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Very fast characters in PS1's Zero Divide on Retroarch's PCSX #876
Comments
@pcercuei this needs stalling on any COP2 access while GTE is busy. Otherwise the processing the game is doing fits into 1/60s and it starts running at 60fps instead of intended 30fps at 2x speed. There is a |
Will it take a long time to solve the problem? |
@notaz Is this problem very complex to solve? It's been almost a week since I sent this issue and nothing |
@geysonazevedo27 dude, chill out. it'll get fixed when it gets fixed. Since he pinged pcercuei, I would guess it's a lightrec issue. Have you tried going to quick menu > core options > system > dynamic recompiler OFF? Since you're on an x86_64 system, you should have plenty of grunt to run the interpreter. |
@hizzlekizzle I went into the configuration and left the dynamic recompiler OFF and the CPU overclocked to 47 and it improved. |
I'll have a look, probably this year, or in 2026. |
Take a look calmly @pcercuei |
@pcercuei It will take a long time to solve this problem? |
PCSX-ReARMed Version
r24I 650460e
Your device
PC
Operating System of your device
Windows
CPU architecture
x86-64 (64bit Intel, AMD, etc.)
Issue description
When I play PS1's Zero Divide on Retroarch's PCSX, the characters in the game are very accelerated, like, very fast.
Step-by-step reproduction and logs
This happens every time I fight in the game, there is no way to post a photo, but if you play on Retroarch you will notice that the characters move very quickly, could you please fix this problem?
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