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custom_ergodox.bash
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#!/usr/bin/env bash
#
# Keyboard: Ergodox
#
# These build scripts are just a convenience for configuring your keyboard (less daunting than CMake)
# Jacob Alexander 2015-2016
#################
# Configuration #
#################
######## Left Side ########
# Feel free to change the variables in this section to configure your keyboard
BuildPath="ICED-L"
## KLL Configuration ##
# Generally shouldn't be changed, this will affect every layer
BaseMap="scancode_map leftHand slave1 rightHand"
# This is the default layer of the keyboard
# NOTE: To combine kll files into a single layout, separate them by spaces
# e.g. DefaultMap="mylayout mylayoutmod"
DefaultMap="Linor-0 lcdFuncMap"
# This is where you set the additional layers
# NOTE: Indexing starts at 1
# NOTE: Each new layer is another array entry
# e.g. PartialMaps[1]="layer1 layer1mod"
# PartialMaps[2]="layer2"
# PartialMaps[3]="layer3"
PartialMaps[1]="Linor-1 lcdFuncMap"
PartialMaps[2]="Linor-2 lcdFuncMap"
##########################
# Advanced Configuration #
##########################
# Don't change the variables in this section unless you know what you're doing
# These are useful for completely custom keyboards
# NOTE: Changing any of these variables will require a force build to compile correctly
# Keyboard Module Configuration
ScanModule="Infinity_Ergodox"
MacroModule="PartialMap"
OutputModule="pjrcUSB"
DebugModule="full"
# Microcontroller
Chip="mk20dx256vlh7"
# Compiler Selection
Compiler="gcc"
########################
# Bash Library Include #
########################
# Shouldn't need to touch this section
# Check if the library can be found
if [ ! -f controller/Keyboards/cmake.bash ]; then
echo "ERROR: Cannot find 'cmake.bash'"
exit 1
fi
# Load the library
source controller/Keyboards/cmake.bash -c ../controller/
#########################
# Re-run for right side #
#########################
######## Right Side ########
# Feel free to change the variables in this section to configure your keyboard
BuildPath="ICED-R"
## KLL Configuration ##
# Only changing the basemap (everything else is the same)
# Generally shouldn't be changed, this will affect every layer
BaseMap="defaultMap rightHand slave1 leftHand"
# Load the library (starts the build)
source controller/Keyboards/cmake.bash -c ../controller