reserved.
//
#include "LineBoxModel.h"
LineBoxModel::LineBoxModel(float DimX, float DimY, float DimZ)
{
VB.begin();
// 0,0,0
VB.addVertex(0, 0, 0);
VB.addVertex(DimX, 0, 0);
VB.addVertex(0, 0, 0);
VB.addVertex(0, DimY, 0);
VB.addVertex(0, 0, 0);
VB.addVertex(0, 0, DimZ);
//0,Y,Z
VB.addVertex(0, DimY, DimZ);
VB.addVertex(DimX, DimY, DimZ);
VB.addVertex(0, DimY, DimZ);
VB.addVertex(0, DimY, 0);
VB.addVertex(0, DimY, DimZ);
VB.addVertex(0, 0, DimZ);
//X,Y,0
VB.addVertex(DimX, DimY, 0);
VB.addVertex(DimX, DimY, DimZ);
VB.addVertex(DimX, DimY, 0);
VB.addVertex(DimX, 0, 0);
VB.addVertex(DimX, DimY, 0);
VB.addVertex(0, DimY, 0);
//X,0,Z
VB.addVertex(DimX, 0, DimZ);
VB.addVertex(DimX, DimY, DimZ);
VB.addVertex(DimX, 0, DimZ);
VB.addVertex(DimX, 0, 0);
VB.addVertex(DimX, 0, DimZ);
VB.addVertex(0, 0, DimZ);
VB.end();
/*
int NumSegX = DimX;
int NumSegY = DimY;
int NumSegZ = DimZ;
VB.begin();
float StepX = DimX / (float)NumSegX;
float StepZ = DimZ / (float)NumSegZ;
float StepY = DimY / (float)NumSegY;
float BeginX = -DimZ / 2.0f;
float BeginZ = -DimX / 2.0f;
float BeginY = -DimY / 2.0f;
for (int i = 0; i <= NumSegX; ++i)
{
VB.addVertex(BeginZ + i * StepX, BeginY, BeginX);
VB.addVertex(BeginZ + i * StepX, BeginY, -BeginX);
}
for (int i = 0; i <= NumSegZ; ++i)
{
VB.addVertex(BeginZ, BeginY, BeginX + i * StepY);
VB.addVertex(-BeginZ, BeginY, BeginX + i * StepY);
}
for (int i = 0; i <= NumSegY; ++i)
{
VB.addVertex(BeginZ, BeginY + i * StepZ, BeginX);
VB.addVertex(-BeginZ, BeginY + i * StepZ, BeginX);
}
VB.end();
*/
}
void LineBoxModel::draw(const BaseCamera& Cam)
{
BaseModel::draw(Cam);
VB.activate();
glDrawArrays(GL_LINES, 0, VB.vertexCount());
VB.deactivate();
}