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broadcast_manager.go
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package main
import (
"sync"
)
var (
BroadcastManager *broadcastManager
)
func init() {
BroadcastManager = &broadcastManager{
rooms: make(map[string]*BroadcastRoom, 12),
sessions: make(map[string]*BroadcastSession, 12),
callIds: make(map[string]*BroadcastSession, 12),
}
}
type broadcastManager struct {
rooms map[string]*BroadcastRoom //主讲人关联房间
sessions map[string]*BroadcastSession //sessionId关联广播会话
callIds map[string]*BroadcastSession //callId关联广播会话
lock sync.RWMutex
}
func FindBroadcastSessionWithSourceID(user string) *BroadcastSession {
roomId := user[:10]
room := BroadcastManager.FindRoom(roomId)
if room != nil {
return room.Find(user)
}
return nil
}
func (b *broadcastManager) CreateRoom(id string) *BroadcastRoom {
b.lock.Lock()
defer b.lock.Unlock()
if _, ok := b.rooms[id]; ok {
panic("system error")
}
room := &BroadcastRoom{
members: make(map[string]*BroadcastSession, 12),
}
b.rooms[id] = room
return room
}
func (b *broadcastManager) FindRoom(id string) *BroadcastRoom {
b.lock.RLock()
defer b.lock.RUnlock()
session, ok := b.rooms[id]
if !ok {
return nil
}
return session
}
func (b *broadcastManager) RemoveRoom(roomId string) []*BroadcastSession {
b.lock.Lock()
defer b.lock.Unlock()
room, ok := b.rooms[roomId]
if !ok {
return nil
}
delete(b.rooms, roomId)
return room.PopAll()
}
func (b *broadcastManager) Remove(sessionId string) *BroadcastSession {
b.lock.Lock()
defer b.lock.Unlock()
session, ok := b.sessions[sessionId]
if !ok {
return nil
}
b.RemoveSession(session)
return session
}
func (b *broadcastManager) RemoveSession(session *BroadcastSession) {
delete(b.sessions, session.Id())
if session.ByeRequest != nil {
id, _ := session.ByeRequest.CallID()
delete(b.callIds, id.Value())
}
if room, ok := b.rooms[session.RoomId]; ok {
room.Remove(session.SourceID)
}
}
func (b *broadcastManager) RemoveWithCallId(callId string) *BroadcastSession {
b.lock.Lock()
defer b.lock.Unlock()
session, ok := b.callIds[callId]
if !ok {
return nil
}
b.RemoveSession(session)
return session
}
func (b *broadcastManager) Find(sessionId string) *BroadcastSession {
b.lock.RLock()
defer b.lock.RUnlock()
if session, ok := b.sessions[sessionId]; ok {
return session
}
return nil
}
func (b *broadcastManager) AddSession(roomId string, session *BroadcastSession) bool {
b.lock.Lock()
defer b.lock.Unlock()
room, ok := b.rooms[roomId]
if !ok {
return false
} else if _, ok := b.sessions[session.Id()]; ok {
return false
} else if add := room.Add(session); add {
b.sessions[session.Id()] = session
return true
}
return false
}
func (b *broadcastManager) AddSessionWithCallId(callId string, session *BroadcastSession) bool {
b.lock.Lock()
defer b.lock.Unlock()
if _, ok := b.callIds[callId]; !ok {
b.callIds[callId] = session
}
return false
}