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Copy pathlove-behavior-axioms.txt
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love-behavior-axioms.txt
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Believe "/base-axioms.txt".
When a player-character loves a tree,
the game-interpreter says
"The leaves blush gold in the sunlight.".
When a player-character loves a tree,
and the player-character's heart is small,
the player-character's heart becomes medium.
When a player-character loves a rock,
and the player-character's heart is small,
the game-interpreter says
"You make an effort, but its stoniness is so unlovable. Maybe try something easier?".
When a player-character loves a rock,
and the player-character's heart is not small,
the game-interpreter says
"The rock seems to soften for a moment.".
When a player-character loves a rock,
and the player-character's heart is medium,
the player-character's heart becomes large.
When a player-character loves a cloud,
and the player-character's heart is large,
the player-character succeeds.
When a player-character loves a cloud,
and the player-character's heart is not large,
the game-interpreter says
"You try, but it's so far away; maybe you should attempt something closer?".
When a player-character loves a past-reminder,
and the player-character's heart is large,
the game-interpreter says
"Despite the pain, you now feel ready to try again.".
When a player-character loves a past-reminder,
and the player-character's heart is not large,
the game-interpreter says
"Too many fears well up. Maybe start with simple objects?".
When a player-character loves an entity,
and the entity is not a lovable-entity,
the game-interpreter says "Your heart grows a tiny bit.".
When a player-character succeeds,
the game-interpreter says "The cloud gives a silvery shimmer.";
also the game-interpreter says "By its light, you notice a faint trail leading east.";
also the daze is subsequently east of the meadow.